init
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"""
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https://github.com/mikedh/trimesh
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------------------------------------
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Trimesh is a pure Python (2.7- 3.3+) library for loading and using triangular
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meshes with an emphasis on watertight meshes. The goal of the library is to
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provide a fully featured Trimesh object which allows for easy manipulation
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and analysis, in the style of the Polygon object in the Shapely library.
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"""
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# avoid a circular import in trimesh.base
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from . import (
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boolean,
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bounds,
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caching,
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collision,
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comparison,
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convex,
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creation,
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curvature,
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decomposition,
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exceptions,
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geometry,
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graph,
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grouping,
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inertia,
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intersections,
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iteration,
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nsphere,
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permutate,
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poses,
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primitives,
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proximity,
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ray,
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registration,
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remesh,
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repair,
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sample,
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smoothing,
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transformations,
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triangles,
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units,
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util,
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)
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from .base import Trimesh
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# general numeric tolerances
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from .constants import tol
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# loader functions
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from .exchange.load import (
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available_formats,
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load,
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load_mesh,
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load_path,
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load_remote,
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load_scene,
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)
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# geometry objects
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from .parent import Geometry
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from .points import PointCloud
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from .scene.scene import Scene
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from .transformations import transform_points
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# utility functions
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from .util import unitize
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from .version import __version__
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try:
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# handle vector paths
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from . import path
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except BaseException as E:
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# raise a useful error if path hasn't loaded
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path = exceptions.ExceptionWrapper(E)
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try:
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from . import voxel
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except BaseException as E:
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# requires non-minimal imports
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voxel = exceptions.ExceptionWrapper(E)
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__all__ = [
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"Geometry",
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"PointCloud",
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"Scene",
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"Trimesh",
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"__version__",
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"available_formats",
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"boolean",
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"bounds",
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"caching",
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"collision",
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"comparison",
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"convex",
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"creation",
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"curvature",
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"decomposition",
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"exceptions",
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"geometry",
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"graph",
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"grouping",
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"inertia",
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"intersections",
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"iteration",
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"load",
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"load_mesh",
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"load_path",
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"load_remote",
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"load_scene",
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"nsphere",
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"path",
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"permutate",
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"poses",
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"primitives",
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"proximity",
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"ray",
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"registration",
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"remesh",
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"repair",
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"sample",
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"smoothing",
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"tol",
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"transform_points",
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"transformations",
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"triangles",
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"unitize",
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"units",
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"util",
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"voxel",
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]
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