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"""
A simple VTK widget for wxPython.
Find wxPython info at http://wxPython.org
Created by David Gobbi, December 2001
Based on vtkTkRenderWindget.py
Updated to new wx namespace and some cleaning by Andrea Gavana,
December 2006
"""
"""
Please see the example at the end of this file.
----------------------------------------
Creation:
wxVTKRenderWindow(parent, ID, stereo=0, [wx keywords]):
You should create a wx.App(False) or some other wx.App subclass
before creating the window.
----------------------------------------
Methods:
Render()
AddRenderer(ren)
GetRenderers()
GetRenderWindow()
----------------------------------------
Methods to override (all take a wx.Event):
OnButtonDown(event) default: propagate event to Left, Right, Middle
OnLeftDown(event) default: set _Mode to 'Rotate'
OnRightDown(event) default: set _Mode to 'Zoom'
OnMiddleDown(event) default: set _Mode to 'Pan'
OnButtonUp(event) default: propagate event to L, R, M and unset _Mode
OnLeftUp(event)
OnRightUp(event)
OnMiddleUp(event)
OnMotion(event) default: call appropriate handler for _Mode
OnEnterWindow(event) default: set focus to this window
OnLeaveWindow(event) default: release focus
OnKeyDown(event) default: [R]eset, [W]irefreme, [S]olid, [P]ick
OnKeyUp(event)
OnChar(event)
OnSetFocus(event)
OnKillFocus(event)
OnSize(event)
OnMove(event)
OnPaint(event) default: Render()
----------------------------------------
Protected Members:
_Mode: Current mode: 'Rotate', 'Zoom', 'Pan'
_LastX, _LastY: The (x,y) coordinates of the previous event
_CurrentRenderer: The renderer that was most recently clicked in
_CurrentCamera: The camera for the current renderer
----------------------------------------
Private Members:
__Handle: Handle to the window containing the vtkRenderWindow
"""
# import usual libraries
import math, os, sys
import wx
from vtkmodules.vtkRenderingCore import vtkCellPicker, vtkProperty, vtkRenderWindow
# a few configuration items, see what works best on your system
# Use GLCanvas as base class instead of wx.Window.
# This is sometimes necessary under wxGTK or the image is blank.
# (in wxWindows 2.3.1 and earlier, the GLCanvas had scroll bars)
baseClass = wx.Window
if wx.Platform == "__WXGTK__":
import wx.glcanvas
baseClass = wx.glcanvas.GLCanvas
# Keep capturing mouse after mouse is dragged out of window
# (in wxGTK 2.3.2 there is a bug that keeps this from working,
# but it is only relevant in wxGTK if there are multiple windows)
_useCapture = (wx.Platform == "__WXMSW__")
# end of configuration items
class wxVTKRenderWindow(baseClass):
"""
A wxRenderWindow for wxPython.
Use GetRenderWindow() to get the vtkRenderWindow.
Create with the keyword stereo=1 in order to
generate a stereo-capable window.
"""
def __init__(self, parent, ID, *args, **kw):
"""Default class constructor.
@param parent parent window
@param ID window id
@param **kw wxPython keywords (position, size, style) plus the
'stereo' keyword
"""
# miscellaneous protected variables
self._CurrentRenderer = None
self._CurrentCamera = None
self._CurrentZoom = 1.0
self._CurrentLight = None
self._ViewportCenterX = 0
self._ViewportCenterY = 0
self._Picker = vtkCellPicker()
self._PickedActor = None
self._PickedProperty = vtkProperty()
self._PickedProperty.SetColor(1,0,0)
self._PrePickedProperty = None
# these record the previous mouse position
self._LastX = 0
self._LastY = 0
# the current interaction mode (Rotate, Pan, Zoom, etc)
self._Mode = None
self._ActiveButton = None
# private attributes
self.__OldFocus = None
# used by the LOD actors
self._DesiredUpdateRate = 15
self._StillUpdateRate = 0.0001
# First do special handling of some keywords:
# stereo, position, size, width, height, style
try:
stereo = bool(kw['stereo'])
del kw['stereo']
except KeyError:
stereo = False
try:
position = kw['position']
del kw['position']
except KeyError:
position = wx.DefaultPosition
try:
size = kw['size']
del kw['size']
except KeyError:
try:
size = parent.GetSize()
except AttributeError:
size = wx.DefaultSize
# wx.WANTS_CHARS says to give us e.g. TAB
# wx.NO_FULL_REPAINT_ON_RESIZE cuts down resize flicker under GTK
style = wx.WANTS_CHARS | wx.NO_FULL_REPAINT_ON_RESIZE
try:
style = style | kw['style']
del kw['style']
except KeyError:
pass
# the enclosing frame must be shown under GTK or the windows
# don't connect together properly
l = []
p = parent
while p: # make a list of all parents
l.append(p)
p = p.GetParent()
l.reverse() # sort list into descending order
for p in l:
p.Show(1)
# initialize the wx.Window
if baseClass.__name__ == 'GLCanvas':
# Set the doublebuffer attribute of the GL canvas.
baseClass.__init__(self, parent, ID, pos=position, size=size,
style=style,
attribList=[wx.glcanvas.WX_GL_DOUBLEBUFFER])
else:
baseClass.__init__(self, parent, ID, pos=position, size=size,
style=style)
# create the RenderWindow and initialize it
self._RenderWindow = vtkRenderWindow()
self._RenderWindow.SetSize(size.width, size.height)
if stereo:
self._RenderWindow.StereoCapableWindowOn()
self._RenderWindow.SetStereoTypeToCrystalEyes()
self.__handle = None
# refresh window by doing a Render
self.Bind(wx.EVT_PAINT, self.OnPaint)
# turn off background erase to reduce flicker
self.Bind(wx.EVT_ERASE_BACKGROUND, lambda e: None)
# Bind the events to the event converters
self.Bind(wx.EVT_RIGHT_DOWN, self._OnButtonDown)
self.Bind(wx.EVT_LEFT_DOWN, self._OnButtonDown)
self.Bind(wx.EVT_MIDDLE_DOWN, self._OnButtonDown)
self.Bind(wx.EVT_RIGHT_UP, self._OnButtonUp)
self.Bind(wx.EVT_LEFT_UP, self._OnButtonUp)
self.Bind(wx.EVT_MIDDLE_UP, self._OnButtonUp)
self.Bind(wx.EVT_MOTION, self.OnMotion)
self.Bind(wx.EVT_ENTER_WINDOW, self._OnEnterWindow)
self.Bind(wx.EVT_LEAVE_WINDOW, self._OnLeaveWindow)
self.Bind(wx.EVT_CHAR, self.OnChar)
# If we use EVT_KEY_DOWN instead of EVT_CHAR, capital versions
# of all characters are always returned. EVT_CHAR also performs
# other necessary keyboard-dependent translations.
self.Bind(wx.EVT_CHAR, self.OnKeyDown)
self.Bind(wx.EVT_KEY_UP, self.OnKeyUp)
self.Bind(wx.EVT_SIZE, self._OnSize)
self.Bind(wx.EVT_MOVE, self.OnMove)
self.Bind(wx.EVT_SET_FOCUS, self.OnSetFocus)
self.Bind(wx.EVT_KILL_FOCUS, self.OnKillFocus)
def SetDesiredUpdateRate(self, rate):
"""Mirrors the method with the same name in
vtkRenderWindowInteractor.
"""
self._DesiredUpdateRate = rate
def GetDesiredUpdateRate(self):
"""Mirrors the method with the same name in
vtkRenderWindowInteractor.
"""
return self._DesiredUpdateRate
def SetStillUpdateRate(self, rate):
"""Mirrors the method with the same name in
vtkRenderWindowInteractor.
"""
self._StillUpdateRate = rate
def GetStillUpdateRate(self):
"""Mirrors the method with the same name in
vtkRenderWindowInteractor.
"""
return self._StillUpdateRate
def OnPaint(self, event):
"""Handles the wx.EVT_PAINT event for wxVTKRenderWindow.
"""
dc = wx.PaintDC(self)
self.Render()
def _OnSize(self, event):
"""Handles the wx.EVT_SIZE event for wxVTKRenderWindow.
"""
if wx.Platform != '__WXMSW__':
width, height = event.GetSize()
self._RenderWindow.SetSize(width, height)
self.OnSize(event)
self.Render()
def OnSize(self, event):
"""Overridable event.
"""
pass
def OnMove(self, event):
"""Overridable event.
"""
pass
def _OnEnterWindow(self, event):
"""Handles the wx.EVT_ENTER_WINDOW event for
wxVTKRenderWindow.
"""
self.UpdateRenderer(event)
self.OnEnterWindow(event)
def OnEnterWindow(self, event):
"""Overridable event.
"""
if self.__OldFocus == None:
self.__OldFocus = wx.Window.FindFocus()
self.SetFocus()
def _OnLeaveWindow(self, event):
"""Handles the wx.EVT_LEAVE_WINDOW event for
wxVTKRenderWindow.
"""
self.OnLeaveWindow(event)
def OnLeaveWindow(self, event):
"""Overridable event.
"""
if self.__OldFocus:
self.__OldFocus.SetFocus()
self.__OldFocus = None
def OnSetFocus(self, event):
"""Overridable event.
"""
pass
def OnKillFocus(self, event):
"""Overridable event.
"""
pass
def _OnButtonDown(self, event):
"""Handles the wx.EVT_LEFT/RIGHT/MIDDLE_DOWN events for
wxVTKRenderWindow.
"""
# helper function for capturing mouse until button released
self._RenderWindow.SetDesiredUpdateRate(self._DesiredUpdateRate)
if event.RightDown():
button = "Right"
elif event.LeftDown():
button = "Left"
elif event.MiddleDown():
button = "Middle"
else:
button = None
# save the button and capture mouse until the button is released
if button and not self._ActiveButton:
self._ActiveButton = button
if _useCapture:
self.CaptureMouse()
self.OnButtonDown(event)
def OnButtonDown(self, event):
"""Overridable event.
"""
if not self._Mode:
# figure out what renderer the mouse is over
self.UpdateRenderer(event)
if event.LeftDown():
self.OnLeftDown(event)
elif event.RightDown():
self.OnRightDown(event)
elif event.MiddleDown():
self.OnMiddleDown(event)
def OnLeftDown(self, event):
"""Overridable event.
"""
if not self._Mode:
if event.ControlDown():
self._Mode = "Zoom"
elif event.ShiftDown():
self._Mode = "Pan"
else:
self._Mode = "Rotate"
def OnRightDown(self, event):
"""Overridable event.
"""
if not self._Mode:
self._Mode = "Zoom"
def OnMiddleDown(self, event):
"""Overridable event.
"""
if not self._Mode:
self._Mode = "Pan"
def _OnButtonUp(self, event):
"""Handles the wx.EVT_LEFT/RIGHT/MIDDLE_UP events for
wxVTKRenderWindow.
"""
# helper function for releasing mouse capture
self._RenderWindow.SetDesiredUpdateRate(self._StillUpdateRate)
if event.RightUp():
button = "Right"
elif event.LeftUp():
button = "Left"
elif event.MiddleUp():
button = "Middle"
else:
button = None
# if the ActiveButton is released, then release mouse capture
if self._ActiveButton and button == self._ActiveButton:
if _useCapture:
self.ReleaseMouse()
self._ActiveButton = None
self.OnButtonUp(event)
def OnButtonUp(self, event):
"""Overridable event.
"""
if event.LeftUp():
self.OnLeftUp(event)
elif event.RightUp():
self.OnRightUp(event)
elif event.MiddleUp():
self.OnMiddleUp(event)
# if not interacting, then do nothing more
if self._Mode:
if self._CurrentRenderer:
self.Render()
self._Mode = None
def OnLeftUp(self, event):
"""Overridable event.
"""
pass
def OnRightUp(self, event):
"""Overridable event.
"""
pass
def OnMiddleUp(self, event):
"""Overridable event.
"""
pass
def OnMotion(self, event):
"""Overridable event.
"""
if self._Mode == "Pan":
self.Pan(event)
elif self._Mode == "Rotate":
self.Rotate(event)
elif self._Mode == "Zoom":
self.Zoom(event)
def OnChar(self, event):
"""Overridable event.
"""
pass
def OnKeyDown(self, event):
"""Handles the wx.EVT_KEY_DOWN events for wxVTKRenderWindow.
"""
if event.GetKeyCode() == ord('r'):
self.Reset(event)
if event.GetKeyCode() == ord('w'):
self.Wireframe()
if event.GetKeyCode() == ord('s'):
self.Surface()
if event.GetKeyCode() == ord('p'):
self.PickActor(event)
if event.GetKeyCode() < 128:
self.OnChar(event)
def OnKeyUp(self, event):
"""Overridable event.
"""
pass
def GetZoomFactor(self):
"""Returns the current zoom factor.
"""
return self._CurrentZoom
def GetRenderWindow(self):
"""Returns the render window (vtkRenderWindow).
"""
return self._RenderWindow
def GetPicker(self):
"""Returns the current picker (vtkCellPicker).
"""
return self._Picker
def Render(self):
"""Actually renders the VTK scene on screen.
"""
if self._CurrentLight:
light = self._CurrentLight
light.SetPosition(self._CurrentCamera.GetPosition())
light.SetFocalPoint(self._CurrentCamera.GetFocalPoint())
if not self.GetUpdateRegion().IsEmpty() or self.__handle:
if self.__handle and self.__handle == self.GetHandle():
self._RenderWindow.Render()
elif self.GetHandle():
# this means the user has reparented us
# let's adapt to the new situation by doing the WindowRemap
# dance
self._RenderWindow.SetNextWindowInfo(str(self.GetHandle()))
self._RenderWindow.WindowRemap()
# store the new situation
self.__handle = self.GetHandle()
self._RenderWindow.Render()
def UpdateRenderer(self, event):
"""
UpdateRenderer will identify the renderer under the mouse and set
up _CurrentRenderer, _CurrentCamera, and _CurrentLight.
"""
x = event.GetX()
y = event.GetY()
windowX, windowY = self._RenderWindow.GetSize()
renderers = self._RenderWindow.GetRenderers()
numRenderers = renderers.GetNumberOfItems()
self._CurrentRenderer = None
renderers.InitTraversal()
for i in range(0,numRenderers):
renderer = renderers.GetNextItem()
vx,vy = (0,0)
if (windowX > 1):
vx = float(x)/(windowX-1)
if (windowY > 1):
vy = (windowY-float(y)-1)/(windowY-1)
(vpxmin,vpymin,vpxmax,vpymax) = renderer.GetViewport()
if (vx >= vpxmin and vx <= vpxmax and
vy >= vpymin and vy <= vpymax):
self._CurrentRenderer = renderer
self._ViewportCenterX = float(windowX)*(vpxmax-vpxmin)/2.0\
+vpxmin
self._ViewportCenterY = float(windowY)*(vpymax-vpymin)/2.0\
+vpymin
self._CurrentCamera = self._CurrentRenderer.GetActiveCamera()
lights = self._CurrentRenderer.GetLights()
lights.InitTraversal()
self._CurrentLight = lights.GetNextItem()
break
self._LastX = x
self._LastY = y
def GetCurrentRenderer(self):
"""Returns the current renderer.
"""
return self._CurrentRenderer
def Rotate(self, event):
"""Rotates the scene (camera).
"""
if self._CurrentRenderer:
x = event.GetX()
y = event.GetY()
self._CurrentCamera.Azimuth(self._LastX - x)
self._CurrentCamera.Elevation(y - self._LastY)
self._CurrentCamera.OrthogonalizeViewUp()
self._LastX = x
self._LastY = y
self._CurrentRenderer.ResetCameraClippingRange()
self.Render()
def Pan(self, event):
"""Pans the scene (camera).
"""
if self._CurrentRenderer:
x = event.GetX()
y = event.GetY()
renderer = self._CurrentRenderer
camera = self._CurrentCamera
(pPoint0,pPoint1,pPoint2) = camera.GetPosition()
(fPoint0,fPoint1,fPoint2) = camera.GetFocalPoint()
if camera.GetParallelProjection():
renderer.SetWorldPoint(fPoint0,fPoint1,fPoint2,1.0)
renderer.WorldToDisplay()
fx,fy,fz = renderer.GetDisplayPoint()
renderer.SetDisplayPoint(fx-x+self._LastX,
fy+y-self._LastY,
fz)
renderer.DisplayToWorld()
fx,fy,fz,fw = renderer.GetWorldPoint()
camera.SetFocalPoint(fx,fy,fz)
renderer.SetWorldPoint(pPoint0,pPoint1,pPoint2,1.0)
renderer.WorldToDisplay()
fx,fy,fz = renderer.GetDisplayPoint()
renderer.SetDisplayPoint(fx-x+self._LastX,
fy+y-self._LastY,
fz)
renderer.DisplayToWorld()
fx,fy,fz,fw = renderer.GetWorldPoint()
camera.SetPosition(fx,fy,fz)
else:
(fPoint0,fPoint1,fPoint2) = camera.GetFocalPoint()
# Specify a point location in world coordinates
renderer.SetWorldPoint(fPoint0,fPoint1,fPoint2,1.0)
renderer.WorldToDisplay()
# Convert world point coordinates to display coordinates
dPoint = renderer.GetDisplayPoint()
focalDepth = dPoint[2]
aPoint0 = self._ViewportCenterX + (x - self._LastX)
aPoint1 = self._ViewportCenterY - (y - self._LastY)
renderer.SetDisplayPoint(aPoint0,aPoint1,focalDepth)
renderer.DisplayToWorld()
(rPoint0,rPoint1,rPoint2,rPoint3) = renderer.GetWorldPoint()
if (rPoint3 != 0.0):
rPoint0 = rPoint0/rPoint3
rPoint1 = rPoint1/rPoint3
rPoint2 = rPoint2/rPoint3
camera.SetFocalPoint((fPoint0 - rPoint0) + fPoint0,
(fPoint1 - rPoint1) + fPoint1,
(fPoint2 - rPoint2) + fPoint2)
camera.SetPosition((fPoint0 - rPoint0) + pPoint0,
(fPoint1 - rPoint1) + pPoint1,
(fPoint2 - rPoint2) + pPoint2)
self._LastX = x
self._LastY = y
self.Render()
def Zoom(self, event):
"""Zooms the scene (camera).
"""
if self._CurrentRenderer:
x = event.GetX()
y = event.GetY()
renderer = self._CurrentRenderer
camera = self._CurrentCamera
zoomFactor = math.pow(1.02,(0.5*(self._LastY - y)))
self._CurrentZoom = self._CurrentZoom * zoomFactor
if camera.GetParallelProjection():
parallelScale = camera.GetParallelScale()/zoomFactor
camera.SetParallelScale(parallelScale)
else:
camera.Dolly(zoomFactor)
renderer.ResetCameraClippingRange()
self._LastX = x
self._LastY = y
self.Render()
def Reset(self, event=None):
"""Resets the camera.
"""
if self._CurrentRenderer:
self._CurrentRenderer.ResetCamera()
self.Render()
def Wireframe(self):
"""Sets the current actor representation as wireframe.
"""
actors = self._CurrentRenderer.GetActors()
numActors = actors.GetNumberOfItems()
actors.InitTraversal()
for i in range(0,numActors):
actor = actors.GetNextItem()
actor.GetProperty().SetRepresentationToWireframe()
self.Render()
def Surface(self):
"""Sets the current actor representation as surface.
"""
actors = self._CurrentRenderer.GetActors()
numActors = actors.GetNumberOfItems()
actors.InitTraversal()
for i in range(0,numActors):
actor = actors.GetNextItem()
actor.GetProperty().SetRepresentationToSurface()
self.Render()
def PickActor(self, event):
"""Picks an actor.
"""
if self._CurrentRenderer:
x = event.GetX()
y = event.GetY()
renderer = self._CurrentRenderer
picker = self._Picker
windowX, windowY = self._RenderWindow.GetSize()
picker.Pick(x,(windowY - y - 1),0.0,renderer)
actor = picker.GetActor()
if (self._PickedActor != None and
self._PrePickedProperty != None):
self._PickedActor.SetProperty(self._PrePickedProperty)
# release hold of the property
self._PrePickedProperty.UnRegister(self._PrePickedProperty)
self._PrePickedProperty = None
if (actor != None):
self._PickedActor = actor
self._PrePickedProperty = self._PickedActor.GetProperty()
# hold onto the property
self._PrePickedProperty.Register(self._PrePickedProperty)
self._PickedActor.SetProperty(self._PickedProperty)
self.Render()
#----------------------------------------------------------------------------
def wxVTKRenderWindowConeExample():
"""Like it says, just a simple example.
"""
from vtkmodules.vtkFiltersSources import vtkConeSource
from vtkmodules.vtkRenderingCore import vtkActor, vtkPolyDataMapper, vtkRenderer
# load implementations for rendering and interaction factory classes
import vtkmodules.vtkRenderingOpenGL2
import vtkmodules.vtkInteractionStyle
# every wx app needs an app
app = wx.App(False)
# create the widget
frame = wx.Frame(None, -1, "wxVTKRenderWindow", size=(400,400))
widget = wxVTKRenderWindow(frame, -1)
ren = vtkRenderer()
widget.GetRenderWindow().AddRenderer(ren)
cone = vtkConeSource()
cone.SetResolution(8)
coneMapper = vtkPolyDataMapper()
coneMapper.SetInputConnection(cone.GetOutputPort())
coneActor = vtkActor()
coneActor.SetMapper(coneMapper)
ren.AddActor(coneActor)
# show the window
frame.Show()
app.MainLoop()
if __name__ == "__main__":
wxVTKRenderWindowConeExample()