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cjw
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"""Organize Renderers for ``pyvista.Plotter``."""
from __future__ import annotations
from collections.abc import Sequence
from itertools import product
from weakref import proxy
import numpy as np
import pyvista
from pyvista._deprecate_positional_args import _deprecate_positional_args
from pyvista.core.utilities.misc import _NoNewAttrMixin
from .background_renderer import BackgroundRenderer
from .renderer import Renderer
class Renderers(_NoNewAttrMixin):
"""Organize Renderers for ``pyvista.Plotter``.
Parameters
----------
plotter : str
The PyVista plotter.
shape : tuple[int], optional
The initial shape of the PyVista plotter, (rows, columns).
splitting_position : float, optional
The position to place the splitting line between plots.
row_weights : sequence, optional
The weights of the rows when the plot window is resized.
col_weights : sequence, optional
The weights of the columns when the plot window is resized.
groups : list, optional
A list of sequences that defines the grouping of the sub-datasets.
border : bool, optional
Whether or not a border should be added around each subplot.
border_color : str, optional
The color of the border around each subplot.
border_width : float, optional
The width of the border around each subplot.
"""
@_deprecate_positional_args(allowed=['plotter'])
def __init__( # noqa: PLR0917
self,
plotter,
shape=(1, 1),
splitting_position=None,
row_weights=None,
col_weights=None,
groups=None,
border=None,
border_color='k',
border_width=2.0,
):
"""Initialize renderers."""
self._active_index = 0 # index of the active renderer
self._plotter = proxy(plotter)
self._renderers = []
self._shadow_renderer = None
# by default add border for multiple plots
if border is None:
border = shape != (1, 1)
self.groups = np.empty((0, 4), dtype=int)
if isinstance(shape, str):
if '|' in shape:
n = int(shape.split('|')[0])
m = int(shape.split('|')[1])
rangen = reversed(range(n))
rangem = reversed(range(m))
else:
m = int(shape.split('/')[0])
n = int(shape.split('/')[1])
rangen = range(n) # type: ignore[assignment]
rangem = range(m) # type: ignore[assignment]
if splitting_position is None:
splitting_position = pyvista.global_theme.multi_rendering_splitting_position
if splitting_position is None:
xsplit = m / (n + m) if n >= m else 1 - n / (n + m)
else:
xsplit = splitting_position
for i in rangen:
arenderer = Renderer(
self._plotter,
border=border,
border_color=border_color,
border_width=border_width,
)
if '|' in shape:
arenderer.viewport = (0, i / n, xsplit, (i + 1) / n)
else:
arenderer.viewport = (i / n, 0, (i + 1) / n, xsplit)
self._renderers.append(arenderer)
for i in rangem:
arenderer = Renderer(
self._plotter,
border=border,
border_color=border_color,
border_width=border_width,
)
if '|' in shape:
arenderer.viewport = (xsplit, i / m, 1, (i + 1) / m)
else:
arenderer.viewport = (i / m, xsplit, (i + 1) / m, 1)
self._renderers.append(arenderer)
self._shape = (n + m,)
self._render_idxs = np.arange(n + m)
else:
if not isinstance(shape, (np.ndarray, Sequence)):
msg = '"shape" should be a list, tuple or string descriptor'
raise TypeError(msg)
if len(shape) != 2:
msg = '"shape" must have length 2.'
raise ValueError(msg)
shape = np.asarray(shape)
if not np.issubdtype(shape.dtype, np.integer) or (shape <= 0).any():
msg = '"shape" must contain only positive integers.'
raise ValueError(msg)
# always assign shape as a tuple of native ints
self._shape = tuple(size.item() for size in shape)
self._render_idxs = np.empty(self._shape, dtype=int)
# Check if row and col weights correspond to given shape,
# or initialize them to defaults (equally weighted).
# and convert to normalized offsets
if row_weights is None:
row_weights = np.ones(shape[0])
if col_weights is None:
col_weights = np.ones(shape[1])
# also make flattening and abs explicit
row_weights = np.abs(np.asanyarray(row_weights).ravel())
col_weights = np.abs(np.asanyarray(col_weights).ravel())
if row_weights.size != shape[0]:
msg = (
f'"row_weights" must have {shape[0]} items '
f'for {shape[0]} rows of subplots, not '
f'{row_weights.size}.'
)
raise ValueError(msg)
if col_weights.size != shape[1]:
msg = (
f'"col_weights" must have {shape[1]} items '
f'for {shape[1]} columns of subplots, not '
f'{col_weights.size}.'
)
raise ValueError(msg)
row_off = np.cumsum(row_weights) / np.sum(row_weights)
row_off = 1 - np.concatenate(([0], row_off))
col_off = np.cumsum(col_weights) / np.sum(col_weights)
col_off = np.concatenate(([0], col_off))
# Check and convert groups to internal format (Nx4 matrix
# where every row contains the row and col index of the
# top left cell)
if groups is not None:
if not isinstance(groups, Sequence):
msg = f'"groups" should be a list or tuple, not {type(groups).__name__}.'
raise TypeError(msg)
for group in groups:
if not isinstance(group, Sequence):
msg = (
'Each group entry should be a list or '
f'tuple, not {type(group).__name__}.'
)
raise TypeError(msg)
if len(group) != 2:
msg = 'Each group entry must have length 2.'
raise ValueError(msg)
rows = group[0]
if isinstance(rows, slice):
rows = np.arange(self.shape[0], dtype=int)[rows]
cols = group[1]
if isinstance(cols, slice):
cols = np.arange(self.shape[1], dtype=int)[cols] # type: ignore[misc]
# Get the normalized group, i.e. extract top left corner
# and bottom right corner from the given rows and cols
norm_group = [np.min(rows), np.min(cols), np.max(rows), np.max(cols)]
# Check for overlap with already defined groups:
for i, j in product(
range(norm_group[0], norm_group[2] + 1),
range(norm_group[1], norm_group[3] + 1),
):
if self.loc_to_group((i, j)) is not None:
msg = f'Groups cannot overlap. Overlap found at position {(i, j)}.'
raise ValueError(msg)
self.groups = np.concatenate(
(self.groups, np.array([norm_group], dtype=int)),
axis=0,
)
# Create subplot renderers
for row, col in product(range(shape[0]), range(shape[1])):
group = self.loc_to_group((row, col))
nb_rows = None
nb_cols = None
if group is not None:
if row == self.groups[group, 0] and col == self.groups[group, 1]:
# Only add renderer for first location of the group
nb_rows = 1 + self.groups[group, 2] - self.groups[group, 0]
nb_cols = 1 + self.groups[group, 3] - self.groups[group, 1]
else:
nb_rows = 1
nb_cols = 1
if nb_rows is not None:
renderer = Renderer(
self._plotter,
border=border,
border_color=border_color,
border_width=border_width,
)
x0 = col_off[col]
y0 = row_off[row + nb_rows]
x1 = col_off[col + nb_cols] # type: ignore[operator]
y1 = row_off[row]
renderer.viewport = (x0, y0, x1, y1)
self._render_idxs[row, col] = len(self)
self._renderers.append(renderer)
else:
self._render_idxs[row, col] = self._render_idxs[
self.groups[group, 0],
self.groups[group, 1],
]
# each render will also have an associated background renderer
self._background_renderers: list[None | BackgroundRenderer] = [
None for _ in range(len(self))
]
# create a shadow renderer that lives on top of all others
self._shadow_renderer = Renderer(
self._plotter, border=border, border_color=border_color, border_width=border_width
)
self._shadow_renderer.viewport = (0, 0, 1, 1)
self._shadow_renderer.SetDraw(False)
def loc_to_group(self, loc):
"""Return index of the render window given a location index.
Parameters
----------
loc : int | sequence[int]
Index of the renderer to add the actor to. For example, ``loc=2``
or ``loc=(1, 1)``.
Returns
-------
int
Index of the render window.
"""
group_idxs = np.arange(self.groups.shape[0])
index = (
(loc[0] >= self.groups[:, 0])
& (loc[0] <= self.groups[:, 2])
& (loc[1] >= self.groups[:, 1])
& (loc[1] <= self.groups[:, 3])
)
group = group_idxs[index]
return None if group.size == 0 else group[0]
def loc_to_index(self, loc):
"""Return index of the render window given a location index.
Parameters
----------
loc : int | sequence[int]
Index of the renderer to add the actor to. For example, ``loc=2``
or ``loc=(1, 1)``.
Returns
-------
int
Index of the render window.
"""
if isinstance(loc, (int, np.integer)):
return loc
elif isinstance(loc, (np.ndarray, Sequence)):
if len(loc) != 2:
msg = '"loc" must contain two items'
raise ValueError(msg)
index_row = loc[0]
index_column = loc[1]
if index_row < 0 or index_row >= self.shape[0]:
msg = f'Row index is out of range ({self.shape[0]})'
raise IndexError(msg)
if index_column < 0 or index_column >= self.shape[1]: # type: ignore[misc]
msg = f'Column index is out of range ({self.shape[1]})' # type: ignore[misc]
raise IndexError(msg)
return self._render_idxs[index_row, index_column]
else:
msg = '"loc" must be an integer or a sequence.'
raise TypeError(msg)
def __getitem__(self, index):
"""Return a renderer based on an index."""
return self._renderers[index]
def __len__(self):
"""Return number of renderers."""
return len(self._renderers)
def __iter__(self):
"""Return a iterable of renderers."""
yield from self._renderers
@property
def active_index(self): # numpydoc ignore=RT01
"""Return the active index.
Returns
-------
int
Active index.
"""
return self._active_index
def index_to_loc(self, index):
"""Convert a 1D index location to the 2D location on the plotting grid.
Parameters
----------
index : int
A scalar integer that refers to the 1D location index.
Returns
-------
numpy.ndarray or numpy.int64
2D location on the plotting grid.
"""
if not isinstance(index, (int, np.integer)):
msg = '"index" must be a scalar integer.'
raise TypeError(msg)
if len(self.shape) == 1:
return np.intp(index)
args = np.argwhere(self._render_idxs == index)
if len(args) < 1:
msg = f'Index ({index}) is out of range.'
raise IndexError(msg)
return args[0]
@property
def active_renderer(self): # numpydoc ignore=RT01
"""Return the active renderer.
Returns
-------
Renderer
Active renderer.
"""
return self._renderers[self._active_index]
@property
def shape(self) -> tuple[int] | tuple[int, int]:
"""Return the shape of the renderers.
Returns
-------
tuple[int] | tuple[int, int]
Shape of the renderers.
"""
return self._shape
def set_active_renderer(self, index_row, index_column=None):
"""Set the index of the active renderer.
Parameters
----------
index_row : int
Index of the subplot to activate along the rows.
index_column : int, optional
Index of the subplot to activate along the columns.
"""
if len(self.shape) == 1:
self._active_index = index_row
return
if index_row < 0 or index_row >= self.shape[0]:
msg = f'Row index is out of range ({self.shape[0]})'
raise IndexError(msg)
if index_column < 0 or index_column >= self.shape[1]:
msg = f'Column index is out of range ({self.shape[1]})'
raise IndexError(msg)
self._active_index = self.loc_to_index((index_row, index_column))
@_deprecate_positional_args(allowed=['interactive'])
def set_chart_interaction(self, interactive, toggle: bool = False): # noqa: FBT001, FBT002
"""Set or toggle interaction with charts for the active renderer.
Interaction with other charts in other renderers is disabled.
Interaction with other charts in the active renderer is only disabled
when ``toggle`` is ``False``.
Parameters
----------
interactive : bool | Chart | int | sequence[Chart] | sequence[int]
Following parameter values are accepted:
* A boolean to enable (``True``) or disable (``False``) interaction
with all charts in the active renderer.
* The chart or its index to enable interaction with. Interaction
with multiple charts can be enabled by passing a list of charts
or indices.
toggle : bool, default: False
Instead of enabling interaction with the provided chart(s), interaction
with the provided chart(s) is toggled. Only applicable when ``interactive``
is not a boolean.
Returns
-------
list[Chart]
The list of all interactive charts for the active renderer.
"""
interactive_scene, interactive_charts = None, []
if self.active_renderer.has_charts:
interactive_scene = self.active_renderer._charts._scene
interactive_charts = self.active_renderer.set_chart_interaction(
interactive, toggle=toggle
)
# Disable chart interaction for other renderers
for renderer in self:
if renderer is not self.active_renderer:
renderer.set_chart_interaction(False)
# Setup the context interactor style based on the resulting amount of interactive charts.
self._plotter.iren._set_context_style(interactive_scene if interactive_charts else None)
return interactive_charts
def on_plotter_render(self):
"""Notify all renderers of explicit plotter render call."""
for renderer in self:
renderer.on_plotter_render()
def deep_clean(self):
"""Clean all renderers."""
# Do not remove the renderers on the clean
for renderer in self:
renderer.deep_clean()
if self._shadow_renderer is not None:
self._shadow_renderer.deep_clean()
if hasattr(self, '_background_renderers'):
for renderer in self._background_renderers:
if renderer is not None:
renderer.deep_clean()
def add_background_renderer(self, image_path, scale, as_global):
"""Add a background image to the renderers.
Parameters
----------
image_path : str
Path to an image file.
scale : float
Scale the image larger or smaller relative to the size of
the window. For example, a scale size of 2 will make the
largest dimension of the image twice as large as the
largest dimension of the render window. Defaults to 1.
as_global : bool
When multiple render windows are present, setting
``as_global=False`` will cause the background to only
appear in one window.
Returns
-------
pyvista.BackgroundRenderer
Newly created background renderer.
"""
# verify no render exists
if as_global:
for renderer in self:
renderer.layer = 2
view_port = None
else:
self.active_renderer.layer = 2
view_port = self.active_renderer.GetViewport()
renderer = BackgroundRenderer(self._plotter, image_path, scale=scale, view_port=view_port)
renderer.layer = 1
self._background_renderers[self.active_index] = renderer
return renderer
@property
def has_active_background_renderer(self) -> bool: # numpydoc ignore=RT01
"""Return ``True`` when Renderer has an active background renderer.
Returns
-------
bool
Whether or not the active renderer has a background renderer.
"""
return self._background_renderers[self.active_index] is not None
def clear_background_renderers(self):
"""Clear all background renderers."""
for renderer in self._background_renderers:
if renderer is not None:
renderer.clear()
def clear_actors(self):
"""Clear actors from all renderers."""
for renderer in self:
renderer.clear_actors()
def clear(self):
"""Clear all renders."""
for renderer in self:
renderer.clear()
self._shadow_renderer.clear() # type: ignore[union-attr]
self.clear_background_renderers()
def close(self):
"""Close all renderers."""
for renderer in self:
renderer.close()
self._shadow_renderer.close() # type: ignore[union-attr]
for renderer in self._background_renderers:
if renderer is not None:
renderer.close()
def remove_all_lights(self):
"""Remove all lights from all renderers."""
for renderer in self:
renderer.remove_all_lights()
@property
def shadow_renderer(self): # numpydoc ignore=RT01
"""Shadow renderer.
Returns
-------
pyvista.plotting.renderer.Renderer
Shadow renderer.
"""
return self._shadow_renderer
@_deprecate_positional_args(allowed=['color'])
def set_background( # noqa: PLR0917
self,
color,
top=None,
right=None,
side=None,
corner=None,
all_renderers: bool = True, # noqa: FBT001, FBT002
):
"""Set the background color.
Parameters
----------
color : ColorLike, optional
Either a string, rgb list, or hex color string. Defaults
to current theme parameters. For example:
* ``color='white'``
* ``color='w'``
* ``color=[1.0, 1.0, 1.0]``
* ``color='#FFFFFF'``
top : ColorLike, optional
If given, this will enable a gradient background where the
``color`` argument is at the bottom and the color given in ``top``
will be the color at the top of the renderer.
right : ColorLike, optional
If given, this will enable a gradient background where the
``color`` argument is at the left and the color given in ``right``
will be the color at the right of the renderer.
side : ColorLike, optional
If given, this will enable a gradient background where the
``color`` argument is at the center and the color given in ``side``
will be the color at the side of the renderer.
corner : ColorLike, optional
If given, this will enable a gradient background where the
``color`` argument is at the center and the color given in ``corner``
will be the color at the corner of the renderer.
all_renderers : bool, default: True
If ``True``, applies to all renderers in subplots. If ``False``,
then only applies to the active renderer.
Examples
--------
Set the background color to black.
>>> import pyvista as pv
>>> plotter = pv.Plotter()
>>> plotter.set_background('black')
>>> plotter.background_color
Color(name='black', hex='#000000ff', opacity=255)
>>> plotter.close()
Set the background color at the bottom to black and white at
the top. Display a cone as well.
>>> import pyvista as pv
>>> pl = pv.Plotter()
>>> actor = pl.add_mesh(pv.Cone())
>>> pl.set_background('black', top='white')
>>> pl.show()
"""
if all_renderers:
for renderer in self:
renderer.set_background(color, top=top, right=right, side=side, corner=corner)
self._shadow_renderer.set_background(color) # type: ignore[union-attr]
else:
self.active_renderer.set_background(
color,
top=top,
right=right,
side=side,
corner=corner,
)
@_deprecate_positional_args(allowed=['color_cycler'])
def set_color_cycler(self, color_cycler, all_renderers: bool = True): # noqa: FBT001, FBT002
"""Set or reset the color cycler.
This color cycler is iterated over by each sequential :class:`~pyvista.Plotter.add_mesh`
call to set the default color of the dataset being plotted.
When setting, the value must be either a list of color-like objects,
or a cycler of color-like objects. If the value passed is a single
string, it must be one of:
* ``'default'`` - Use the default color cycler (matches matplotlib's default)
* ``'matplotlib`` - Dynamically get matplotlib's current theme's color cycler.
* ``'all'`` - Cycle through all available colors in
``pyvista.plotting.colors.hexcolors``
Setting to ``None`` will disable the use of the color cycler on this
renderer.
.. note::
If a mesh has scalar data, set ``color=True`` in the call to :meth:`add_mesh`
to color the mesh with the next color in the cycler. Otherwise the mesh's
scalars are used to color the mesh by default.
Parameters
----------
color_cycler : str | cycler.Cycler | sequence[ColorLike]
The colors to cycle through.
all_renderers : bool, default: True
If ``True``, applies to all renderers in subplots. If ``False``,
then only applies to the active renderer.
See Also
--------
:ref:`color_cycler_example`
Examples
--------
Set the default color cycler to iterate through red, green, and blue.
>>> import pyvista as pv
>>> pl = pv.Plotter()
>>> pl.set_color_cycler(['red', 'green', 'blue'])
>>> _ = pl.add_mesh(pv.Cone(center=(0, 0, 0))) # red
>>> _ = pl.add_mesh(pv.Cube(center=(1, 0, 0))) # green
>>> _ = pl.add_mesh(pv.Sphere(center=(1, 1, 0))) # blue
>>> _ = pl.add_mesh(pv.Cylinder(center=(0, 1, 0))) # red again
>>> pl.show()
"""
if all_renderers:
for renderer in self:
renderer.set_color_cycler(color_cycler)
else:
self.active_renderer.set_color_cycler(color_cycler)
def remove_background_image(self):
"""Remove the background image at the current renderer.
Examples
--------
>>> import pyvista as pv
>>> from pyvista import examples
>>> pl = pv.Plotter(shape=(1, 2))
>>> pl.subplot(0, 0)
>>> actor = pl.add_mesh(pv.Sphere())
>>> pl.add_background_image(examples.mapfile, as_global=False)
>>> pl.subplot(0, 1)
>>> actor = pl.add_mesh(pv.Cube())
>>> pl.add_background_image(examples.mapfile, as_global=False)
>>> pl.remove_background_image()
>>> pl.show()
"""
renderer = self._background_renderers[self.active_index]
if renderer is None:
msg = 'No background image to remove at this subplot'
raise RuntimeError(msg)
renderer.deep_clean()
self._background_renderers[self.active_index] = None
def __del__(self):
"""Destructor."""
self._shadow_renderer = None