init
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"""
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A simple VTK widget for wxPython.
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Find wxPython info at http://wxPython.org
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Created by David Gobbi, December 2001
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Based on vtkTkRenderWindget.py
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Updated to new wx namespace and some cleaning by Andrea Gavana,
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December 2006
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"""
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"""
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Please see the example at the end of this file.
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----------------------------------------
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Creation:
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wxVTKRenderWindow(parent, ID, stereo=0, [wx keywords]):
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You should create a wx.App(False) or some other wx.App subclass
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before creating the window.
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----------------------------------------
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Methods:
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Render()
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AddRenderer(ren)
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GetRenderers()
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GetRenderWindow()
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----------------------------------------
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Methods to override (all take a wx.Event):
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OnButtonDown(event) default: propagate event to Left, Right, Middle
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OnLeftDown(event) default: set _Mode to 'Rotate'
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OnRightDown(event) default: set _Mode to 'Zoom'
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OnMiddleDown(event) default: set _Mode to 'Pan'
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OnButtonUp(event) default: propagate event to L, R, M and unset _Mode
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OnLeftUp(event)
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OnRightUp(event)
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OnMiddleUp(event)
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OnMotion(event) default: call appropriate handler for _Mode
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OnEnterWindow(event) default: set focus to this window
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OnLeaveWindow(event) default: release focus
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OnKeyDown(event) default: [R]eset, [W]irefreme, [S]olid, [P]ick
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OnKeyUp(event)
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OnChar(event)
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OnSetFocus(event)
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OnKillFocus(event)
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OnSize(event)
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OnMove(event)
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OnPaint(event) default: Render()
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----------------------------------------
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Protected Members:
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_Mode: Current mode: 'Rotate', 'Zoom', 'Pan'
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_LastX, _LastY: The (x,y) coordinates of the previous event
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_CurrentRenderer: The renderer that was most recently clicked in
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_CurrentCamera: The camera for the current renderer
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----------------------------------------
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Private Members:
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__Handle: Handle to the window containing the vtkRenderWindow
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"""
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# import usual libraries
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import math, os, sys
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import wx
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from vtkmodules.vtkRenderingCore import vtkCellPicker, vtkProperty, vtkRenderWindow
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# a few configuration items, see what works best on your system
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# Use GLCanvas as base class instead of wx.Window.
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# This is sometimes necessary under wxGTK or the image is blank.
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# (in wxWindows 2.3.1 and earlier, the GLCanvas had scroll bars)
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baseClass = wx.Window
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if wx.Platform == "__WXGTK__":
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import wx.glcanvas
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baseClass = wx.glcanvas.GLCanvas
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# Keep capturing mouse after mouse is dragged out of window
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# (in wxGTK 2.3.2 there is a bug that keeps this from working,
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# but it is only relevant in wxGTK if there are multiple windows)
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_useCapture = (wx.Platform == "__WXMSW__")
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# end of configuration items
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class wxVTKRenderWindow(baseClass):
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"""
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A wxRenderWindow for wxPython.
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Use GetRenderWindow() to get the vtkRenderWindow.
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Create with the keyword stereo=1 in order to
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generate a stereo-capable window.
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"""
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def __init__(self, parent, ID, *args, **kw):
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"""Default class constructor.
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@param parent parent window
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@param ID window id
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@param **kw wxPython keywords (position, size, style) plus the
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'stereo' keyword
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"""
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# miscellaneous protected variables
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self._CurrentRenderer = None
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self._CurrentCamera = None
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self._CurrentZoom = 1.0
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self._CurrentLight = None
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self._ViewportCenterX = 0
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self._ViewportCenterY = 0
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self._Picker = vtkCellPicker()
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self._PickedActor = None
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self._PickedProperty = vtkProperty()
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self._PickedProperty.SetColor(1,0,0)
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self._PrePickedProperty = None
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# these record the previous mouse position
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self._LastX = 0
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self._LastY = 0
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# the current interaction mode (Rotate, Pan, Zoom, etc)
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self._Mode = None
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self._ActiveButton = None
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# private attributes
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self.__OldFocus = None
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# used by the LOD actors
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self._DesiredUpdateRate = 15
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self._StillUpdateRate = 0.0001
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# First do special handling of some keywords:
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# stereo, position, size, width, height, style
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try:
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stereo = bool(kw['stereo'])
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del kw['stereo']
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except KeyError:
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stereo = False
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try:
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position = kw['position']
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del kw['position']
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except KeyError:
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position = wx.DefaultPosition
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try:
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size = kw['size']
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del kw['size']
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except KeyError:
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try:
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size = parent.GetSize()
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except AttributeError:
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size = wx.DefaultSize
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# wx.WANTS_CHARS says to give us e.g. TAB
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# wx.NO_FULL_REPAINT_ON_RESIZE cuts down resize flicker under GTK
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style = wx.WANTS_CHARS | wx.NO_FULL_REPAINT_ON_RESIZE
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try:
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style = style | kw['style']
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del kw['style']
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except KeyError:
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pass
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# the enclosing frame must be shown under GTK or the windows
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# don't connect together properly
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l = []
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p = parent
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while p: # make a list of all parents
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l.append(p)
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p = p.GetParent()
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l.reverse() # sort list into descending order
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for p in l:
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p.Show(1)
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# initialize the wx.Window
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if baseClass.__name__ == 'GLCanvas':
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# Set the doublebuffer attribute of the GL canvas.
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baseClass.__init__(self, parent, ID, pos=position, size=size,
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style=style,
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attribList=[wx.glcanvas.WX_GL_DOUBLEBUFFER])
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else:
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baseClass.__init__(self, parent, ID, pos=position, size=size,
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style=style)
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# create the RenderWindow and initialize it
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self._RenderWindow = vtkRenderWindow()
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self._RenderWindow.SetSize(size.width, size.height)
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if stereo:
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self._RenderWindow.StereoCapableWindowOn()
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self._RenderWindow.SetStereoTypeToCrystalEyes()
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self.__handle = None
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# refresh window by doing a Render
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self.Bind(wx.EVT_PAINT, self.OnPaint)
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# turn off background erase to reduce flicker
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self.Bind(wx.EVT_ERASE_BACKGROUND, lambda e: None)
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# Bind the events to the event converters
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self.Bind(wx.EVT_RIGHT_DOWN, self._OnButtonDown)
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self.Bind(wx.EVT_LEFT_DOWN, self._OnButtonDown)
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self.Bind(wx.EVT_MIDDLE_DOWN, self._OnButtonDown)
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self.Bind(wx.EVT_RIGHT_UP, self._OnButtonUp)
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self.Bind(wx.EVT_LEFT_UP, self._OnButtonUp)
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self.Bind(wx.EVT_MIDDLE_UP, self._OnButtonUp)
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self.Bind(wx.EVT_MOTION, self.OnMotion)
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self.Bind(wx.EVT_ENTER_WINDOW, self._OnEnterWindow)
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self.Bind(wx.EVT_LEAVE_WINDOW, self._OnLeaveWindow)
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self.Bind(wx.EVT_CHAR, self.OnChar)
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# If we use EVT_KEY_DOWN instead of EVT_CHAR, capital versions
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# of all characters are always returned. EVT_CHAR also performs
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# other necessary keyboard-dependent translations.
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self.Bind(wx.EVT_CHAR, self.OnKeyDown)
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self.Bind(wx.EVT_KEY_UP, self.OnKeyUp)
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self.Bind(wx.EVT_SIZE, self._OnSize)
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self.Bind(wx.EVT_MOVE, self.OnMove)
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self.Bind(wx.EVT_SET_FOCUS, self.OnSetFocus)
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self.Bind(wx.EVT_KILL_FOCUS, self.OnKillFocus)
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def SetDesiredUpdateRate(self, rate):
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"""Mirrors the method with the same name in
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vtkRenderWindowInteractor.
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"""
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self._DesiredUpdateRate = rate
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def GetDesiredUpdateRate(self):
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"""Mirrors the method with the same name in
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vtkRenderWindowInteractor.
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"""
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return self._DesiredUpdateRate
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def SetStillUpdateRate(self, rate):
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"""Mirrors the method with the same name in
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vtkRenderWindowInteractor.
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"""
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self._StillUpdateRate = rate
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def GetStillUpdateRate(self):
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"""Mirrors the method with the same name in
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vtkRenderWindowInteractor.
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"""
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return self._StillUpdateRate
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def OnPaint(self, event):
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"""Handles the wx.EVT_PAINT event for wxVTKRenderWindow.
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"""
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dc = wx.PaintDC(self)
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self.Render()
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def _OnSize(self, event):
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"""Handles the wx.EVT_SIZE event for wxVTKRenderWindow.
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"""
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if wx.Platform != '__WXMSW__':
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width, height = event.GetSize()
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self._RenderWindow.SetSize(width, height)
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self.OnSize(event)
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self.Render()
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def OnSize(self, event):
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"""Overridable event.
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"""
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pass
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def OnMove(self, event):
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"""Overridable event.
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"""
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pass
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def _OnEnterWindow(self, event):
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"""Handles the wx.EVT_ENTER_WINDOW event for
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wxVTKRenderWindow.
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"""
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self.UpdateRenderer(event)
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self.OnEnterWindow(event)
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def OnEnterWindow(self, event):
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"""Overridable event.
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"""
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if self.__OldFocus == None:
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self.__OldFocus = wx.Window.FindFocus()
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self.SetFocus()
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def _OnLeaveWindow(self, event):
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"""Handles the wx.EVT_LEAVE_WINDOW event for
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wxVTKRenderWindow.
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"""
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self.OnLeaveWindow(event)
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def OnLeaveWindow(self, event):
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"""Overridable event.
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"""
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if self.__OldFocus:
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self.__OldFocus.SetFocus()
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self.__OldFocus = None
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def OnSetFocus(self, event):
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"""Overridable event.
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"""
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pass
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def OnKillFocus(self, event):
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"""Overridable event.
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"""
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pass
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def _OnButtonDown(self, event):
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"""Handles the wx.EVT_LEFT/RIGHT/MIDDLE_DOWN events for
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wxVTKRenderWindow.
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"""
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# helper function for capturing mouse until button released
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self._RenderWindow.SetDesiredUpdateRate(self._DesiredUpdateRate)
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if event.RightDown():
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button = "Right"
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elif event.LeftDown():
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button = "Left"
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elif event.MiddleDown():
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button = "Middle"
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else:
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button = None
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# save the button and capture mouse until the button is released
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if button and not self._ActiveButton:
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self._ActiveButton = button
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if _useCapture:
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self.CaptureMouse()
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self.OnButtonDown(event)
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def OnButtonDown(self, event):
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"""Overridable event.
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"""
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if not self._Mode:
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# figure out what renderer the mouse is over
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self.UpdateRenderer(event)
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if event.LeftDown():
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self.OnLeftDown(event)
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elif event.RightDown():
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self.OnRightDown(event)
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elif event.MiddleDown():
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self.OnMiddleDown(event)
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def OnLeftDown(self, event):
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"""Overridable event.
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"""
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if not self._Mode:
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if event.ControlDown():
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self._Mode = "Zoom"
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elif event.ShiftDown():
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self._Mode = "Pan"
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else:
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self._Mode = "Rotate"
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def OnRightDown(self, event):
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"""Overridable event.
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"""
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if not self._Mode:
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self._Mode = "Zoom"
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def OnMiddleDown(self, event):
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"""Overridable event.
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"""
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if not self._Mode:
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self._Mode = "Pan"
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def _OnButtonUp(self, event):
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"""Handles the wx.EVT_LEFT/RIGHT/MIDDLE_UP events for
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wxVTKRenderWindow.
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"""
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# helper function for releasing mouse capture
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self._RenderWindow.SetDesiredUpdateRate(self._StillUpdateRate)
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if event.RightUp():
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button = "Right"
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elif event.LeftUp():
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button = "Left"
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elif event.MiddleUp():
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button = "Middle"
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else:
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button = None
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# if the ActiveButton is released, then release mouse capture
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if self._ActiveButton and button == self._ActiveButton:
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if _useCapture:
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self.ReleaseMouse()
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self._ActiveButton = None
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self.OnButtonUp(event)
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def OnButtonUp(self, event):
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"""Overridable event.
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"""
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if event.LeftUp():
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self.OnLeftUp(event)
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elif event.RightUp():
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self.OnRightUp(event)
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elif event.MiddleUp():
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self.OnMiddleUp(event)
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# if not interacting, then do nothing more
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if self._Mode:
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if self._CurrentRenderer:
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self.Render()
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self._Mode = None
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def OnLeftUp(self, event):
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"""Overridable event.
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"""
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pass
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def OnRightUp(self, event):
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"""Overridable event.
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||||
"""
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pass
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||||
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def OnMiddleUp(self, event):
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"""Overridable event.
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"""
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pass
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|
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def OnMotion(self, event):
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"""Overridable event.
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||||
"""
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if self._Mode == "Pan":
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self.Pan(event)
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elif self._Mode == "Rotate":
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self.Rotate(event)
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elif self._Mode == "Zoom":
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self.Zoom(event)
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def OnChar(self, event):
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"""Overridable event.
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||||
"""
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pass
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||||
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def OnKeyDown(self, event):
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"""Handles the wx.EVT_KEY_DOWN events for wxVTKRenderWindow.
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||||
"""
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if event.GetKeyCode() == ord('r'):
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self.Reset(event)
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if event.GetKeyCode() == ord('w'):
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self.Wireframe()
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if event.GetKeyCode() == ord('s'):
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self.Surface()
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||||
if event.GetKeyCode() == ord('p'):
|
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self.PickActor(event)
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||||
|
||||
if event.GetKeyCode() < 128:
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self.OnChar(event)
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||||
|
||||
def OnKeyUp(self, event):
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||||
"""Overridable event.
|
||||
"""
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||||
pass
|
||||
|
||||
def GetZoomFactor(self):
|
||||
"""Returns the current zoom factor.
|
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"""
|
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return self._CurrentZoom
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||||
def GetRenderWindow(self):
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||||
"""Returns the render window (vtkRenderWindow).
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"""
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||||
return self._RenderWindow
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||||
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||||
def GetPicker(self):
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||||
"""Returns the current picker (vtkCellPicker).
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"""
|
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return self._Picker
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||||
|
||||
def Render(self):
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||||
"""Actually renders the VTK scene on screen.
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||||
"""
|
||||
if self._CurrentLight:
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||||
light = self._CurrentLight
|
||||
light.SetPosition(self._CurrentCamera.GetPosition())
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||||
light.SetFocalPoint(self._CurrentCamera.GetFocalPoint())
|
||||
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||||
if not self.GetUpdateRegion().IsEmpty() or self.__handle:
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||||
if self.__handle and self.__handle == self.GetHandle():
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||||
self._RenderWindow.Render()
|
||||
|
||||
elif self.GetHandle():
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||||
# this means the user has reparented us
|
||||
# let's adapt to the new situation by doing the WindowRemap
|
||||
# dance
|
||||
self._RenderWindow.SetNextWindowInfo(str(self.GetHandle()))
|
||||
self._RenderWindow.WindowRemap()
|
||||
# store the new situation
|
||||
self.__handle = self.GetHandle()
|
||||
|
||||
self._RenderWindow.Render()
|
||||
|
||||
def UpdateRenderer(self, event):
|
||||
"""
|
||||
UpdateRenderer will identify the renderer under the mouse and set
|
||||
up _CurrentRenderer, _CurrentCamera, and _CurrentLight.
|
||||
"""
|
||||
x = event.GetX()
|
||||
y = event.GetY()
|
||||
windowX, windowY = self._RenderWindow.GetSize()
|
||||
|
||||
renderers = self._RenderWindow.GetRenderers()
|
||||
numRenderers = renderers.GetNumberOfItems()
|
||||
|
||||
self._CurrentRenderer = None
|
||||
renderers.InitTraversal()
|
||||
for i in range(0,numRenderers):
|
||||
renderer = renderers.GetNextItem()
|
||||
vx,vy = (0,0)
|
||||
if (windowX > 1):
|
||||
vx = float(x)/(windowX-1)
|
||||
if (windowY > 1):
|
||||
vy = (windowY-float(y)-1)/(windowY-1)
|
||||
(vpxmin,vpymin,vpxmax,vpymax) = renderer.GetViewport()
|
||||
|
||||
if (vx >= vpxmin and vx <= vpxmax and
|
||||
vy >= vpymin and vy <= vpymax):
|
||||
self._CurrentRenderer = renderer
|
||||
self._ViewportCenterX = float(windowX)*(vpxmax-vpxmin)/2.0\
|
||||
+vpxmin
|
||||
self._ViewportCenterY = float(windowY)*(vpymax-vpymin)/2.0\
|
||||
+vpymin
|
||||
self._CurrentCamera = self._CurrentRenderer.GetActiveCamera()
|
||||
lights = self._CurrentRenderer.GetLights()
|
||||
lights.InitTraversal()
|
||||
self._CurrentLight = lights.GetNextItem()
|
||||
break
|
||||
|
||||
self._LastX = x
|
||||
self._LastY = y
|
||||
|
||||
def GetCurrentRenderer(self):
|
||||
"""Returns the current renderer.
|
||||
"""
|
||||
return self._CurrentRenderer
|
||||
|
||||
def Rotate(self, event):
|
||||
"""Rotates the scene (camera).
|
||||
"""
|
||||
if self._CurrentRenderer:
|
||||
x = event.GetX()
|
||||
y = event.GetY()
|
||||
|
||||
self._CurrentCamera.Azimuth(self._LastX - x)
|
||||
self._CurrentCamera.Elevation(y - self._LastY)
|
||||
self._CurrentCamera.OrthogonalizeViewUp()
|
||||
|
||||
self._LastX = x
|
||||
self._LastY = y
|
||||
|
||||
self._CurrentRenderer.ResetCameraClippingRange()
|
||||
self.Render()
|
||||
|
||||
def Pan(self, event):
|
||||
"""Pans the scene (camera).
|
||||
"""
|
||||
if self._CurrentRenderer:
|
||||
x = event.GetX()
|
||||
y = event.GetY()
|
||||
|
||||
renderer = self._CurrentRenderer
|
||||
camera = self._CurrentCamera
|
||||
(pPoint0,pPoint1,pPoint2) = camera.GetPosition()
|
||||
(fPoint0,fPoint1,fPoint2) = camera.GetFocalPoint()
|
||||
|
||||
if camera.GetParallelProjection():
|
||||
renderer.SetWorldPoint(fPoint0,fPoint1,fPoint2,1.0)
|
||||
renderer.WorldToDisplay()
|
||||
fx,fy,fz = renderer.GetDisplayPoint()
|
||||
renderer.SetDisplayPoint(fx-x+self._LastX,
|
||||
fy+y-self._LastY,
|
||||
fz)
|
||||
renderer.DisplayToWorld()
|
||||
fx,fy,fz,fw = renderer.GetWorldPoint()
|
||||
camera.SetFocalPoint(fx,fy,fz)
|
||||
|
||||
renderer.SetWorldPoint(pPoint0,pPoint1,pPoint2,1.0)
|
||||
renderer.WorldToDisplay()
|
||||
fx,fy,fz = renderer.GetDisplayPoint()
|
||||
renderer.SetDisplayPoint(fx-x+self._LastX,
|
||||
fy+y-self._LastY,
|
||||
fz)
|
||||
renderer.DisplayToWorld()
|
||||
fx,fy,fz,fw = renderer.GetWorldPoint()
|
||||
camera.SetPosition(fx,fy,fz)
|
||||
|
||||
else:
|
||||
(fPoint0,fPoint1,fPoint2) = camera.GetFocalPoint()
|
||||
# Specify a point location in world coordinates
|
||||
renderer.SetWorldPoint(fPoint0,fPoint1,fPoint2,1.0)
|
||||
renderer.WorldToDisplay()
|
||||
# Convert world point coordinates to display coordinates
|
||||
dPoint = renderer.GetDisplayPoint()
|
||||
focalDepth = dPoint[2]
|
||||
|
||||
aPoint0 = self._ViewportCenterX + (x - self._LastX)
|
||||
aPoint1 = self._ViewportCenterY - (y - self._LastY)
|
||||
|
||||
renderer.SetDisplayPoint(aPoint0,aPoint1,focalDepth)
|
||||
renderer.DisplayToWorld()
|
||||
|
||||
(rPoint0,rPoint1,rPoint2,rPoint3) = renderer.GetWorldPoint()
|
||||
if (rPoint3 != 0.0):
|
||||
rPoint0 = rPoint0/rPoint3
|
||||
rPoint1 = rPoint1/rPoint3
|
||||
rPoint2 = rPoint2/rPoint3
|
||||
|
||||
camera.SetFocalPoint((fPoint0 - rPoint0) + fPoint0,
|
||||
(fPoint1 - rPoint1) + fPoint1,
|
||||
(fPoint2 - rPoint2) + fPoint2)
|
||||
|
||||
camera.SetPosition((fPoint0 - rPoint0) + pPoint0,
|
||||
(fPoint1 - rPoint1) + pPoint1,
|
||||
(fPoint2 - rPoint2) + pPoint2)
|
||||
|
||||
self._LastX = x
|
||||
self._LastY = y
|
||||
|
||||
self.Render()
|
||||
|
||||
def Zoom(self, event):
|
||||
"""Zooms the scene (camera).
|
||||
"""
|
||||
if self._CurrentRenderer:
|
||||
x = event.GetX()
|
||||
y = event.GetY()
|
||||
|
||||
renderer = self._CurrentRenderer
|
||||
camera = self._CurrentCamera
|
||||
|
||||
zoomFactor = math.pow(1.02,(0.5*(self._LastY - y)))
|
||||
self._CurrentZoom = self._CurrentZoom * zoomFactor
|
||||
|
||||
if camera.GetParallelProjection():
|
||||
parallelScale = camera.GetParallelScale()/zoomFactor
|
||||
camera.SetParallelScale(parallelScale)
|
||||
else:
|
||||
camera.Dolly(zoomFactor)
|
||||
renderer.ResetCameraClippingRange()
|
||||
|
||||
self._LastX = x
|
||||
self._LastY = y
|
||||
|
||||
self.Render()
|
||||
|
||||
def Reset(self, event=None):
|
||||
"""Resets the camera.
|
||||
"""
|
||||
if self._CurrentRenderer:
|
||||
self._CurrentRenderer.ResetCamera()
|
||||
|
||||
self.Render()
|
||||
|
||||
def Wireframe(self):
|
||||
"""Sets the current actor representation as wireframe.
|
||||
"""
|
||||
actors = self._CurrentRenderer.GetActors()
|
||||
numActors = actors.GetNumberOfItems()
|
||||
actors.InitTraversal()
|
||||
for i in range(0,numActors):
|
||||
actor = actors.GetNextItem()
|
||||
actor.GetProperty().SetRepresentationToWireframe()
|
||||
|
||||
self.Render()
|
||||
|
||||
def Surface(self):
|
||||
"""Sets the current actor representation as surface.
|
||||
"""
|
||||
actors = self._CurrentRenderer.GetActors()
|
||||
numActors = actors.GetNumberOfItems()
|
||||
actors.InitTraversal()
|
||||
for i in range(0,numActors):
|
||||
actor = actors.GetNextItem()
|
||||
actor.GetProperty().SetRepresentationToSurface()
|
||||
|
||||
self.Render()
|
||||
|
||||
def PickActor(self, event):
|
||||
"""Picks an actor.
|
||||
"""
|
||||
if self._CurrentRenderer:
|
||||
x = event.GetX()
|
||||
y = event.GetY()
|
||||
|
||||
renderer = self._CurrentRenderer
|
||||
picker = self._Picker
|
||||
|
||||
windowX, windowY = self._RenderWindow.GetSize()
|
||||
picker.Pick(x,(windowY - y - 1),0.0,renderer)
|
||||
actor = picker.GetActor()
|
||||
|
||||
if (self._PickedActor != None and
|
||||
self._PrePickedProperty != None):
|
||||
self._PickedActor.SetProperty(self._PrePickedProperty)
|
||||
# release hold of the property
|
||||
self._PrePickedProperty.UnRegister(self._PrePickedProperty)
|
||||
self._PrePickedProperty = None
|
||||
|
||||
if (actor != None):
|
||||
self._PickedActor = actor
|
||||
self._PrePickedProperty = self._PickedActor.GetProperty()
|
||||
# hold onto the property
|
||||
self._PrePickedProperty.Register(self._PrePickedProperty)
|
||||
self._PickedActor.SetProperty(self._PickedProperty)
|
||||
|
||||
self.Render()
|
||||
|
||||
|
||||
#----------------------------------------------------------------------------
|
||||
def wxVTKRenderWindowConeExample():
|
||||
"""Like it says, just a simple example.
|
||||
"""
|
||||
|
||||
from vtkmodules.vtkFiltersSources import vtkConeSource
|
||||
from vtkmodules.vtkRenderingCore import vtkActor, vtkPolyDataMapper, vtkRenderer
|
||||
# load implementations for rendering and interaction factory classes
|
||||
import vtkmodules.vtkRenderingOpenGL2
|
||||
import vtkmodules.vtkInteractionStyle
|
||||
|
||||
# every wx app needs an app
|
||||
app = wx.App(False)
|
||||
|
||||
# create the widget
|
||||
frame = wx.Frame(None, -1, "wxVTKRenderWindow", size=(400,400))
|
||||
widget = wxVTKRenderWindow(frame, -1)
|
||||
|
||||
ren = vtkRenderer()
|
||||
widget.GetRenderWindow().AddRenderer(ren)
|
||||
|
||||
cone = vtkConeSource()
|
||||
cone.SetResolution(8)
|
||||
|
||||
coneMapper = vtkPolyDataMapper()
|
||||
coneMapper.SetInputConnection(cone.GetOutputPort())
|
||||
|
||||
coneActor = vtkActor()
|
||||
coneActor.SetMapper(coneMapper)
|
||||
|
||||
ren.AddActor(coneActor)
|
||||
|
||||
# show the window
|
||||
|
||||
frame.Show()
|
||||
|
||||
app.MainLoop()
|
||||
|
||||
if __name__ == "__main__":
|
||||
wxVTKRenderWindowConeExample()
|
||||
Reference in New Issue
Block a user