"""PyVista plotting module.""" from __future__ import annotations from collections.abc import Callable from collections.abc import Iterable from collections.abc import Iterator from collections.abc import Mapping from collections.abc import Sequence import contextlib from contextlib import contextmanager from contextlib import suppress from copy import deepcopy import ctypes from functools import wraps import io from itertools import cycle import logging import os from pathlib import Path import platform import sys import textwrap from threading import Thread import time from typing import TYPE_CHECKING from typing import Literal from typing import cast import uuid import warnings import weakref import numpy as np import scooby import pyvista from pyvista._deprecate_positional_args import _deprecate_positional_args from pyvista.core import _validation from pyvista.core.errors import MissingDataError from pyvista.core.errors import PyVistaDeprecationWarning from pyvista.core.utilities.arrays import FieldAssociation from pyvista.core.utilities.arrays import _coerce_pointslike_arg from pyvista.core.utilities.arrays import convert_array from pyvista.core.utilities.arrays import get_array from pyvista.core.utilities.arrays import get_array_association from pyvista.core.utilities.arrays import raise_not_matching from pyvista.core.utilities.helpers import is_pyvista_dataset from pyvista.core.utilities.helpers import wrap from pyvista.core.utilities.misc import _BoundsSizeMixin from pyvista.core.utilities.misc import _NoNewAttrMixin from pyvista.core.utilities.misc import abstract_class from pyvista.core.utilities.misc import assert_empty_kwargs from . import _vtk from ._plotting import _common_arg_parser from ._plotting import prepare_smooth_shading from ._plotting import process_opacity from ._property import Property from .actor import Actor from .camera import Camera from .colors import Color from .colors import get_cmap_safe from .composite_mapper import CompositePolyDataMapper from .errors import RenderWindowUnavailable from .mapper import DataSetMapper from .mapper import FixedPointVolumeRayCastMapper from .mapper import GPUVolumeRayCastMapper from .mapper import OpenGLGPUVolumeRayCastMapper from .mapper import PointGaussianMapper from .mapper import SmartVolumeMapper from .mapper import UnstructuredGridVolumeRayCastMapper from .mapper import _mapper_get_data_set_input from .mapper import _mapper_has_data_set_input from .picking import PickingHelper from .render_window_interactor import RenderWindowInteractor from .renderer import CameraPosition from .renderer import Renderer from .renderer import make_legend_face from .renderers import Renderers from .scalar_bars import ScalarBars from .text import CornerAnnotation from .text import Text from .text import TextProperty from .texture import numpy_to_texture from .themes import Theme from .utilities.algorithms import active_scalars_algorithm from .utilities.algorithms import algorithm_to_mesh_handler from .utilities.algorithms import decimation_algorithm from .utilities.algorithms import extract_surface_algorithm from .utilities.algorithms import pointset_to_polydata_algorithm from .utilities.algorithms import set_algorithm_input from .utilities.algorithms import triangulate_algorithm from .utilities.gl_checks import uses_egl from .utilities.regression import image_from_window from .utilities.regression import run_image_filter from .volume import Volume from .volume_property import VolumeProperty from .widgets import WidgetHelper if TYPE_CHECKING: import cycler import imageio from IPython.lib.display import IFrame from PIL.Image import Image from pyvista import DataSet from pyvista import LookupTable from pyvista import MultiBlock from pyvista import PolyData from pyvista import pyvista_ndarray from pyvista.core._typing_core import BoundsTuple from pyvista.core._typing_core import MatrixLike from pyvista.core._typing_core import NumpyArray from pyvista.core._typing_core import TransformLike from pyvista.core._typing_core import VectorLike from pyvista.core.utilities.arrays import CellLiteral from pyvista.core.utilities.arrays import PointLiteral from pyvista.jupyter import JupyterBackendOptions from pyvista.plotting._typing import BackfaceArgs from pyvista.plotting._typing import CameraPositionOptions from pyvista.plotting._typing import Chart from pyvista.plotting._typing import ColorLike from pyvista.plotting._typing import ColormapOptions from pyvista.plotting._typing import CullingOptions from pyvista.plotting._typing import FontFamilyOptions from pyvista.plotting._typing import LightingOptions from pyvista.plotting._typing import OpacityOptions from pyvista.plotting._typing import ScalarBarArgs from pyvista.plotting._typing import SilhouetteArgs from pyvista.plotting._typing import StyleOptions from pyvista.plotting.cube_axes_actor import CubeAxesActor from pyvista.plotting.mapper import _BaseMapper from pyvista.plotting.text import HorizontalOptions from pyvista.plotting.text import VerticalOptions from pyvista.trame.jupyter import EmbeddableWidget from pyvista.trame.jupyter import Widget SUPPORTED_FORMATS = ['.png', '.jpeg', '.jpg', '.bmp', '.tif', '.tiff'] # EXPERIMENTAL: permit pyvista to kill the render window KILL_DISPLAY = platform.system() == 'Linux' and os.environ.get('PYVISTA_KILL_DISPLAY') if KILL_DISPLAY: # pragma: no cover # this won't work under wayland try: X11 = ctypes.CDLL('libX11.so') X11.XCloseDisplay.argtypes = [ctypes.c_void_p] except OSError: warnings.warn('PYVISTA_KILL_DISPLAY: Unable to load X11.\nProbably using wayland') KILL_DISPLAY = False def close_all() -> bool: """Close all open/active plotters and clean up memory. Returns ------- bool ``True`` when all plotters have been closed. """ for pl in list(_ALL_PLOTTERS.values()): if not pl._closed: pl.close() _ALL_PLOTTERS.clear() return True log = logging.getLogger(__name__) log.setLevel('CRITICAL') log.addHandler(logging.StreamHandler()) def _warn_xserver() -> None: # pragma: no cover """Check if plotting is supported and persist this state. Check once and cache this value between calls. Warn the user if plotting is not supported. Configured to check on Linux and Mac OS since the Windows check is not quick. """ # disable windows check until we can get a fast way of verifying # if windows has a windows manager (which it generally does) if os.name == 'nt': return if not hasattr(_warn_xserver, 'has_support'): _warn_xserver.has_support = pyvista.system_supports_plotting() # type: ignore[attr-defined] if not _warn_xserver.has_support: # type: ignore[attr-defined] # check if a display has been set if 'DISPLAY' in os.environ: return # finally, check if using a backend that doesn't require an xserver if pyvista.global_theme.jupyter_backend in [ 'client', 'html', ]: return # Check if VTK has EGL support if uses_egl(): return warnings.warn( '\n' 'This system does not appear to be running an xserver.\n' 'PyVista will likely segfault when rendering.\n\n' 'Alternatively, an offscreen version using OSMesa libraries ' 'and ``vtk-osmesa`` is available.\n', ) @abstract_class class BasePlotter(_BoundsSizeMixin, PickingHelper, WidgetHelper): """Base plotting class. To be used by the :class:`pyvista.Plotter` and :class:`pyvistaqt.QtInteractor` classes. Parameters ---------- shape : sequence[int] | str, optional Two item sequence of sub-render windows inside of the main window. Specify two across with ``shape=(2, 1)`` and a two by two grid with ``shape=(2, 2)``. By default there is only one renderer. Can also accept a string descriptor as shape. For example: * ``shape="3|1"`` means 3 plots on the left and 1 on the right, * ``shape="4/2"`` means 4 plots on top and 2 at the bottom. border : bool, default: False Draw a border around each render window. border_color : ColorLike, default: 'k' Either a string, rgb list, or hex color string. For example: * ``color='white'`` * ``color='w'`` * ``color=[1.0, 1.0, 1.0]`` * ``color='#FFFFFF'`` border_width : float, default: 2.0 Width of the border in pixels when enabled. title : str, optional Window title. splitting_position : float, optional The splitting position of the renderers. groups : tuple, optional Grouping for renderers. row_weights : tuple Row weights for renderers. col_weights : tuple, optional Column weights for renderers. lighting : str, default: 'light kit' What lighting to set up for the plotter. Accepted options: * ``'light_kit'``: a vtk Light Kit composed of 5 lights. * ``'three lights'``: illumination using 3 lights. * ``'none'``: no light sources at instantiation. theme : pyvista.plotting.themes.Theme, optional Plot-specific theme. image_scale : int, optional Scale factor when saving screenshots. Image sizes will be the ``window_size`` multiplied by this scale factor. **kwargs : dict, optional Additional keyword arguments. Examples -------- Simple plotter example showing a blurred cube with a gradient background. >>> import pyvista as pv >>> pl = pv.Plotter() >>> _ = pl.add_mesh(pv.Cube()) >>> pl.set_background('black', top='white') >>> pl.add_blurring() >>> pl.show() """ mouse_position: tuple[int, int] | None = None click_position: tuple[int, int] | None = None @_deprecate_positional_args(allowed=['shape']) def __init__( # noqa: PLR0917 self, shape: Sequence[int] | str = (1, 1), border: bool | None = None, # noqa: FBT001 border_color: ColorLike = 'k', border_width: float = 2.0, title: str | None = None, splitting_position: float | None = None, groups: Sequence[int] | None = None, row_weights: Sequence[int] | None = None, col_weights: Sequence[int] | None = None, lighting: LightingOptions | None = 'light kit', theme: Theme | None = None, image_scale: int | None = None, **kwargs, ) -> None: """Initialize base plotter.""" super().__init__(**kwargs) # cooperative multiple inheritance log.debug('BasePlotter init start') self._initialized = False self.mapper: _BaseMapper | None = None self.volume: Volume | None = None self.text: CornerAnnotation | Text | None = None self.iren: RenderWindowInteractor | None = None self.mwriter: imageio.plugins.ffmpeg.Writer | None = None self._gif_filename: Path | None = None self._theme = Theme() if theme is None: # copy global theme to ensure local plot theme is fixed # after creation. self._theme.load_theme(pyvista.global_theme) else: if not isinstance(theme, Theme): msg = ( # type: ignore[unreachable] 'Expected ``pyvista.plotting.themes.Theme`` for ' f'``theme``, not {type(theme).__name__}.' ) raise TypeError(msg) self._theme.load_theme(theme) self.image_transparent_background = self._theme.transparent_background # optional function to be called prior to closing self.__before_close_callback = None self.mesh: MultiBlock | DataSet | None = None if title is None: title = self._theme.title self.title = str(title) # add renderers self.renderers = Renderers( self, shape=shape, splitting_position=splitting_position, row_weights=row_weights, col_weights=col_weights, groups=groups, border=border, border_color=border_color, border_width=border_width, ) # This keeps track of scalars names already plotted and their ranges self._scalar_bars = ScalarBars(self) # track if the camera has been set up self._first_time = True # Keep track of the scale # track if render window has ever been rendered self._rendered = False self._on_render_callbacks: set[Callable[[BasePlotter], None]] = set() # this helps managing closed plotters self._closed = False # lighting style; be forgiving with input (accept underscores # and ignore case) lighting_normalized = str(lighting).replace('_', ' ').lower() if lighting_normalized == 'light kit': self.enable_lightkit() elif lighting_normalized == 'three lights': self.enable_3_lights() elif lighting_normalized != 'none': msg = f'Invalid lighting option "{lighting}".' raise ValueError(msg) # Track all active plotters. This has the side effect of ensuring that plotters are not # collected until `close()`. See https://github.com/pyvista/pyvista/pull/3245 # This variable should be safe as a variable name self._id_name = f'P_{hex(id(self))}_{len(_ALL_PLOTTERS)}' _ALL_PLOTTERS[self._id_name] = self # Key bindings self.reset_key_events() log.debug('BasePlotter init stop') self._image_depth_null: NumpyArray[bool] | None = None self.last_image_depth: pyvista.pyvista_ndarray | None = None self.last_image: pyvista.pyvista_ndarray | None = None self.last_vtksz: str | Path | None = None self._has_background_layer = False if image_scale is None: image_scale = self._theme.image_scale self._image_scale = image_scale # set hidden line removal based on theme if self.theme.hidden_line_removal: self.enable_hidden_line_removal() self._initialized = True self._suppress_rendering = False def _get_iren_not_none(self, msg: str | None = None) -> RenderWindowInteractor: if (iren := self.iren) is None: msg = msg if msg is not None else 'This plotting window is not interactive.' raise RuntimeError(msg) else: return iren def _get_mwriter_not_none(self, msg: str | None = None) -> imageio.plugins.ffmpeg.Writer: if (mwriter := self.mwriter) is None: msg = msg if msg is not None else 'This plotter has not opened a movie or GIF file.' raise RuntimeError(msg) else: return mwriter @property def suppress_rendering(self) -> bool: # numpydoc ignore=RT01 """Get or set whether to suppress render calls. Returns ------- bool ``True`` when rendering is suppressed. """ return self._suppress_rendering @suppress_rendering.setter def suppress_rendering(self, value: bool) -> None: self._suppress_rendering = bool(value) @property def render_window(self) -> _vtk.vtkRenderWindow | None: # numpydoc ignore=RT01 """Access the :vtk:`vtkRenderWindow` attached to this plotter. If the plotter is closed, this will return ``None``. Returns ------- :vtk:`vtkRenderWindow` | None Render window if the plotter is not closed. Notes ----- Subclass must set ``ren_win`` on initialization. """ if not hasattr(self, 'ren_win'): return None return self.ren_win @property def theme(self) -> Theme: # numpydoc ignore=RT01 """Return or set the theme used for this plotter. Returns ------- pyvista.Theme Theme of this plotter. Examples -------- Use the dark theme for a plotter. >>> import pyvista as pv >>> from pyvista import themes >>> pl = pv.Plotter() >>> pl.theme = themes.DarkTheme() >>> actor = pl.add_mesh(pv.Sphere()) >>> pl.show() """ return self._theme @theme.setter def theme(self, theme: Theme) -> None: if not isinstance(theme, pyvista.plotting.themes.Theme): msg = ( # type: ignore[unreachable] 'Expected a pyvista theme like ' '``pyvista.plotting.themes.Theme``, ' f'not {type(theme).__name__}.' ) raise TypeError(msg) self._theme.load_theme(theme) @_deprecate_positional_args(allowed=['filename']) def import_gltf(self, filename: str | Path, set_camera: bool = True) -> None: # noqa: FBT001, FBT002 """Import a glTF file into the plotter. See https://www.khronos.org/gltf/ for more information. Parameters ---------- filename : str | Path Path to the glTF file. set_camera : bool, default: True Set the camera viewing angle to one compatible with the default three.js perspective (``'xy'``). Examples -------- >>> import pyvista as pv >>> from pyvista import examples >>> helmet_file = examples.gltf.download_damaged_helmet() # doctest:+SKIP >>> texture = examples.hdr.download_dikhololo_night() # doctest:+SKIP >>> pl = pv.Plotter() # doctest:+SKIP >>> pl.import_gltf(helmet_file) # doctest:+SKIP >>> pl.set_environment_texture(cubemap) # doctest:+SKIP >>> pl.camera.zoom(1.8) # doctest:+SKIP >>> pl.show() # doctest:+SKIP See :ref:`load_gltf_example` for a full example using this method. """ filename = Path(filename).expanduser().resolve() if not filename.is_file(): msg = f'Unable to locate {filename}' raise FileNotFoundError(msg) # lazy import here to avoid importing unused modules from vtkmodules.vtkIOImport import vtkGLTFImporter # noqa: PLC0415 importer = vtkGLTFImporter() if pyvista.vtk_version_info < (9, 2, 2): # pragma no cover importer.SetFileName(str(filename)) else: importer.SetFileName(filename) # type: ignore[arg-type] importer.SetRenderWindow(self.render_window) importer.Update() # set camera position to a three.js viewing perspective if set_camera: self.camera_position = 'xy' def import_vrml(self, filename: str | Path) -> None: """Import a VRML file into the plotter. Parameters ---------- filename : str | Path Path to the VRML file. Examples -------- >>> import pyvista as pv >>> from pyvista import examples >>> sextant_file = examples.vrml.download_sextant() # doctest:+SKIP >>> pl = pv.Plotter() # doctest:+SKIP >>> pl.import_vrml(sextant_file) # doctest:+SKIP >>> pl.show() # doctest:+SKIP See :ref:`load_vrml_example` for a full example using this method. """ from vtkmodules.vtkIOImport import vtkVRMLImporter # noqa: PLC0415 filename = Path(filename).expanduser().resolve() if not filename.is_file(): msg = f'Unable to locate {filename}' raise FileNotFoundError(msg) # lazy import here to avoid importing unused modules importer = vtkVRMLImporter() if pyvista.vtk_version_info < (9, 2, 2): # pragma no cover importer.SetFileName(str(filename)) else: importer.SetFileName(filename) # type: ignore[arg-type] importer.SetRenderWindow(self.render_window) importer.Update() def import_3ds(self, filename: str | Path) -> None: """Import a 3DS file into the plotter. .. versionadded:: 0.44.0 Parameters ---------- filename : str | Path Path to the 3DS file. Examples -------- >>> import pyvista as pv >>> from pyvista import examples >>> download_3ds_file = examples.download_3ds.download_iflamigm() >>> pl = pv.Plotter() >>> pl.import_3ds(download_3ds_file) >>> pl.show() """ from vtkmodules.vtkIOImport import vtk3DSImporter # noqa: PLC0415 filename = Path(filename).expanduser().resolve() if not Path(filename).is_file(): msg = f'Unable to locate {filename}' raise FileNotFoundError(msg) # lazy import here to avoid importing unused modules importer = vtk3DSImporter() if pyvista.vtk_version_info < (9, 2, 2): # pragma no cover importer.SetFileName(str(filename)) else: importer.SetFileName(filename) # type: ignore[arg-type] importer.SetRenderWindow(self.render_window) importer.Update() def import_obj(self, filename: str | Path, filename_mtl: str | Path | None = None) -> None: """Import from .obj wavefront files. .. versionadded:: 0.44.0 Parameters ---------- filename : str | Path Path to the .obj file. filename_mtl : str | Path, optional Path to the .mtl file. Examples -------- >>> import pyvista as pv >>> from pyvista import examples >>> download_obj_file = examples.download_room_surface_mesh(load=False) >>> pl = pv.Plotter() >>> pl.import_obj(download_obj_file) >>> pl.show() Import an .obj file with a texture. >>> from pathlib import Path >>> filename = examples.download_doorman(load=False) >>> pl = pv.Plotter() >>> pl.import_obj(filename) >>> pl.show(cpos='xy') """ from vtkmodules.vtkIOImport import vtkOBJImporter # noqa: PLC0415 filename = Path(filename).expanduser().resolve() if not filename.is_file(): msg = f'Unable to locate {filename}' raise FileNotFoundError(msg) # lazy import here to avoid importing unused modules importer = vtkOBJImporter() importer.SetFileName(str(filename) if pyvista.vtk_version_info < (9, 2, 2) else filename) # type:ignore[arg-type] if filename_mtl is None: filename_mtl_path = filename.with_suffix('.mtl') else: filename_mtl_path = Path(filename_mtl).expanduser().resolve() if filename_mtl_path.is_file(): importer.SetFileNameMTL( str(filename_mtl_path) if pyvista.vtk_version_info < (9, 2, 2) else filename_mtl_path # type: ignore[arg-type] ) importer.SetTexturePath( str(filename_mtl_path.parents[0]) # type: ignore[arg-type] if pyvista.vtk_version_info < (9, 2, 2) else filename_mtl_path.parents[0] ) importer.SetRenderWindow(self.render_window) importer.Update() def export_html(self, filename: str | Path | None) -> io.StringIO | None: """Export this plotter as an interactive scene to a HTML file. Parameters ---------- filename : str | Path Path to export the html file to. Returns ------- StringIO If filename is None, returns the HTML as a StringIO object. Notes ----- You will need ``trame`` installed. Examples -------- >>> import pyvista as pv >>> from pyvista import examples >>> mesh = examples.load_uniform() >>> pl = pv.Plotter(shape=(1, 2)) >>> _ = pl.add_mesh(mesh, scalars='Spatial Point Data', show_edges=True) >>> pl.subplot(0, 1) >>> _ = pl.add_mesh(mesh, scalars='Spatial Cell Data', show_edges=True) >>> pl.export_html('pv.html') # doctest:+SKIP """ try: from trame_vtk.tools.vtksz2html import write_html # noqa: PLC0415 except ImportError: # pragma: no cover msg = 'Please install trame dependencies: pip install "pyvista[jupyter]"' raise ImportError(msg) data = self.export_vtksz(filename=None) buffer = io.StringIO() write_html(data, buffer) buffer.seek(0) if filename is None: return buffer filename = Path(filename) if filename.suffix != '.html': filename / '.html' # Move to final destination with filename.open('w', encoding='utf-8') as f: f.write(buffer.read()) return None def export_vtksz( self, filename: str | Path | None = 'scene-export.vtksz', format: Literal['zip', 'json'] = 'zip', # noqa: A002 ) -> str | Path: """Export this plotter as a VTK.js OfflineLocalView file. The exported file can be viewed with the OfflineLocalView viewer available at https://kitware.github.io/vtk-js/examples/OfflineLocalView.html Parameters ---------- filename : str | Path, optional Path to export the file to. Defaults to ``'scene-export.vtksz'``. format : str, optional The format of the exported file. Defaults to ``'zip'``. Can be either ``'zip'`` or ``'json'``. Returns ------- str | Path The exported filename. """ try: from pyvista.trame import PyVistaLocalView # noqa: PLC0415 from pyvista.trame.jupyter import elegantly_launch # noqa: PLC0415 from pyvista.trame.views import get_server # noqa: PLC0415 except ImportError: # pragma: no cover msg = 'Please install trame dependencies: pip install "pyvista[jupyter]"' raise ImportError(msg) # Ensure trame server is launched server = get_server(pyvista.global_theme.trame.jupyter_server_name) if not server.running: elegantly_launch(pyvista.global_theme.trame.jupyter_server_name) view = PyVistaLocalView(self, trame_server=server) content = view.export(format=format) view.release_resources() # Make sure callbacks are unregistered self._on_render_callbacks.remove(view._plotter_render_callback) if filename is None: return content with Path(filename).open('wb') as f: f.write(content) return filename @_deprecate_positional_args(allowed=['filename']) def export_gltf( # noqa: PLR0917 self, filename: str, inline_data: bool = True, # noqa: FBT001, FBT002 rotate_scene: bool = True, # noqa: FBT001, FBT002 save_normals: bool = True, # noqa: FBT001, FBT002 ) -> None: """Export the current rendering scene as a glTF file. Visit https://gltf-viewer.donmccurdy.com/ for an online viewer. See https://vtk.org/doc/nightly/html/classvtkGLTFExporter.html for limitations regarding the exporter. Parameters ---------- filename : str Path to export the gltf file to. inline_data : bool, default: True Sets if the binary data be included in the json file as a base64 string. When ``True``, only one file is exported. rotate_scene : bool, default: True Rotate scene to be compatible with the glTF specifications. save_normals : bool, default: True Saves the point array ``'Normals'`` as ``'NORMAL'`` in the outputted scene. Notes ----- The VTK exporter only supports :class:`pyvista.PolyData` datasets. If the plotter contains any non-PolyData datasets, these will be converted in the plotter, leading to a copy of the data internally. Examples -------- Output a simple point cloud represented as balls. >>> import numpy as np >>> import pyvista as pv >>> rng = np.random.default_rng(seed=0) >>> point_cloud = rng.random((100, 3)) >>> pdata = pv.PolyData(point_cloud) >>> pdata['orig_sphere'] = np.arange(100) >>> sphere = pv.Sphere(radius=0.02) >>> pc = pdata.glyph(scale=False, geom=sphere, orient=False) >>> pl = pv.Plotter() >>> _ = pl.add_mesh( ... pc, ... cmap='reds', ... smooth_shading=True, ... show_scalar_bar=False, ... ) >>> pl.export_gltf('balls.gltf') # doctest:+SKIP >>> pl.show() Output the orientation plotter. >>> from pyvista import demos >>> pl = demos.orientation_plotter() >>> pl.export_gltf('orientation_plotter.gltf') # doctest:+SKIP >>> pl.show() """ if self.render_window is None: msg = 'This plotter has been closed and is unable to export the scene.' raise RuntimeError(msg) from vtkmodules.vtkIOExport import vtkGLTFExporter # noqa: PLC0415 # rotate scene to gltf compatible view renamed_arrays = [] # any renamed normal arrays if rotate_scene: for renderer in self.renderers: for actor in renderer.actors.values(): if hasattr(actor, 'RotateX'): actor.RotateX(-90) actor.RotateZ(-90) if save_normals: try: mapper = actor.GetMapper() if mapper is None: continue dataset = mapper.dataset if not isinstance(dataset, pyvista.PolyData): warnings.warn( 'Plotter contains non-PolyData datasets. These have been ' 'overwritten with PolyData surfaces and are internally ' 'copies of the original datasets.', ) try: dataset = dataset.extract_surface() mapper.SetInputData(dataset) except (AttributeError, ValueError, TypeError): # pragma: no cover warnings.warn( 'During gLTF export, failed to convert some ' 'datasets to PolyData. Exported scene will not have ' 'all datasets.', ) if 'Normals' in dataset.point_data: # By default VTK uses the 'Normals' point data for normals # but gLTF uses NORMAL. point_data = dataset.GetPointData() array = point_data.GetArray('Normals') array.SetName('NORMAL') renamed_arrays.append(array) except Exception: # noqa: BLE001 # pragma: no cover pass exporter = vtkGLTFExporter() exporter.SetRenderWindow(self.render_window) exporter.SetFileName(filename) exporter.SetInlineData(inline_data) exporter.SetSaveNormal(save_normals) exporter.Update() # rotate back if applicable if rotate_scene: for renderer in self.renderers: for actor in renderer.actors.values(): if hasattr(actor, 'RotateX'): actor.RotateZ(90) actor.RotateX(90) # revert any renamed arrays for array in renamed_arrays: array.SetName('Normals') def export_vrml(self, filename: str | Path) -> None: """Export the current rendering scene as a VRML file. See `vtk.VRMLExporter `_ for limitations regarding the exporter. Parameters ---------- filename : str | Path Filename to export the scene to. Examples -------- >>> import pyvista as pv >>> from pyvista import examples >>> pl = pv.Plotter() >>> _ = pl.add_mesh(examples.load_hexbeam()) >>> pl.export_vrml('sample') # doctest:+SKIP """ from vtkmodules.vtkIOExport import vtkVRMLExporter # noqa: PLC0415 if self.render_window is None: msg = 'This plotter has been closed and cannot be shown.' raise RuntimeError(msg) exporter = vtkVRMLExporter() exporter.SetFileName(filename) # type: ignore[arg-type] exporter.SetRenderWindow(self.render_window) exporter.Write() @_deprecate_positional_args def enable_hidden_line_removal(self, all_renderers: bool = True) -> None: # noqa: FBT001, FBT002 """Enable hidden line removal. Wireframe geometry will be drawn using hidden line removal if the rendering engine supports it. Disable this with :func:`disable_hidden_line_removal `. Parameters ---------- all_renderers : bool, default: True If ``True``, applies to all renderers in subplots. If ``False``, then only applies to the active renderer. Examples -------- Create a side-by-side plotter and render a sphere in wireframe with hidden line removal enabled on the left and disabled on the right. >>> import pyvista as pv >>> sphere = pv.Sphere(theta_resolution=20, phi_resolution=20) >>> pl = pv.Plotter(shape=(1, 2)) >>> _ = pl.add_mesh(sphere, line_width=3, style='wireframe') >>> _ = pl.add_text('With hidden line removal') >>> pl.enable_hidden_line_removal(all_renderers=False) >>> pl.subplot(0, 1) >>> pl.disable_hidden_line_removal(all_renderers=False) >>> _ = pl.add_mesh(sphere, line_width=3, style='wireframe') >>> _ = pl.add_text('Without hidden line removal') >>> pl.show() """ if all_renderers: for renderer in self.renderers: renderer.enable_hidden_line_removal() else: self.renderer.enable_hidden_line_removal() @_deprecate_positional_args def disable_hidden_line_removal(self, all_renderers: bool = True) -> None: # noqa: FBT001, FBT002 """Disable hidden line removal. Enable again with :func:`enable_hidden_line_removal `. Parameters ---------- all_renderers : bool, default: True If ``True``, applies to all renderers in subplots. If ``False``, then only applies to the active renderer. Examples -------- Enable and then disable hidden line removal. >>> import pyvista as pv >>> pl = pv.Plotter() >>> pl.enable_hidden_line_removal() >>> pl.disable_hidden_line_removal() """ if all_renderers: for renderer in self.renderers: renderer.disable_hidden_line_removal() else: self.renderer.disable_hidden_line_removal() @property def scalar_bar(self) -> _vtk.vtkScalarBarActor: # numpydoc ignore=RT01 """First scalar bar (kept for backwards compatibility). Returns ------- :vtk:`vtkScalarBarActor` First scalar bar actor. """ return next(iter(self.scalar_bars.values())) @property def scalar_bars(self) -> ScalarBars: # numpydoc ignore=RT01 """Scalar bars. Returns ------- pyvista.ScalarBars Scalar bar object. Examples -------- >>> import pyvista as pv >>> sphere = pv.Sphere() >>> sphere['Data'] = sphere.points[:, 2] >>> plotter = pv.Plotter() >>> _ = plotter.add_mesh(sphere) >>> plotter.scalar_bars Scalar Bar Title Interactive "Data" False Select a scalar bar actor based on the title of the bar. >>> plotter.scalar_bars['Data'] """ return self._scalar_bars @property def _before_close_callback(self) -> Callable[[Plotter], None] | None: """Return the cached function (expecting a reference).""" if self.__before_close_callback is not None: return self.__before_close_callback() return None @_before_close_callback.setter def _before_close_callback(self, func: Callable[[Plotter], None] | None) -> None: """Store a weakref.ref of the function being called.""" if func is not None: self.__before_close_callback = weakref.ref(func) else: self.__before_close_callback = None @property def shape(self) -> tuple[int] | tuple[int, int]: """Return the shape of the plotter. Returns ------- tuple[int] | tuple[int, int] Shape of the plotter. Examples -------- Return the plotter shape. >>> import pyvista as pv >>> plotter = pv.Plotter(shape=(2, 2)) >>> plotter.shape (2, 2) >>> plotter.show() """ return self.renderers.shape @property def renderer(self) -> Renderer: # numpydoc ignore=RT01 """Return the active renderer. Returns ------- pyvista.Renderer Active render. Examples -------- >>> import pyvista as pv >>> pl = pv.Plotter() >>> pl.renderer """ return self.renderers.active_renderer def subplot(self, index_row: int, index_column: int | None = None) -> None: """Set the active subplot. Parameters ---------- index_row : int Index of the subplot to activate along the rows. index_column : int, optional Index of the subplot to activate along the columns. See Also -------- link_views :ref:`multi_window_example` :ref:`sharing_scalar_bars_example` Examples -------- Create a 2 wide plot and set the background of right-hand plot to orange. Add a cube to the left plot and a sphere to the right. >>> import pyvista as pv >>> pl = pv.Plotter(shape=(1, 2)) >>> actor = pl.add_mesh(pv.Cube()) >>> pl.subplot(0, 1) >>> actor = pl.add_mesh(pv.Sphere()) >>> pl.set_background('orange', all_renderers=False) >>> pl.show() """ self.renderers.set_active_renderer(index_row, index_column) @wraps(Renderer.add_ruler) def add_ruler(self, *args, **kwargs) -> _vtk.vtkAxisActor2D: # numpydoc ignore=PR01,RT01 """Wrap ``Renderer.add_ruler``.""" return self.renderer.add_ruler(*args, **kwargs) @wraps(Renderer.add_legend_scale) def add_legend_scale( self, *args, **kwargs ) -> tuple[_vtk.vtkActor, _vtk.vtkProperty | None]: # numpydoc ignore=PR01,RT01 """Wrap ``Renderer.add_legend_scale``.""" return self.renderer.add_legend_scale(*args, **kwargs) @wraps(Renderer.add_legend) def add_legend(self, *args, **kwargs) -> _vtk.vtkLegendBoxActor: # numpydoc ignore=PR01,RT01 """Wrap ``Renderer.add_legend``.""" return self.renderer.add_legend(*args, **kwargs) @wraps(Renderer.remove_legend) def remove_legend(self, *args, **kwargs) -> None: # numpydoc ignore=PR01,RT01 """Wrap ``Renderer.remove_legend``.""" return self.renderer.remove_legend(*args, **kwargs) @property def legend(self) -> _vtk.vtkLegendBoxActor | None: # numpydoc ignore=RT01 """Legend actor. There can only be one legend actor per renderer. If ``legend`` is ``None``, there is no legend actor. Returns ------- :vtk:`vtkLegendBoxActor` Legend actor. """ return self.renderer.legend @wraps(Renderer.add_floor) def add_floor(self, *args, **kwargs) -> Actor: # numpydoc ignore=PR01,RT01 """Wrap ``Renderer.add_floor``.""" return self.renderer.add_floor(*args, **kwargs) @wraps(Renderer.remove_floors) def remove_floors(self, *args, **kwargs) -> None: # numpydoc ignore=PR01,RT01 """Wrap ``Renderer.remove_floors``.""" return self.renderer.remove_floors(*args, **kwargs) @_deprecate_positional_args def enable_3_lights(self, only_active: bool = False) -> None: # noqa: FBT001, FBT002 """Enable 3-lights illumination. This will replace all pre-existing lights in the scene. Parameters ---------- only_active : bool, default: False If ``True``, only change the active renderer. The default is that every renderer is affected. Examples -------- >>> from pyvista import demos >>> pl = demos.orientation_plotter() >>> pl.enable_3_lights() >>> pl.show() Note how this varies from the default plotting. >>> pl = demos.orientation_plotter() >>> pl.show() """ def _to_pos(elevation: float, azimuth: float) -> tuple[float, float, float]: theta = azimuth * np.pi / 180.0 phi = (90.0 - elevation) * np.pi / 180.0 x = np.sin(theta) * np.sin(phi) y = np.cos(phi) z = np.cos(theta) * np.sin(phi) return x, y, z renderers = [self.renderer] if only_active else self.renderers for renderer in renderers: renderer.remove_all_lights() # Inspired from Mayavi's version of Raymond Maple 3-lights illumination intensities = [1, 0.6, 0.5] all_angles = [(45.0, 45.0), (-30.0, -60.0), (-30.0, 60.0)] for intensity, angles in zip(intensities, all_angles): light = pyvista.Light(light_type='camera light') light.intensity = intensity light.position = _to_pos(*angles) for renderer in renderers: renderer.add_light(light) def disable_3_lights(self) -> None: """Please use ``enable_lightkit``, this method has been deprecated.""" from pyvista.core.errors import DeprecationError # noqa: PLC0415 msg = 'DEPRECATED: Please use ``enable_lightkit``' raise DeprecationError(msg) @_deprecate_positional_args def enable_lightkit(self, only_active: bool = False) -> None: # noqa: FBT001, FBT002 """Enable the default light-kit lighting. See: https://www.researchgate.net/publication/2926068_LightKit_A_lighting_system_for_effective_visualization This will replace all pre-existing lights in the renderer. Parameters ---------- only_active : bool, default: False If ``True``, only change the active renderer. The default is that every renderer is affected. Examples -------- Create a plotter without any lights and then enable the default light kit. >>> import pyvista as pv >>> pl = pv.Plotter(lighting=None) >>> pl.enable_lightkit() >>> actor = pl.add_mesh(pv.Cube(), show_edges=True) >>> pl.show() """ renderers = [self.renderer] if only_active else self.renderers light_kit = _vtk.vtkLightKit() for renderer in renderers: renderer.remove_all_lights() # Use the renderer as a vtkLightKit parser. # Feed it the LightKit, pop off the vtkLights, put back # pyvista Lights. This is the price we must pay for using # inheritance rather than composition. light_kit.AddLightsToRenderer(renderer) vtk_lights = renderer.lights renderer.remove_all_lights() for vtk_light in vtk_lights: light = pyvista.Light.from_vtk(vtk_light) renderer.add_light(light) renderer.LightFollowCameraOn() @_deprecate_positional_args(allowed=['aa_type']) def enable_anti_aliasing( self, aa_type: Literal['ssaa', 'msaa', 'fxaa'] = 'ssaa', multi_samples: int | None = None, all_renderers: bool = True, # noqa: FBT001, FBT002 ) -> None: """Enable anti-aliasing. This tends to make edges appear softer and less pixelated. Parameters ---------- aa_type : str, default: "ssaa" Anti-aliasing type. See the notes below. One of the following: * ``"ssaa"`` - Super-Sample Anti-Aliasing * ``"msaa"`` - Multi-Sample Anti-Aliasing * ``"fxaa"`` - Fast Approximate Anti-Aliasing multi_samples : int, optional The number of multi-samples when ``aa_type`` is ``"msaa"``. Note that using this setting automatically enables this for all renderers. Defaults to the theme multi_samples. all_renderers : bool, default: True If ``True``, applies to all renderers in subplots. If ``False``, then only applies to the active renderer. Notes ----- SSAA, or Super-Sample Anti-Aliasing is a brute force method of anti-aliasing. It results in the best image quality but comes at a tremendous resource cost. SSAA works by rendering the scene at a higher resolution. The final image is produced by downsampling the massive source image using an averaging filter. This acts as a low pass filter which removes the high frequency components that would cause jaggedness. MSAA, or Multi-Sample Anti-Aliasing is an optimization of SSAA that reduces the amount of pixel shader evaluations that need to be computed by focusing on overlapping regions of the scene. The result is anti-aliasing along edges that is on par with SSAA and less anti-aliasing along surfaces as these make up the bulk of SSAA computations. MSAA is substantially less computationally expensive than SSAA and results in comparable image quality. FXAA, or Fast Approximate Anti-Aliasing is an Anti-Aliasing technique that is performed entirely in post processing. FXAA operates on the rasterized image rather than the scene geometry. As a consequence, forcing FXAA or using FXAA incorrectly can result in the FXAA filter smoothing out parts of the visual overlay that are usually kept sharp for reasons of clarity as well as smoothing out textures. FXAA is inferior to MSAA but is almost free computationally and is thus desirable on low end platforms. Examples -------- Enable super-sample anti-aliasing (SSAA). >>> import pyvista as pv >>> pl = pv.Plotter() >>> pl.enable_anti_aliasing('ssaa') >>> _ = pl.add_mesh(pv.Sphere(), show_edges=True) >>> pl.show() See :ref:`anti_aliasing_example` for a full example demonstrating VTK's anti-aliasing approaches. """ # apply MSAA to entire render window if aa_type == 'msaa': if self.render_window is None: msg = 'The render window has been closed.' raise AttributeError(msg) if multi_samples is None: multi_samples = self._theme.multi_samples self.render_window.SetMultiSamples(multi_samples) return elif aa_type not in ['ssaa', 'fxaa']: msg = f'Invalid `aa_type` "{aa_type}". Should be either "fxaa", "ssaa", or "msaa"' raise ValueError(msg) else: # disable MSAA as SSAA or FXAA is being enabled self.render_window.SetMultiSamples(0) # type: ignore[union-attr] if all_renderers: for renderer in self.renderers: renderer.enable_anti_aliasing(aa_type) else: self.renderer.enable_anti_aliasing(aa_type) @_deprecate_positional_args def disable_anti_aliasing(self, all_renderers: bool = True) -> None: # noqa: FBT001, FBT002 """Disable anti-aliasing. Parameters ---------- all_renderers : bool, default: True If ``True``, applies to all renderers in subplots. If ``False``, then only applies to the active renderer. Examples -------- >>> import pyvista as pv >>> pl = pv.Plotter() >>> pl.disable_anti_aliasing() >>> _ = pl.add_mesh(pv.Sphere(), show_edges=True) >>> pl.show() See :ref:`anti_aliasing_example` for a full example demonstrating VTK's anti-aliasing approaches. """ self.render_window.SetMultiSamples(0) # type: ignore[union-attr] if all_renderers: for renderer in self.renderers: renderer.disable_anti_aliasing() else: self.renderer.disable_anti_aliasing() @wraps(Renderer.set_focus) def set_focus(self, *args, render: bool = True, **kwargs) -> None: # numpydoc ignore=PR01,RT01 """Wrap ``Renderer.set_focus``.""" log.debug('set_focus: %s, %s', str(args), str(kwargs)) self.renderer.set_focus(*args, **kwargs) if render: self.render() @wraps(Renderer.set_position) def set_position( self, *args, render: bool = True, **kwargs ) -> None: # numpydoc ignore=PR01,RT01 """Wrap ``Renderer.set_position``.""" self.renderer.set_position(*args, **kwargs) if render: self.render() @wraps(Renderer.set_viewup) def set_viewup( self, *args, render: bool = True, **kwargs, ) -> None: # numpydoc ignore=PR01,RT01 """Wrap ``Renderer.set_viewup``.""" self.renderer.set_viewup(*args, **kwargs) if render: self.render() @wraps(Renderer.add_orientation_widget) def add_orientation_widget( self, *args, **kwargs ) -> _vtk.vtkOrientationMarkerWidget: # numpydoc ignore=PR01,RT01 """Wrap ``Renderer.add_orientation_widget``.""" return self.renderer.add_orientation_widget(*args, **kwargs) @wraps(Renderer.add_axes) def add_axes( self, *args, **kwargs ) -> ( _vtk.vtkAxesActor | _vtk.vtkPropAssembly | _vtk.vtkAnnotatedCubeActor ): # numpydoc ignore=PR01,RT01 """Wrap ``Renderer.add_axes``.""" return self.renderer.add_axes(*args, **kwargs) @wraps(Renderer.add_box_axes) def add_box_axes( self, *args, **kwargs ) -> _vtk.vtkAnnotatedCubeActor: # numpydoc ignore=PR01,RT01 """Wrap ``Renderer.add_box_axes``.""" return self.renderer.add_box_axes(*args, **kwargs) @wraps(Renderer.add_north_arrow_widget) def add_north_arrow_widget( self, *args, **kwargs ) -> _vtk.vtkOrientationMarkerWidget: # numpydoc ignore=PR01,RT01 """Wrap ``Renderer.add_north_arrow_widget``.""" return self.renderer.add_north_arrow_widget(*args, **kwargs) @wraps(Renderer.hide_axes) def hide_axes(self, *args, **kwargs) -> None: # numpydoc ignore=PR01,RT01 """Wrap ``Renderer.hide_axes``.""" return self.renderer.hide_axes(*args, **kwargs) @wraps(Renderer.show_axes) def show_axes(self, *args, **kwargs) -> None: # numpydoc ignore=PR01,RT01 """Wrap ``Renderer.show_axes``.""" return self.renderer.show_axes(*args, **kwargs) @wraps(Renderer.update_bounds_axes) def update_bounds_axes(self, *args, **kwargs) -> None: # numpydoc ignore=PR01,RT01 """Wrap ``Renderer.update_bounds_axes``.""" return self.renderer.update_bounds_axes(*args, **kwargs) @wraps(Renderer.add_chart) def add_chart(self, *args, **kwargs) -> None: # numpydoc ignore=PR01,RT01 """Wrap ``Renderer.add_chart``.""" return self.renderer.add_chart(*args, **kwargs) @wraps(Renderer.remove_chart) def remove_chart(self, *args, **kwargs) -> None: # numpydoc ignore=PR01,RT01 """Wrap ``Renderer.remove_chart``.""" return self.renderer.remove_chart(*args, **kwargs) @wraps(Renderers.set_chart_interaction) def set_chart_interaction(self, *args, **kwargs) -> list[Chart]: # numpydoc ignore=PR01,RT01 """Wrap ``Renderers.set_chart_interaction``.""" return self.renderers.set_chart_interaction(*args, **kwargs) @wraps(Renderer.add_actor) def add_actor( self, *args, **kwargs ) -> tuple[_vtk.vtkProp, _vtk.vtkProperty | None]: # numpydoc ignore=PR01,RT01 """Wrap ``Renderer.add_actor``.""" return self.renderer.add_actor(*args, **kwargs) @wraps(Renderer.enable_parallel_projection) def enable_parallel_projection(self, *args, **kwargs) -> None: # numpydoc ignore=PR01,RT01 """Wrap ``Renderer.enable_parallel_projection``.""" return self.renderer.enable_parallel_projection(*args, **kwargs) @wraps(Renderer.disable_parallel_projection) def disable_parallel_projection(self, *args, **kwargs) -> None: # numpydoc ignore=PR01,RT01 """Wrap ``Renderer.disable_parallel_projection``.""" return self.renderer.disable_parallel_projection(*args, **kwargs) @wraps(Renderer.enable_ssao) def enable_ssao(self, *args, **kwargs) -> None: # numpydoc ignore=PR01,RT01 """Wrap ``Renderer.enable_ssao``.""" return self.renderer.enable_ssao(*args, **kwargs) @wraps(Renderer.disable_ssao) def disable_ssao(self, *args, **kwargs) -> None: # numpydoc ignore=PR01,RT01 """Wrap ``Renderer.disable_ssao``.""" return self.renderer.disable_ssao(*args, **kwargs) @wraps(Renderer.enable_shadows) def enable_shadows(self, *args, **kwargs) -> None: # numpydoc ignore=PR01,RT01 """Wrap ``Renderer.enable_shadows``.""" return self.renderer.enable_shadows(*args, **kwargs) @wraps(Renderer.disable_shadows) def disable_shadows(self, *args, **kwargs) -> None: # numpydoc ignore=PR01,RT01 """Wrap ``Renderer.disable_shadows``.""" return self.renderer.disable_shadows(*args, **kwargs) @property def parallel_projection(self) -> bool: # numpydoc ignore=RT01 """Return or set parallel projection state of active render window.""" return self.renderer.parallel_projection @parallel_projection.setter def parallel_projection(self, state: bool) -> None: self.renderer.parallel_projection = state @property def parallel_scale(self) -> float: # numpydoc ignore=RT01 """Return or set parallel scale of active render window.""" return self.renderer.parallel_scale @parallel_scale.setter def parallel_scale(self, value: float) -> None: self.renderer.parallel_scale = value @wraps(Renderer.add_axes_at_origin) def add_axes_at_origin( self, *args, **kwargs ) -> _vtk.vtkAxesActor: # numpydoc ignore=PR01,RT01 """Wrap ``Renderer.add_axes_at_origin``.""" return self.renderer.add_axes_at_origin(*args, **kwargs) @wraps(Renderer.show_bounds) def show_bounds(self, *args, **kwargs) -> CubeAxesActor: # numpydoc ignore=PR01,RT01 """Wrap ``Renderer.show_bounds``.""" return self.renderer.show_bounds(*args, **kwargs) @wraps(Renderer.add_bounding_box) def add_bounding_box(self, *args, **kwargs) -> Actor: # numpydoc ignore=PR01,RT01 """Wrap ``Renderer.add_bounding_box``.""" return self.renderer.add_bounding_box(*args, **kwargs) @wraps(Renderer.remove_bounding_box) def remove_bounding_box(self, *args, **kwargs) -> None: # numpydoc ignore=PR01,RT01 """Wrap ``Renderer.remove_bounding_box``.""" return self.renderer.remove_bounding_box(*args, **kwargs) @wraps(Renderer.remove_bounds_axes) def remove_bounds_axes(self, *args, **kwargs) -> None: # numpydoc ignore=PR01,RT01 """Wrap ``Renderer.remove_bounds_axes``.""" return self.renderer.remove_bounds_axes(*args, **kwargs) @wraps(Renderer.show_grid) def show_grid(self, *args, **kwargs) -> CubeAxesActor: # numpydoc ignore=PR01,RT01 """Wrap ``Renderer.show_grid``.""" return self.renderer.show_grid(*args, **kwargs) @wraps(Renderer.set_scale) def set_scale(self, *args, **kwargs) -> None: # numpydoc ignore=PR01,RT01 """Wrap ``Renderer.set_scale``.""" return self.renderer.set_scale(*args, **kwargs) @wraps(Renderer.enable_depth_of_field) def enable_depth_of_field(self, *args, **kwargs) -> None: # numpydoc ignore=PR01,RT01 """Wrap ``Renderer.enable_depth_of_field``.""" return self.renderer.enable_depth_of_field(*args, **kwargs) @wraps(Renderer.disable_depth_of_field) def disable_depth_of_field(self, *args, **kwargs) -> None: # numpydoc ignore=PR01,RT01 """Wrap ``Renderer.disable_depth_of_field``.""" return self.renderer.disable_depth_of_field(*args, **kwargs) @wraps(Renderer.add_blurring) def add_blurring(self, *args, **kwargs) -> None: # numpydoc ignore=PR01,RT01 """Wrap ``Renderer.add_blurring``.""" return self.renderer.add_blurring(*args, **kwargs) @wraps(Renderer.remove_blurring) def remove_blurring(self, *args, **kwargs) -> None: # numpydoc ignore=PR01,RT01 """Wrap ``Renderer.remove_blurring``.""" return self.renderer.remove_blurring(*args, **kwargs) @wraps(Renderer.enable_eye_dome_lighting) def enable_eye_dome_lighting(self, *args, **kwargs) -> None: # numpydoc ignore=PR01,RT01 """Wrap ``Renderer.enable_eye_dome_lighting``.""" return self.renderer.enable_eye_dome_lighting(*args, **kwargs) @wraps(Renderer.disable_eye_dome_lighting) def disable_eye_dome_lighting(self, *args, **kwargs) -> None: # numpydoc ignore=PR01,RT01 """Wrap ``Renderer.disable_eye_dome_lighting``.""" self.renderer.disable_eye_dome_lighting(*args, **kwargs) @wraps(Renderer.reset_camera) def reset_camera(self, *args, **kwargs) -> None: # numpydoc ignore=PR01,RT01 """Wrap ``Renderer.reset_camera``.""" self.renderer.reset_camera(*args, **kwargs) self.render() @wraps(Renderer.isometric_view) def isometric_view(self, *args, **kwargs) -> None: # numpydoc ignore=PR01,RT01 """Wrap ``Renderer.isometric_view``.""" self.renderer.isometric_view(*args, **kwargs) @wraps(Renderer.view_isometric) def view_isometric(self, *args, **kwarg) -> None: # numpydoc ignore=PR01,RT01 """Wrap ``Renderer.view_isometric``.""" self.renderer.view_isometric(*args, **kwarg) @wraps(Renderer.view_vector) def view_vector(self, *args, **kwarg) -> None: # numpydoc ignore=PR01,RT01 """Wrap ``Renderer.view_vector``.""" self.renderer.view_vector(*args, **kwarg) @wraps(Renderer.view_xy) def view_xy(self, *args, **kwarg) -> None: # numpydoc ignore=PR01,RT01 """Wrap ``Renderer.view_xy``.""" self.renderer.view_xy(*args, **kwarg) @wraps(Renderer.view_yx) def view_yx(self, *args, **kwarg) -> None: # numpydoc ignore=PR01,RT01 """Wrap ``Renderer.view_yx``.""" self.renderer.view_yx(*args, **kwarg) @wraps(Renderer.view_xz) def view_xz(self, *args, **kwarg) -> None: # numpydoc ignore=PR01,RT01 """Wrap ``Renderer.view_xz``.""" self.renderer.view_xz(*args, **kwarg) @wraps(Renderer.view_zx) def view_zx(self, *args, **kwarg) -> None: # numpydoc ignore=PR01,RT01 """Wrap ``Renderer.view_zx``.""" self.renderer.view_zx(*args, **kwarg) @wraps(Renderer.view_yz) def view_yz(self, *args, **kwarg) -> None: # numpydoc ignore=PR01,RT01 """Wrap ``Renderer.view_yz``.""" self.renderer.view_yz(*args, **kwarg) @wraps(Renderer.view_zy) def view_zy(self, *args, **kwarg) -> None: # numpydoc ignore=PR01,RT01 """Wrap ``Renderer.view_zy``.""" self.renderer.view_zy(*args, **kwarg) @wraps(Renderer.disable) def disable(self, *args, **kwarg) -> None: # numpydoc ignore=PR01,RT01 """Wrap ``Renderer.disable``.""" self.renderer.disable(*args, **kwarg) @wraps(Renderer.enable) def enable(self, *args, **kwarg) -> None: # numpydoc ignore=PR01,RT01 """Wrap ``Renderer.enable``.""" self.renderer.enable(*args, **kwarg) @wraps(Renderer.enable_depth_peeling) def enable_depth_peeling(self, *args, **kwargs) -> bool | None: # numpydoc ignore=PR01,RT01 """Wrap ``Renderer.enable_depth_peeling``.""" if self.render_window is not None: result = self.renderer.enable_depth_peeling(*args, **kwargs) if result: self.render_window.AlphaBitPlanesOn() return result return None # pragma: no cover @wraps(Renderer.disable_depth_peeling) def disable_depth_peeling(self) -> None: # numpydoc ignore=PR01,RT01 """Wrap ``Renderer.disable_depth_peeling``.""" if self.render_window is not None: self.render_window.AlphaBitPlanesOff() return self.renderer.disable_depth_peeling() return None # pragma: no cover @wraps(Renderer.get_default_cam_pos) def get_default_cam_pos(self, *args, **kwargs) -> CameraPosition: # numpydoc ignore=PR01,RT01 """Wrap ``Renderer.get_default_cam_pos``.""" return self.renderer.get_default_cam_pos(*args, **kwargs) @wraps(Renderer.remove_actor) def remove_actor(self, *args, **kwargs) -> bool: # numpydoc ignore=PR01,RT01 """Wrap ``Renderer.remove_actor``.""" for renderer in self.renderers: renderer.remove_actor(*args, **kwargs) return True @wraps(Renderer.set_environment_texture) def set_environment_texture(self, *args, **kwargs) -> None: # numpydoc ignore=PR01,RT01 """Wrap ``Renderer.set_environment_texture``.""" return self.renderer.set_environment_texture(*args, **kwargs) @wraps(Renderer.remove_environment_texture) def remove_environment_texture(self, *args, **kwargs) -> None: # numpydoc ignore=PR01,RT01 """Wrap ``Renderer.remove_environment_texture``.""" return self.renderer.remove_environment_texture(*args, **kwargs) # Properties from Renderer #### @property def actors(self) -> dict[str, _vtk.vtkProp]: # numpydoc ignore=RT01 """Return the actors of the active renderer. .. note:: This may include 2D actors such as :class:`~pyvista.Text`, 3D actors such as :class:`~pyvista.Actor`, and assemblies such as :class:`~pyvista.AxesAssembly`. The actors may also be unwrapped VTK objects. Returns ------- dict Dictionary of active actors. """ return self.renderer.actors @property def camera(self) -> Camera: # numpydoc ignore=RT01 """Return the active camera of the active renderer. Returns ------- pyvista.Camera Camera from the active renderer. """ if not self.renderer.camera.is_set: self.camera_position = self.get_default_cam_pos() # type: ignore[call-arg] self.reset_camera() # type: ignore[call-arg] self.renderer.camera.is_set = True return self.renderer.camera @camera.setter def camera(self, camera: Camera) -> None: self.renderer.camera = camera @property def camera_set(self) -> bool: # numpydoc ignore=RT01 """Return or set if the camera of the active renderer has been set.""" return self.renderer.camera.is_set @camera_set.setter def camera_set(self, is_set: bool) -> None: self.renderer.camera.is_set = is_set @property def bounds(self) -> BoundsTuple: # numpydoc ignore=RT01 """Return the bounds of all VISIBLE actors present in the active rendering window. Actors with ``visibility`` disabled or with ``use_bounds`` disabled are `not` included in the bounds. .. versionchanged:: 0.45 Only the bounds of visible actors are now returned. Previously, the bounds of all actors was returned, regardless of visibility. Returns ------- BoundsTuple Bounds of all visible actors in the active renderer. See Also -------- compute_bounds Compute the bounds with options to enable or disable actor visibility. Examples -------- >>> import pyvista as pv >>> pl = pv.Plotter() >>> _ = pl.add_mesh(pv.Cube()) >>> pl.bounds BoundsTuple(x_min = -0.5, x_max = 0.5, y_min = -0.5, y_max = 0.5, z_min = -0.5, z_max = 0.5) """ return self.renderer.bounds @wraps(Renderer.compute_bounds) def compute_bounds(self, *args, **kwargs) -> BoundsTuple: # numpydoc ignore=PR01,RT01 """Return the bounds of actors present in the renderer.""" return self.renderer.compute_bounds(*args, **kwargs) @property def length(self) -> float: # numpydoc ignore=RT01 """Return the length of the diagonal of the bounding box of the scene.""" return self.renderer.length @property def center(self) -> tuple[float, float, float]: """Return the center of the active renderer. Returns ------- tuple[float, float, float] Center of the active renderer. Examples -------- >>> import pyvista as pv >>> pl = pv.Plotter() >>> _ = pl.add_mesh(pv.Cube()) >>> pl.center (0.0, 0.0, 0.0) """ return self.renderer.center @property def _scalar_bar_slots(self) -> set[int]: """Return the scalar bar slots of the active renderer.""" return self.renderer._scalar_bar_slots @_scalar_bar_slots.setter def _scalar_bar_slots(self, value: set[int]) -> None: """Set the scalar bar slots of the active renderer.""" self.renderer._scalar_bar_slots = value @property def _scalar_bar_slot_lookup(self) -> dict[str, int]: """Return the scalar bar slot lookup of the active renderer.""" return self.renderer._scalar_bar_slot_lookup @_scalar_bar_slot_lookup.setter def _scalar_bar_slot_lookup(self, value: dict[str, int]) -> None: self.renderer._scalar_bar_slot_lookup = value @property def scale(self) -> list[float]: # numpydoc ignore=RT01 """Return the scaling of the active renderer.""" return self.renderer.scale @scale.setter def scale(self, scale: list[float]) -> None: self.renderer.set_scale(*scale) @property def camera_position(self) -> CameraPosition: # numpydoc ignore=RT01 """Return camera position of the active render window. Examples -------- Return camera's position and then reposition it via a list of tuples. >>> import pyvista as pv >>> from pyvista import examples >>> mesh = examples.download_bunny_coarse() >>> pl = pv.Plotter() >>> _ = pl.add_mesh(mesh, show_edges=True, reset_camera=True) >>> pl.camera_position [(0.02430, 0.0336, 0.9446), (0.02430, 0.0336, -0.02225), (0.0, 1.0, 0.0)] >>> pl.camera_position = [ ... (0.3914, 0.4542, 0.7670), ... (0.0243, 0.0336, -0.0222), ... (-0.2148, 0.8998, -0.3796), ... ] >>> pl.show() Set the camera position using a string and look at the ``'xy'`` plane. >>> pl = pv.Plotter() >>> _ = pl.add_mesh(mesh, show_edges=True) >>> pl.camera_position = 'xy' >>> pl.show() Set the camera position using a string and look at the ``'zy'`` plane. >>> pl = pv.Plotter() >>> _ = pl.add_mesh(mesh, show_edges=True) >>> pl.camera_position = 'zy' >>> pl.show() For more examples, see :ref:`cameras_api`. """ return self.renderer.camera_position @camera_position.setter def camera_position(self, camera_location: CameraPositionOptions) -> None: self.renderer.camera_position = camera_location @property def background_color(self) -> Color: # numpydoc ignore=RT01 """Return the background color of the active render window. Examples -------- Set the background color to ``"pink"`` and plot it. >>> import pyvista as pv >>> pl = pv.Plotter() >>> _ = pl.add_mesh(pv.Cube(), show_edges=True) >>> pl.background_color = 'pink' >>> pl.background_color Color(name='pink', hex='#ffc0cbff', opacity=255) >>> pl.show() """ return self.renderers.active_renderer.background_color @background_color.setter def background_color(self, color: Color) -> None: self.set_background(color) # type: ignore[arg-type] @property def window_size(self) -> list[int]: # numpydoc ignore=RT01 """Return the render window size in ``(width, height)``. Examples -------- Change the window size from ``200 x 200`` to ``400 x 400``. >>> import pyvista as pv >>> pl = pv.Plotter(window_size=[200, 200]) >>> pl.window_size [200, 200] >>> pl.window_size = [400, 400] >>> pl.window_size [400, 400] """ return list(self.render_window.GetSize()) # type: ignore[union-attr] @window_size.setter def window_size(self, window_size: Sequence[int]) -> None: self.render_window.SetSize(window_size[0], window_size[1]) # type: ignore[union-attr] self._window_size_unset = False self.render() @contextmanager def window_size_context( self, window_size: Sequence[int] | None = None ) -> Iterator[BasePlotter]: """Set the render window size in an isolated context. Parameters ---------- window_size : sequence[int], optional Window size in pixels. Defaults to :attr:`pyvista.Plotter.window_size`. Examples -------- Take two different screenshots with two different window sizes. >>> import pyvista as pv >>> pl = pv.Plotter(off_screen=True) >>> _ = pl.add_mesh(pv.Cube()) >>> with pl.window_size_context((400, 400)): ... pl.screenshot('/tmp/small_screenshot.png') # doctest:+SKIP >>> with pl.window_size_context((1000, 1000)): ... pl.screenshot('/tmp/big_screenshot.png') # doctest:+SKIP """ # No op if not set if window_size is None: yield self return # If render window is not current if self.render_window is None: warnings.warn('Attempting to set window_size on an unavailable render widow.') yield self return size_before = self.window_size if window_size is not None: self.window_size = window_size try: yield self finally: # Sometimes the render window is destroyed within the context # and re-setting will fail if self.render_window is not None: self.window_size = size_before @property def image_depth(self) -> pyvista.pyvista_ndarray: # numpydoc ignore=RT01 """Return a depth image representing current render window. Helper attribute for ``get_image_depth``. """ return self.get_image_depth() def _check_rendered(self) -> None: """Check if the render window has been shown and raise an exception if not.""" if not self._rendered: msg = ( '\nThis plotter has not yet been set up and rendered ' 'with ``show()``.\n' 'Consider setting ``off_screen=True`` ' 'for off screen rendering.\n' ) raise AttributeError(msg) def _check_has_ren_win(self) -> None: """Check if render window attribute exists and raise an exception if not.""" if self.render_window is None: msg = 'Render window is not available.' raise RenderWindowUnavailable(msg) if not self.render_window.IsCurrent(): msg = 'Render window is not current.' raise RenderWindowUnavailable(msg) def _make_render_window_current(self) -> None: if self.render_window is None: msg = 'Render window is not available.' raise RenderWindowUnavailable(msg) self.render_window.MakeCurrent() # pragma: no cover @property def image(self) -> pyvista.pyvista_ndarray: # numpydoc ignore=RT01 """Return an image array of current render window. Returns ------- pyvista.pyvista_ndarray Image array of current render window. Examples -------- >>> import pyvista as pv >>> pl = pv.Plotter(off_screen=True) >>> _ = pl.add_mesh(pv.Cube()) >>> pl.show() >>> pl.image # doctest:+SKIP """ if self.render_window is None and self.last_image is not None: return self.last_image self._check_rendered() self._check_has_ren_win() data = image_from_window(self.render_window, scale=self.image_scale) if self.image_transparent_background: return data # ignore alpha channel return data[:, :, :-1] @property def image_scale(self) -> int: # numpydoc ignore=RT01 """Get or set the scale factor when saving a screenshot. This will scale up the screenshots taken of the render window to save a higher resolution image than what is rendered on screen. Image sizes will be the :py:attr:`window_size ` multiplied by this scale factor. Returns ------- int Image scale factor. Examples -------- Double the resolution of a screenshot. >>> import pyvista as pv >>> pl = pv.Plotter() >>> _ = pl.add_mesh(pv.Sphere()) >>> pl.image_scale = 2 >>> pl.screenshot('screenshot.png') # doctest:+SKIP Set the image scale from ``Plotter``. >>> import pyvista as pv >>> pl = pv.Plotter(image_scale=2) >>> _ = pl.add_mesh(pv.Sphere()) >>> pl.screenshot('screenshot.png') # doctest:+SKIP """ return self._image_scale @image_scale.setter def image_scale(self, value: int) -> None: value = int(value) if value < 1: msg = 'Scale factor must be a positive integer.' raise ValueError(msg) self._image_scale = value @contextmanager def image_scale_context(self, scale: int | None = None) -> Iterator[BasePlotter]: """Set the image scale in an isolated context. Parameters ---------- scale : int, optional Integer scale factor. Defaults to :attr:`pyvista.Plotter.image_scale`. """ scale_before = self.image_scale if scale is not None: self.image_scale = scale try: yield self finally: self.image_scale = scale_before def render(self) -> None: """Render the main window. Will not render until ``show`` has been called. Any render callbacks added with :func:`add_on_render_callback() ` and the ``render_event=False`` option set will still execute on any call. """ if ( self.render_window is not None and not self._first_time and not self._suppress_rendering ): log.debug('Rendering') self.renderers.on_plotter_render() self.render_window.Render() self._rendered = True for callback in self._on_render_callbacks: callback(self) @_deprecate_positional_args(allowed=['callback']) def add_on_render_callback( self, callback: Callable[[BasePlotter], None], render_event: bool = False, # noqa: FBT001, FBT002 ) -> None: """Add a method to be called post-render. Parameters ---------- callback : callable The callback method to run post-render. This takes a single argument which is the plotter object. render_event : bool, default: False If ``True``, associate with all VTK RenderEvents. Otherwise, the callback is only handled on a successful ``render()`` from the PyVista plotter directly. """ if render_event: for renderer in self.renderers: renderer.AddObserver(_vtk.vtkCommand.RenderEvent, lambda *_: callback(self)) else: self._on_render_callbacks.add(callback) def clear_on_render_callbacks(self) -> None: """Clear all callback methods previously registered with ``render()``.""" for renderer in self.renderers: renderer.RemoveObservers(_vtk.vtkCommand.RenderEvent) self._on_render_callbacks = set() @wraps(RenderWindowInteractor.add_key_event) def add_key_event(self, *args, **kwargs) -> None: # numpydoc ignore=PR01,RT01 """Wrap RenderWindowInteractor.add_key_event.""" if self.iren is not None: self.iren.add_key_event(*args, **kwargs) @wraps(RenderWindowInteractor.add_timer_event) def add_timer_event(self, *args, **kwargs) -> None: # numpydoc ignore=PR01,RT01 """Wrap RenderWindowInteractor.add_timer_event.""" if self.iren is not None: self.iren.add_timer_event(*args, **kwargs) @wraps(RenderWindowInteractor.clear_events_for_key) def clear_events_for_key(self, *args, **kwargs) -> None: # numpydoc ignore=PR01,RT01 """Wrap RenderWindowInteractor.clear_events_for_key.""" if self.iren is not None: self.iren.clear_events_for_key(*args, **kwargs) def store_mouse_position(self, *args) -> None: # noqa: ARG002 """Store mouse position.""" self.mouse_position = self._get_iren_not_none().get_event_position() def store_click_position(self, *args) -> None: # noqa: ARG002 """Store click position in viewport coordinates.""" self.click_position = self._get_iren_not_none().get_event_position() self.mouse_position = self.click_position def track_mouse_position(self) -> None: """Keep track of the mouse position. This will potentially slow down the interactor. No callbacks supported here - use :func:`pyvista.Plotter.track_click_position` instead. """ self._get_iren_not_none().track_mouse_position(self.store_mouse_position) def untrack_mouse_position(self) -> None: """Stop tracking the mouse position.""" self._get_iren_not_none().untrack_mouse_position() @wraps(RenderWindowInteractor.track_click_position) def track_click_position(self, *args, **kwargs) -> None: # numpydoc ignore=PR01,RT01 """Wrap RenderWindowInteractor.track_click_position.""" self._get_iren_not_none().track_click_position(*args, **kwargs) @wraps(RenderWindowInteractor.untrack_click_position) def untrack_click_position(self, *args, **kwargs) -> None: # numpydoc ignore=PR01,RT01 """Stop tracking the click position.""" self._get_iren_not_none().untrack_click_position(*args, **kwargs) @property def pickable_actors(self) -> list[_vtk.vtkActor]: # numpydoc ignore=RT01 """Return or set the pickable actors. When setting, this will be the list of actors to make pickable. All actors not in the list will be made unpickable. If ``actors`` is ``None``, all actors will be made unpickable. Returns ------- list[:vtk:`vtkActor`] List of actors. Examples -------- Add two actors to a :class:`pyvista.Plotter`, make one pickable, and then list the pickable actors. >>> import pyvista as pv >>> pl = pv.Plotter() >>> sphere_actor = pl.add_mesh(pv.Sphere()) >>> cube_actor = pl.add_mesh(pv.Cube(), pickable=False, style='wireframe') >>> len(pl.pickable_actors) 1 Set the pickable actors to both actors. >>> pl.pickable_actors = [sphere_actor, cube_actor] >>> len(pl.pickable_actors) 2 Set the pickable actors to ``None``. >>> pl.pickable_actors = None >>> len(pl.pickable_actors) 0 """ return [ actor for renderer in self.renderers for actor in renderer.actors.values() if actor.GetPickable() ] @pickable_actors.setter def pickable_actors(self, actors: _vtk.vtkActor | list[_vtk.vtkActor] | None = None) -> None: actors = [] if actors is None else actors if isinstance(actors, _vtk.vtkActor): actors = [actors] if not all(isinstance(actor, _vtk.vtkActor) for actor in actors): msg = ( f'Expected a vtkActor instance or a list of vtkActors, got ' f'{[type(actor) for actor in actors]} instead.' ) raise TypeError(msg) for renderer in self.renderers: for actor in renderer.actors.values(): actor.SetPickable(actor in actors) def _prep_for_close(self) -> None: """Make sure a screenshot is acquired before closing. This doesn't actually close anything. It just preps the plotter for closing. """ # Grab screenshot right before renderer closes self.last_image = self.screenshot(True, return_img=True) self.last_image_depth = self.get_image_depth() def increment_point_size_and_line_width(self, increment: float) -> None: """Increment point size and line width of all actors. For every actor in the scene, increment both its point size and line width by the given value. Parameters ---------- increment : float Amount to increment point size and line width. """ for renderer in self.renderers: for actor in renderer._actors: if hasattr(actor, 'GetProperty'): prop = actor.GetProperty() if hasattr(prop, 'SetPointSize'): prop.SetPointSize(prop.GetPointSize() + increment) if hasattr(prop, 'SetLineWidth'): prop.SetLineWidth(prop.GetLineWidth() + increment) self.render() def zoom_camera(self, value: float | Literal['tight']) -> None: """Zoom of the camera and render. Parameters ---------- value : float or str Zoom of the camera. If a float, must be greater than 0. Otherwise, if a string, must be ``"tight"``. If tight, the plot will be zoomed such that the actors fill the entire viewport. """ self.camera.zoom(value) self.render() def reset_key_events(self) -> None: """Reset all of the key press events to their defaults.""" if self.iren is None: return self.iren.clear_key_event_callbacks() self.add_key_event('q', self._prep_for_close) # type: ignore[arg-type] # Add no matter what b_left_down_callback = lambda: self.iren.add_observer( 'LeftButtonPressEvent', self.left_button_down, ) self.add_key_event('b', b_left_down_callback) # type: ignore[arg-type] self.add_key_event('v', lambda: self.isometric_view_interactive()) # type: ignore[arg-type] self.add_key_event('C', lambda: self.enable_cell_picking()) # type: ignore[arg-type] self.add_key_event('Up', lambda: self.zoom_camera(1.05)) # type: ignore[arg-type] self.add_key_event('Down', lambda: self.zoom_camera(0.95)) # type: ignore[arg-type] self.add_key_event('plus', lambda: self.increment_point_size_and_line_width(1)) # type: ignore[arg-type] self.add_key_event('minus', lambda: self.increment_point_size_and_line_width(-1)) # type: ignore[arg-type] @wraps(RenderWindowInteractor.key_press_event) def key_press_event(self, *args, **kwargs) -> None: # numpydoc ignore=PR01,RT01 """Wrap RenderWindowInteractor.key_press_event.""" self._get_iren_not_none().key_press_event(*args, **kwargs) def left_button_down(self, *args) -> None: # noqa: ARG002 """Register the event for a left button down click.""" attr = ( 'GetOffScreenFramebuffer' if pyvista.vtk_version_info < (9, 1) else 'GetRenderFramebuffer' ) if ( hasattr(renwin := self.render_window, attr) and not getattr(renwin, attr)().GetFBOIndex() ): # must raise a runtime error as this causes a segfault on VTK9 msg = 'Invoking helper with no framebuffer' raise ValueError(msg) # Get 2D click location on window click_pos = self._get_iren_not_none().get_event_position() # Get corresponding click location in the 3D plot picker = _vtk.vtkWorldPointPicker() picker.Pick(click_pos[0], click_pos[1], 0, self.renderer) self.pickpoint = np.asarray(picker.GetPickPosition()).reshape((-1, 3)) if np.any(np.isnan(self.pickpoint)): self.pickpoint[:] = 0 @wraps(RenderWindowInteractor.enable_trackball_style) def enable_trackball_style(self) -> None: # numpydoc ignore=PR01,RT01 """Wrap RenderWindowInteractor.enable_trackball_style.""" self._get_iren_not_none().enable_trackball_style() @wraps(RenderWindowInteractor.enable_custom_trackball_style) def enable_custom_trackball_style(self, *args, **kwargs) -> None: # numpydoc ignore=PR01,RT01 """Wrap RenderWindowInteractor.enable_custom_trackball_style.""" self._get_iren_not_none().enable_custom_trackball_style(*args, **kwargs) @wraps(RenderWindowInteractor.enable_trackball_actor_style) def enable_trackball_actor_style(self) -> None: # numpydoc ignore=PR01,RT01 """Wrap RenderWindowInteractor.enable_trackball_actor_style.""" self._get_iren_not_none().enable_trackball_actor_style() @wraps(RenderWindowInteractor.enable_image_style) def enable_image_style(self) -> None: # numpydoc ignore=PR01,RT01 """Wrap RenderWindowInteractor.enable_image_style.""" self._get_iren_not_none().enable_image_style() @wraps(RenderWindowInteractor.enable_joystick_style) def enable_joystick_style(self) -> None: # numpydoc ignore=PR01,RT01 """Wrap RenderWindowInteractor.enable_joystick_style.""" self._get_iren_not_none().enable_joystick_style() @wraps(RenderWindowInteractor.enable_joystick_actor_style) def enable_joystick_actor_style(self) -> None: # numpydoc ignore=PR01,RT01 """Wrap RenderWindowInteractor.enable_joystick_actor_style.""" self._get_iren_not_none().enable_joystick_actor_style() @wraps(RenderWindowInteractor.enable_zoom_style) def enable_zoom_style(self) -> None: # numpydoc ignore=PR01,RT01 """Wrap RenderWindowInteractor.enable_zoom_style.""" self._get_iren_not_none().enable_zoom_style() @wraps(RenderWindowInteractor.enable_terrain_style) def enable_terrain_style(self, *args, **kwargs) -> None: # numpydoc ignore=PR01,RT01 """Wrap RenderWindowInteractor.enable_terrain_style.""" self._get_iren_not_none().enable_terrain_style(*args, **kwargs) @wraps(RenderWindowInteractor.enable_rubber_band_style) def enable_rubber_band_style(self) -> None: # numpydoc ignore=PR01,RT01 """Wrap RenderWindowInteractor.enable_rubber_band_style.""" self._get_iren_not_none().enable_rubber_band_style() @wraps(RenderWindowInteractor.enable_rubber_band_2d_style) def enable_rubber_band_2d_style(self) -> None: # numpydoc ignore=PR01,RT01 """Wrap RenderWindowInteractor.enable_rubber_band_2d_style.""" self._get_iren_not_none().enable_rubber_band_2d_style() @wraps(RenderWindowInteractor.enable_2d_style) def enable_2d_style(self) -> None: # numpydoc ignore=PR01,RT01 """Wrap RenderWindowInteractor.enable_2d_style.""" self._get_iren_not_none().enable_2d_style() def enable_stereo_render(self) -> None: """Enable anaglyph stereo rendering. Disable this with :func:`disable_stereo_render ` Examples -------- Enable stereo rendering to show a cube as an anaglyph image. >>> import pyvista as pv >>> pl = pv.Plotter() >>> _ = pl.add_mesh(pv.Cube()) >>> pl.enable_stereo_render() >>> pl.show() """ if self.render_window is not None: self.render_window.SetStereoTypeToAnaglyph() self.render_window.StereoRenderOn() def disable_stereo_render(self) -> None: """Disable anaglyph stereo rendering. Enable again with :func:`enable_stereo_render ` Examples -------- Enable and then disable stereo rendering. It should show a simple cube. >>> import pyvista as pv >>> pl = pv.Plotter() >>> _ = pl.add_mesh(pv.Cube()) >>> pl.enable_stereo_render() >>> pl.disable_stereo_render() >>> pl.show() """ if self.render_window is not None: self.render_window.StereoRenderOff() def hide_axes_all(self) -> None: """Hide the axes orientation widget in all renderers.""" for renderer in self.renderers: renderer.hide_axes() def show_axes_all(self) -> None: """Show the axes orientation widget in all renderers. Examples -------- >>> import pyvista as pv >>> from pyvista import examples >>> >>> mesh = examples.load_globe() >>> texture = examples.load_globe_texture() >>> >>> # create multi-window plot (1 row, 2 columns) >>> pl = pv.Plotter(shape=(1, 2)) >>> >>> # activate subplot 1 and add a mesh >>> pl.subplot(0, 0) >>> _ = pl.add_mesh(mesh, texture=texture) >>> >>> # activate subplot 2 and add a mesh >>> pl.subplot(0, 1) >>> _ = pl.add_mesh(examples.load_airplane()) >>> >>> # show the axes orientation widget in all subplots >>> pl.show_axes_all() >>> >>> # display the window >>> pl.show() """ for renderer in self.renderers: renderer.show_axes() def isometric_view_interactive(self) -> None: """Set the current interactive render window to isometric view.""" interactor = self._get_iren_not_none().get_interactor_style() renderer = interactor.GetCurrentRenderer() if renderer is None: renderer = self.renderer renderer.view_isometric() @_deprecate_positional_args(allowed=['stime']) def update(self, stime: int = 1, force_redraw: bool = True) -> None: # noqa: FBT001, FBT002 """Update window, redraw, process messages query. Parameters ---------- stime : int, default: 1 Duration of timer that interrupt :vtk:`vtkRenderWindowInteractor` in milliseconds. force_redraw : bool, default: True Call ``render`` immediately. """ if stime <= 0: stime = 1 curr_time = time.time() Plotter.last_update_time = min(Plotter.last_update_time, curr_time) if self.iren is not None: update_rate = self.iren.get_desired_update_rate() if (curr_time - Plotter.last_update_time) > (1.0 / update_rate): # Allow interaction for a brief moment during interactive updating # Use the non-blocking ProcessEvents method. self.iren.process_events() # Rerender self.render() Plotter.last_update_time = curr_time return if force_redraw: self.render() @_deprecate_positional_args(allowed=['dataset']) def add_composite( # noqa: PLR0917 self, dataset: pyvista.MultiBlock, color: ColorLike | None = None, style: StyleOptions | None = None, scalars: str | None = None, clim: Sequence[float] | None = None, show_edges: bool | None = None, # noqa: FBT001 edge_color: ColorLike | None = None, point_size: float | None = None, line_width: float | None = None, opacity: float | None = 1.0, flip_scalars: bool = False, # noqa: FBT001, FBT002 lighting: bool | None = None, # noqa: FBT001 n_colors: int = 256, interpolate_before_map: bool | None = True, # noqa: FBT001, FBT002 cmap: ColormapOptions | LookupTable | None = None, label: str | None = None, reset_camera: bool | None = None, # noqa: FBT001 scalar_bar_args: ScalarBarArgs | None = None, show_scalar_bar: bool | None = None, # noqa: FBT001 multi_colors: bool | str | cycler.Cycler[str, ColorLike] | Sequence[ColorLike] = False, # noqa: FBT001, FBT002 name: str | None = None, render_points_as_spheres: bool | None = None, # noqa: FBT001 render_lines_as_tubes: bool | None = None, # noqa: FBT001 smooth_shading: bool | None = None, # noqa: FBT001 split_sharp_edges: bool | None = None, # noqa: FBT001 ambient: float | None = None, diffuse: float | None = None, specular: float | None = None, specular_power: float | None = None, nan_color: ColorLike | None = None, nan_opacity: float = 1.0, culling: CullingOptions | bool | None = None, # noqa: FBT001 rgb: bool | None = None, # noqa: FBT001 below_color: ColorLike | None = None, above_color: ColorLike | None = None, annotations: dict[float, str] | None = None, pickable: bool = True, # noqa: FBT001, FBT002 preference: PointLiteral | CellLiteral = 'point', log_scale: bool = False, # noqa: FBT001, FBT002 pbr: bool | None = None, # noqa: FBT001 metallic: float | None = None, roughness: float | None = None, render: bool = True, # noqa: FBT001, FBT002 component: int | None = None, color_missing_with_nan: bool = False, # noqa: FBT001, FBT002 copy_mesh: bool = False, # noqa: FBT001, FBT002 show_vertices: bool | None = None, # noqa: FBT001 edge_opacity: float | None = None, **kwargs, ) -> tuple[Actor, CompositePolyDataMapper]: """Add a composite dataset to the plotter. Parameters ---------- dataset : pyvista.MultiBlock A :class:`pyvista.MultiBlock` dataset. color : ColorLike, default: :attr:`pyvista.plotting.themes.Theme.color` Use to make the entire mesh have a single solid color. Either a string, RGB list, or hex color string. For example: ``color='white'``, ``color='w'``, ``color=[1.0, 1.0, 1.0]``, or ``color='#FFFFFF'``. Color will be overridden if scalars are specified. To color each element of the composite dataset individually, you will need to iteratively call ``add_mesh`` for each sub-dataset. style : str, default: 'wireframe' Visualization style of the mesh. One of the following: ``style='surface'``, ``style='wireframe'``, ``style='points'``. Defaults to ``'surface'``. Note that ``'wireframe'`` only shows a wireframe of the outer geometry. scalars : str, optional Scalars used to "color" the points or cells of the dataset. Accepts only a string name of an array that is present on the composite dataset. clim : sequence[float], optional Two item color bar range for scalars. Defaults to minimum and maximum of scalars array. Example: ``[-1, 2]``. ``rng`` is also an accepted alias for this. show_edges : bool, optional Shows the edges of a mesh. Does not apply to a wireframe representation. Defaults to :attr:`pyvista.global_theme.show_edges `. edge_color : ColorLike, optional The solid color to give the edges when ``show_edges=True``. Either a string, RGB list, or hex color string. Defaults to :attr:`pyvista.global_theme.edge_color `. point_size : float, default: 5.0 Point size of any points in the dataset plotted. Also applicable when style='points'. Default ``5.0``. line_width : float, optional Thickness of lines. Only valid for wireframe and surface representations. opacity : float, default: 1.0 Opacity of the mesh. A single float value that will be applied globally opacity of the mesh and uniformly applied everywhere - should be between 0 and 1. flip_scalars : bool, default: False Flip direction of cmap. Most colormaps allow ``*_r`` suffix to do this as well. lighting : bool, default: True Enable or disable view direction lighting. n_colors : int, default: 256 Number of colors to use when displaying scalars. The scalar bar will also have this many colors. interpolate_before_map : bool, default: True Enabling makes for a smoother scalars display. When ``False``, OpenGL will interpolate the mapped colors which can result in showing colors that are not present in the color map. cmap : str | list | LookupTable, default: :attr:`pyvista.plotting.themes.Theme.cmap` If a string, this is the name of the ``matplotlib`` colormap to use when mapping the ``scalars``. See :ref:`named_colormaps` for supported colormaps. Only applicable for when displaying ``scalars``. ``colormap`` is also an accepted alias for this. If ``colorcet`` or ``cmocean`` are installed, their colormaps can be specified by name. You can also specify a list of colors to override an existing colormap with a custom one. For example, to create a three color colormap you might specify ``['green', 'red', 'blue']``. This parameter also accepts a :class:`pyvista.LookupTable`. If this is set, all parameters controlling the color map like ``n_colors`` will be ignored. label : str, optional String label to use when adding a legend to the scene with :func:`pyvista.Plotter.add_legend`. reset_camera : bool, optional Reset the camera after adding this mesh to the scene. The default setting is ``None``, where the camera is only reset if this plotter has already been shown. If ``False``, the camera is not reset regardless of the state of the ``Plotter``. When ``True``, the camera is always reset. scalar_bar_args : dict, optional Dictionary of keyword arguments to pass when adding the scalar bar to the scene. For options, see :func:`pyvista.Plotter.add_scalar_bar`. show_scalar_bar : bool If ``False``, a scalar bar will not be added to the scene. Defaults to ``True`` unless ``rgba=True``. multi_colors : bool | str | cycler.Cycler | sequence[ColorLike], default: False Color each block by a solid color using a custom cycler. If ``True``, the default 'matplotlib' color cycler is used. See :func:`set_color_cycler` for usage of custom color cyclers. name : str, optional The name for the added mesh/actor so that it can be easily updated. If an actor of this name already exists in the rendering window, it will be replaced by the new actor. render_points_as_spheres : bool, default: False Render points as spheres rather than dots. render_lines_as_tubes : bool, default: False Show lines as thick tubes rather than flat lines. Control the width with ``line_width``. smooth_shading : bool, default: :attr:`pyvista.plotting.themes.Theme.smooth_shading` Enable smooth shading when ``True`` using the Phong shading algorithm. When ``False``, uses flat shading. Automatically enabled when ``pbr=True``. See :ref:`shading_example`. split_sharp_edges : bool, default: False Split sharp edges exceeding 30 degrees when plotting with smooth shading. Control the angle with the optional keyword argument ``feature_angle``. By default this is ``False`` unless overridden by the global or plotter theme. Note that enabling this will create a copy of the input mesh within the plotter. See :ref:`shading_example`. ambient : float, default: 0.0 When lighting is enabled, this is the amount of light in the range of 0 to 1 (default 0.0) that reaches the actor when not directed at the light source emitted from the viewer. diffuse : float, default: 1.0 The diffuse lighting coefficient. specular : float, default: 0.0 The specular lighting coefficient. specular_power : float, default: 1.0 The specular power. Between 0.0 and 128.0. nan_color : ColorLike, default: :attr:`pyvista.plotting.themes.Theme.nan_color` The color to use for all ``NaN`` values in the plotted scalar array. nan_opacity : float, default: 1.0 Opacity of ``NaN`` values. Should be between 0 and 1. culling : str, bool, default: False Does not render faces that are culled. This can be helpful for dense surface meshes, especially when edges are visible, but can cause flat meshes to be partially displayed. One of the following: * ``True`` - Enable backface culling * ``"b"`` - Enable backface culling * ``"back"`` - Enable backface culling * ``"backface"`` - Enable backface culling * ``"f"`` - Enable frontface culling * ``"front"`` - Enable frontface culling * ``"frontface"`` - Enable frontface culling * ``False`` - Disable both backface and frontface culling rgb : bool, default: False If an 2 dimensional array is passed as the scalars, plot those values as RGB(A) colors. ``rgba`` is also an accepted alias for this. Opacity (the A) is optional. If a scalars array ending with ``"_rgb"`` or ``"_rgba"`` is passed, the default becomes ``True``. This can be overridden by setting this parameter to ``False``. below_color : ColorLike, optional Solid color for values below the scalars range (``clim``). This will automatically set the scalar bar ``below_label`` to ``'below'``. above_color : ColorLike, optional Solid color for values below the scalars range (``clim``). This will automatically set the scalar bar ``above_label`` to ``'above'``. annotations : dict, optional Pass a dictionary of annotations. Keys are the float values in the scalars range to annotate on the scalar bar and the values are the string annotations. pickable : bool, default: True Set whether this actor is pickable. preference : str, default: 'point' For each block, when ``block.n_points == block.n_cells`` and setting scalars, this parameter sets how the scalars will be mapped to the mesh. For example, when ``'point'`` the scalars will be associated with the mesh points if available. Can be either ``'point'`` or ``'cell'``. log_scale : bool, default: False Use log scale when mapping data to colors. Scalars less than zero are mapped to the smallest representable positive float. pbr : bool, default: False Enable physics based rendering (PBR) if the mesh is ``PolyData``. Use the ``color`` argument to set the base color. metallic : float, default: 0.0 Usually this value is either 0 or 1 for a real material but any value in between is valid. This parameter is only used by PBR interpolation. roughness : float, default: 0.5 This value has to be between 0 (glossy) and 1 (rough). A glossy material has reflections and a high specular part. This parameter is only used by PBR interpolation. render : bool, default: True Force a render when ``True``. component : int, optional Set component of vector valued scalars to plot. Must be nonnegative, if supplied. If ``None``, the magnitude of the vector is plotted. color_missing_with_nan : bool, default: False Color any missing values with the ``nan_color``. This is useful when not all blocks of the composite dataset have the specified ``scalars``. copy_mesh : bool, default: False If ``True``, a copy of the mesh will be made before adding it to the plotter. This is useful if e.g. you would like to add the same mesh to a plotter multiple times and display different scalars. Setting ``copy_mesh`` to ``False`` is necessary if you would like to update the mesh after adding it to the plotter and have these updates rendered, e.g. by changing the active scalars or through an interactive widget. show_vertices : bool, optional When ``style`` is not ``'points'``, render the external surface vertices. The following optional keyword arguments may be used to control the style of the vertices: * ``vertex_color`` - The color of the vertices * ``vertex_style`` - Change style to ``'points_gaussian'`` * ``vertex_opacity`` - Control the opacity of the vertices edge_opacity : float, optional Edge opacity of the mesh. A single float value that will be applied globally edge opacity of the mesh and uniformly applied everywhere - should be between 0 and 1. .. note:: `edge_opacity` uses ``SetEdgeOpacity`` as the underlying method which requires VTK version 9.3 or higher. If ``SetEdgeOpacity`` is not available, `edge_opacity` is set to 1. **kwargs : dict, optional Optional keyword arguments. Returns ------- pyvista.Actor Actor of the composite dataset. pyvista.CompositePolyDataMapper Composite PolyData mapper. Examples -------- Add a sphere and a cube as a multiblock dataset to a plotter and then change the visibility and color of the blocks. Note index ``1`` and ``2`` are used to access the individual blocks of the composite dataset. This is because the :class:`pyvista.MultiBlock` is the root node of the "tree" and is index ``0``. This allows you to access individual blocks or the entire composite dataset itself in the case of multiple nested composite datasets. >>> import pyvista as pv >>> dataset = pv.MultiBlock([pv.Cube(), pv.Sphere(center=(0, 0, 1))]) >>> pl = pv.Plotter() >>> actor, mapper = pl.add_composite(dataset) >>> mapper.block_attr[1].color = 'b' >>> mapper.block_attr[1].opacity = 0.5 >>> mapper.block_attr[2].color = 'r' >>> pl.show() """ if not isinstance(dataset, _vtk.vtkCompositeDataSet): msg = f'Invalid type ({type(dataset)}). Must be a composite dataset.' # type: ignore[unreachable] raise TypeError(msg) # always convert dataset = dataset.as_polydata_blocks(copy=copy_mesh) self.mesh = dataset # for legacy behavior # Parse arguments ( scalar_bar_args, split_sharp_edges, show_scalar_bar, feature_angle, render_points_as_spheres, smooth_shading, clim, cmap, culling, name, nan_color, texture, rgb, interpolation, remove_existing_actor, vertex_color, vertex_style, vertex_opacity, ) = _common_arg_parser( dataset=dataset, theme=self._theme, n_colors=n_colors, scalar_bar_args=scalar_bar_args, split_sharp_edges=split_sharp_edges, show_scalar_bar=show_scalar_bar, render_points_as_spheres=render_points_as_spheres, smooth_shading=smooth_shading, pbr=pbr, clim=clim, cmap=cmap, culling=culling, name=name, nan_color=nan_color, nan_opacity=nan_opacity, texture=None, rgb=rgb, style=style, **kwargs, ) if show_vertices is None: show_vertices = self._theme.show_vertices # Compute surface normals if using smooth shading if smooth_shading: dataset = dataset._compute_normals( cell_normals=False, split_vertices=True, feature_angle=feature_angle, ) mapper = CompositePolyDataMapper( dataset, theme=self._theme, color_missing_with_nan=color_missing_with_nan, interpolate_before_map=interpolate_before_map, ) self.mapper = mapper actor, _ = self.add_actor(mapper, render=False) actor = cast('Actor', actor) prop = Property( self._theme, interpolation=interpolation, metallic=metallic, roughness=roughness, point_size=point_size, ambient=ambient, diffuse=diffuse, specular=specular, specular_power=specular_power, show_edges=show_edges, color=self.renderer.next_color if color is None or color is True else color, style=style, edge_color=edge_color, render_points_as_spheres=render_points_as_spheres, render_lines_as_tubes=render_lines_as_tubes, lighting=lighting, line_width=line_width, opacity=opacity, culling=culling, edge_opacity=edge_opacity, ) actor.SetProperty(prop) if label is not None: self._add_legend_label(actor=actor, label=label, scalars=None, color=prop.color) # check if there are any consistent active scalars if color is not None: self.mapper.scalar_visibility = False elif multi_colors: self.mapper.set_unique_colors(multi_colors) else: if scalars is None: point_name, cell_name = dataset._get_consistent_active_scalars() if point_name and cell_name: scalars = point_name if preference == 'point' else cell_name else: scalars = point_name if point_name is not None else cell_name elif not isinstance(scalars, str): msg = f'`scalars` must be a string for `add_composite`, not ({type(scalars)})' # type: ignore[unreachable] raise TypeError(msg) if scalars is not None: # enable rgb if the scalars name ends with rgb or rgba if rgb is None and scalars.endswith(('_rgb', '_rgba')): rgb = True show_scalar_bar = False scalar_bar_args = self.mapper.set_scalars( scalars_name=scalars, preference=preference, component=component, annotations=annotations, rgb=rgb, scalar_bar_args=scalar_bar_args, n_colors=n_colors, nan_color=nan_color, above_color=above_color, below_color=below_color, clim=clim, cmap=cmap, flip_scalars=flip_scalars, log_scale=log_scale, ) else: self.mapper.scalar_visibility = False # Only show scalar bar if there are scalars if show_scalar_bar and scalars is not None and isinstance(scalar_bar_args, Mapping): self.add_scalar_bar(**scalar_bar_args) # type: ignore[call-arg] # by default reset the camera if the plotting window has been rendered if reset_camera is None: reset_camera = not self._first_time and not self.camera_set # add this immediately prior to adding the actor to ensure vertices # are rendered if show_vertices and style not in ['points', 'points_gaussian']: self.add_composite( dataset, style=vertex_style, point_size=point_size, color=vertex_color, render_points_as_spheres=render_points_as_spheres, name=f'{name}-vertices', opacity=vertex_opacity, lighting=lighting, render=False, show_vertices=False, ) self.add_actor( actor, # type: ignore[arg-type] reset_camera=reset_camera, name=name, pickable=pickable, render=render, remove_existing_actor=remove_existing_actor, ) return actor, mapper @_deprecate_positional_args(allowed=['mesh']) def add_mesh( # noqa: PLR0917 self, mesh: MatrixLike[float] | VectorLike[float] | DataSet | MultiBlock | _vtk.vtkAlgorithm, color: ColorLike | None = None, style: StyleOptions | None = None, scalars: str | NumpyArray[float] | None = None, clim: Sequence[float] | None = None, show_edges: bool | None = None, # noqa: FBT001 edge_color: ColorLike | None = None, point_size: float | None = None, line_width: float | None = None, opacity: float | OpacityOptions | Sequence[float] | None = None, flip_scalars: bool = False, # noqa: FBT001, FBT002 lighting: bool | None = None, # noqa: FBT001 n_colors: int = 256, interpolate_before_map: bool | None = None, # noqa: FBT001 cmap: ColormapOptions | LookupTable | None = None, label: str | None = None, reset_camera: bool | None = None, # noqa: FBT001 scalar_bar_args: ScalarBarArgs | None = None, show_scalar_bar: bool | None = None, # noqa: FBT001 multi_colors: bool = False, # noqa: FBT001, FBT002 name: str | None = None, texture: pyvista.Texture | NumpyArray[float] | None = None, render_points_as_spheres: bool | None = None, # noqa: FBT001 render_lines_as_tubes: bool | None = None, # noqa: FBT001 smooth_shading: bool | None = None, # noqa: FBT001 split_sharp_edges: bool | None = None, # noqa: FBT001 ambient: float | None = None, diffuse: float | None = None, specular: float | None = None, specular_power: float | None = None, nan_color: ColorLike | None = None, nan_opacity: float = 1.0, culling: CullingOptions | bool | None = None, # noqa: FBT001 rgb: bool | None = None, # noqa: FBT001 categories: bool = False, # noqa: FBT001, FBT002 silhouette: SilhouetteArgs | bool | None = None, # noqa: FBT001 use_transparency: bool = False, # noqa: FBT001, FBT002 below_color: ColorLike | None = None, above_color: ColorLike | None = None, annotations: dict[float, str] | None = None, pickable: bool = True, # noqa: FBT001, FBT002 preference: PointLiteral | CellLiteral = 'point', log_scale: bool = False, # noqa: FBT001, FBT002 pbr: bool | None = None, # noqa: FBT001 metallic: float | None = None, roughness: float | None = None, render: bool = True, # noqa: FBT001, FBT002 user_matrix: TransformLike | None = None, component: int | None = None, emissive: bool | None = None, # noqa: FBT001 copy_mesh: bool = False, # noqa: FBT001, FBT002 backface_params: BackfaceArgs | Property | None = None, show_vertices: bool | None = None, # noqa: FBT001 edge_opacity: float | None = None, **kwargs, ) -> Actor: """Add any PyVista/VTK mesh or dataset that PyVista can wrap to the scene. This method is using a mesh representation to view the surfaces and/or geometry of datasets. For volume rendering, see :func:`pyvista.Plotter.add_volume`. To see the what most of the following parameters look like in action, please refer to :class:`pyvista.Property`. Parameters ---------- mesh : DataSet | MultiBlock | :vtk:`vtkAlgorithm` Any PyVista or VTK mesh is supported. Also, any dataset that :func:`pyvista.wrap` can handle including NumPy arrays of XYZ points. Plotting also supports VTK algorithm objects (:vtk:`vtkAlgorithm` and :vtk:`vtkAlgorithmOutput`). When passing an algorithm, the rendering pipeline will be connected to the passed algorithm to dynamically update the scene (see :ref:`plotting_algorithms_example` for examples). color : ColorLike, optional Use to make the entire mesh have a single solid color. Either a string, RGB list, or hex color string. For example: ``color='white'``, ``color='w'``, ``color=[1.0, 1.0, 1.0]``, or ``color='#FFFFFF'``. Color will be overridden if scalars are specified. Defaults to :attr:`pyvista.global_theme.color `. style : str, optional Visualization style of the mesh. One of the following: ``style='surface'``, ``style='wireframe'``, ``style='points'``, ``style='points_gaussian'``. Defaults to ``'surface'``. Note that ``'wireframe'`` only shows a wireframe of the outer geometry. ``'points_gaussian'`` can be modified with the ``emissive``, ``render_points_as_spheres`` options. scalars : str | numpy.ndarray, optional Scalars used to "color" the mesh. Accepts a string name of an array that is present on the mesh or an array equal to the number of cells or the number of points in the mesh. Array should be sized as a single vector. If both ``color`` and ``scalars`` are ``None``, then the active scalars are used. clim : sequence[float], optional Two item color bar range for scalars. Defaults to minimum and maximum of scalars array. Example: ``[-1, 2]``. ``rng`` is also an accepted alias for this. show_edges : bool, optional Shows the edges of a mesh. Does not apply to a wireframe representation. edge_color : ColorLike, optional The solid color to give the edges when ``show_edges=True``. Either a string, RGB list, or hex color string. Defaults to :attr:`pyvista.global_theme.edge_color `. point_size : float, optional Point size of any nodes in the dataset plotted. Also applicable when style='points'. Default ``5.0``. line_width : float, optional Thickness of lines. Only valid for wireframe and surface representations. Default ``None``. opacity : float | str | array_like Opacity of the mesh. If a single float value is given, it will be the global opacity of the mesh and uniformly applied everywhere - should be between 0 and 1. A string can also be specified to map the scalars range to a predefined opacity transfer function (options include: ``'linear'``, ``'linear_r'``, ``'geom'``, ``'geom_r'``). A string could also be used to map a scalars array from the mesh to the opacity (must have same number of elements as the ``scalars`` argument). Or you can pass a custom made transfer function that is an array either ``n_colors`` in length or shorter. flip_scalars : bool, default: False Flip direction of cmap. Most colormaps allow ``*_r`` suffix to do this as well. lighting : bool, optional Enable or disable view direction lighting. Default ``False``. n_colors : int, optional Number of colors to use when displaying scalars. Defaults to 256. The scalar bar will also have this many colors. interpolate_before_map : bool, optional Enabling makes for a smoother scalars display. Default is ``True``. When ``False``, OpenGL will interpolate the mapped colors which can result is showing colors that are not present in the color map. cmap : str | list | LookupTable, default: :attr:`pyvista.plotting.themes.Theme.cmap` If a string, this is the name of the ``matplotlib`` colormap to use when mapping the ``scalars``. See :ref:`named_colormaps` for supported colormaps. Only applicable for when displaying ``scalars``. ``colormap`` is also an accepted alias for this. If ``colorcet`` or ``cmocean`` are installed, their colormaps can be specified by name. You can also specify a list of colors to override an existing colormap with a custom one. For example, to create a three color colormap you might specify ``['green', 'red', 'blue']``. This parameter also accepts a :class:`pyvista.LookupTable`. If this is set, all parameters controlling the color map like ``n_colors`` will be ignored. label : str, optional String label to use when adding a legend to the scene with :func:`pyvista.Plotter.add_legend`. reset_camera : bool, optional Reset the camera after adding this mesh to the scene. The default setting is ``None``, where the camera is only reset if this plotter has already been shown. If ``False``, the camera is not reset regardless of the state of the ``Plotter``. When ``True``, the camera is always reset. scalar_bar_args : dict, optional Dictionary of keyword arguments to pass when adding the scalar bar to the scene. For options, see :func:`pyvista.Plotter.add_scalar_bar`. show_scalar_bar : bool, optional If ``False``, a scalar bar will not be added to the scene. multi_colors : bool | str | cycler.Cycler | sequence[ColorLike], default: False If a :class:`pyvista.MultiBlock` dataset is given this will color each block by a solid color using a custom cycler. If ``True``, the default 'matplotlib' color cycler is used. See :func:`set_color_cycler` for usage of custom color cycles. name : str, optional The name for the added mesh/actor so that it can be easily updated. If an actor of this name already exists in the rendering window, it will be replaced by the new actor. texture : pyvista.Texture or np.ndarray, optional A texture to apply if the input mesh has texture coordinates. This will not work with MultiBlock datasets. render_points_as_spheres : bool, optional Render points as spheres rather than dots. render_lines_as_tubes : bool, optional Show lines as thick tubes rather than flat lines. Control the width with ``line_width``. smooth_shading : bool, optional Enable smooth shading when ``True`` using the Phong shading algorithm. When ``False``, use flat shading. Automatically enabled when ``pbr=True``. See :ref:`shading_example`. split_sharp_edges : bool, optional Split sharp edges exceeding 30 degrees when plotting with smooth shading. Control the angle with the optional keyword argument ``feature_angle``. By default this is ``False`` unless overridden by the global or plotter theme. Note that enabling this will create a copy of the input mesh within the plotter. See :ref:`shading_example`. ambient : float, optional When lighting is enabled, this is the amount of light in the range of 0 to 1 (default 0.0) that reaches the actor when not directed at the light source emitted from the viewer. diffuse : float, optional The diffuse lighting coefficient. Default 1.0. specular : float, optional The specular lighting coefficient. Default 0.0. specular_power : float, optional The specular power. Between 0.0 and 128.0. nan_color : ColorLike, optional The color to use for all ``NaN`` values in the plotted scalar array. nan_opacity : float, optional Opacity of ``NaN`` values. Should be between 0 and 1. Default 1.0. culling : str, optional Does not render faces that are culled. Options are ``'front'`` or ``'back'``. This can be helpful for dense surface meshes, especially when edges are visible, but can cause flat meshes to be partially displayed. Defaults to ``False``. rgb : bool, optional If an 2 dimensional array is passed as the scalars, plot those values as RGB(A) colors. ``rgba`` is also an accepted alias for this. Opacity (the A) is optional. If a scalars array ending with ``"_rgba"`` is passed, the default becomes ``True``. This can be overridden by setting this parameter to ``False``. categories : bool, optional If set to ``True``, then the number of unique values in the scalar array will be used as the ``n_colors`` argument. silhouette : dict, bool, optional If set to ``True``, plot a silhouette highlight for the mesh. This feature is only available for a triangulated ``PolyData``. As a ``dict``, it contains the properties of the silhouette to display: * ``color``: ``ColorLike``, color of the silhouette * ``line_width``: ``float``, edge width * ``opacity``: ``float`` between 0 and 1, edge transparency * ``feature_angle``: If a ``float``, display sharp edges exceeding that angle in degrees. * ``decimate``: ``float`` between 0 and 1, level of decimation use_transparency : bool, optional Invert the opacity mappings and make the values correspond to transparency. below_color : ColorLike, optional Solid color for values below the scalars range (``clim``). This will automatically set the scalar bar ``below_label`` to ``'below'``. above_color : ColorLike, optional Solid color for values below the scalars range (``clim``). This will automatically set the scalar bar ``above_label`` to ``'above'``. annotations : dict, optional Pass a dictionary of annotations. Keys are the float values in the scalars range to annotate on the scalar bar and the values are the string annotations. pickable : bool, optional Set whether this actor is pickable. preference : str, default: "point" When ``mesh.n_points == mesh.n_cells`` and setting scalars, this parameter sets how the scalars will be mapped to the mesh. Default ``'point'``, causes the scalars will be associated with the mesh points. Can be either ``'point'`` or ``'cell'``. log_scale : bool, default: False Use log scale when mapping data to colors. Scalars less than zero are mapped to the smallest representable positive float. pbr : bool, optional Enable physics based rendering (PBR) if the mesh is ``PolyData``. Use the ``color`` argument to set the base color. metallic : float, optional Usually this value is either 0 or 1 for a real material but any value in between is valid. This parameter is only used by PBR interpolation. roughness : float, optional This value has to be between 0 (glossy) and 1 (rough). A glossy material has reflections and a high specular part. This parameter is only used by PBR interpolation. render : bool, default: True Force a render when ``True``. user_matrix : TransformLike, default: np.eye(4) Matrix passed to the Actor class before rendering. This affects the actor/rendering only, not the input volume itself. The user matrix is the last transformation applied to the actor before rendering. Defaults to the identity matrix. component : int, optional Set component of vector valued scalars to plot. Must be nonnegative, if supplied. If ``None``, the magnitude of the vector is plotted. See :ref:`vector_component_example` for examples. emissive : bool, optional Treat the points/splats as emissive light sources. Only valid for ``style='points_gaussian'`` representation. copy_mesh : bool, default: False If ``True``, a copy of the mesh will be made before adding it to the plotter. This is useful if you would like to add the same mesh to a plotter multiple times and display different scalars. Setting ``copy_mesh`` to ``False`` is necessary if you would like to update the mesh after adding it to the plotter and have these updates rendered, e.g. by changing the active scalars or through an interactive widget. This should only be set to ``True`` with caution. Defaults to ``False``. This is ignored if the input is a :vtk:`vtkAlgorithm` subclass. backface_params : dict | Property, optional A :class:`pyvista.Property` or a dict of parameters to use for backface rendering. This is useful for instance when the inside of oriented surfaces has a different color than the outside. When a :class:`pyvista.Property`, this is directly used for backface rendering. When a dict, valid keys are :class:`pyvista.Property` attributes, and values are corresponding values to use for the given property. Omitted keys (or the default of ``backface_params=None``) default to the corresponding frontface properties. show_vertices : bool, optional When ``style`` is not ``'points'``, render the external surface vertices. The following optional keyword arguments may be used to control the style of the vertices: * ``vertex_color`` - The color of the vertices * ``vertex_style`` - Change style to ``'points_gaussian'`` * ``vertex_opacity`` - Control the opacity of the vertices See :ref:`vertices_example` for examples. edge_opacity : float, optional Edge opacity of the mesh. A single float value that will be applied globally edge opacity of the mesh and uniformly applied everywhere - should be between 0 and 1. .. note:: `edge_opacity` uses ``SetEdgeOpacity`` as the underlying method which requires VTK version 9.3 or higher. If ``SetEdgeOpacity`` is not available, `edge_opacity` is set to 1. **kwargs : dict, optional Optional keyword arguments. Returns ------- pyvista.Actor Actor of the mesh. Examples -------- Add a sphere to the plotter and show it with a custom scalar bar title. >>> import pyvista as pv >>> sphere = pv.Sphere() >>> sphere['Data'] = sphere.points[:, 2] >>> plotter = pv.Plotter() >>> _ = plotter.add_mesh(sphere, scalar_bar_args={'title': 'Z Position'}) >>> plotter.show() Plot using RGB on a single cell. Note that since the number of points and the number of cells are identical, we have to pass ``preference='cell'``. >>> import pyvista as pv >>> import numpy as np >>> vertices = np.array( ... [ ... [0, 0, 0], ... [1, 0, 0], ... [0.5, 0.667, 0], ... [0.5, 0.33, 0.667], ... ] ... ) >>> faces = np.hstack([[3, 0, 1, 2], [3, 0, 3, 2], [3, 0, 1, 3], [3, 1, 2, 3]]) >>> mesh = pv.PolyData(vertices, faces) >>> mesh.cell_data['colors'] = [ ... [255, 255, 255], ... [0, 255, 0], ... [0, 0, 255], ... [255, 0, 0], ... ] >>> plotter = pv.Plotter() >>> _ = plotter.add_mesh( ... mesh, ... scalars='colors', ... lighting=False, ... rgb=True, ... preference='cell', ... ) >>> plotter.camera_position = 'xy' >>> plotter.show() Note how this varies from ``preference=='point'``. This is because each point is now being individually colored, versus in ``preference=='point'``, each cell face is individually colored. >>> plotter = pv.Plotter() >>> _ = plotter.add_mesh( ... mesh, ... scalars='colors', ... lighting=False, ... rgb=True, ... preference='point', ... ) >>> plotter.camera_position = 'xy' >>> plotter.show() Plot a plane with a constant color and vary its opacity by point. >>> plane = pv.Plane() >>> plane.plot( ... color='b', ... opacity=np.linspace(0, 1, plane.n_points), ... show_edges=True, ... ) Plot the points of a sphere with Gaussian smoothing while coloring by z position. >>> mesh = pv.Sphere() >>> mesh.plot( ... scalars=mesh.points[:, 2], ... style='points_gaussian', ... opacity=0.5, ... point_size=10, ... render_points_as_spheres=False, ... show_scalar_bar=False, ... ) Plot spheres using `points_gaussian` style and scale them by radius. >>> N_SPHERES = 1_000_000 >>> rng = np.random.default_rng(seed=0) >>> pos = rng.random((N_SPHERES, 3)) >>> rad = rng.random(N_SPHERES) * 0.01 >>> pdata = pv.PolyData(pos) >>> pdata['radius'] = rad >>> pdata.plot( ... style='points_gaussian', ... emissive=False, ... render_points_as_spheres=True, ... ) """ if user_matrix is None: user_matrix = np.eye(4) if style == 'points_gaussian': mapper: _BaseMapper = PointGaussianMapper(theme=self.theme, emissive=emissive) else: mapper = DataSetMapper(theme=self.theme) self.mapper = mapper if render_lines_as_tubes and show_edges: warnings.warn( '`show_edges=True` not supported when `render_lines_as_tubes=True`. ' 'Ignoring `show_edges`.', UserWarning, ) show_edges = False mesh, algo = algorithm_to_mesh_handler(mesh) # Convert the VTK data object to a pyvista wrapped object if necessary if not is_pyvista_dataset(mesh): mesh = wrap(mesh) # type: ignore[unreachable] if not is_pyvista_dataset(mesh): msg = f'Object type ({type(mesh)}) not supported for plotting in PyVista.' raise TypeError(msg) if isinstance(mesh, pyvista.PointSet): # cast to PointSet to PolyData if algo is not None: algo = pointset_to_polydata_algorithm(algo) mesh, algo = algorithm_to_mesh_handler(algo) else: mesh = mesh.cast_to_polydata(deep=False) elif isinstance(mesh, pyvista.MultiBlock): # type: ignore[unreachable] if algo is not None: # type: ignore[unreachable] msg = ( 'Algorithms with `MultiBlock` output type are not supported by ' '`add_mesh` at this time.' ) raise TypeError(msg) _validation.check_instance(opacity, (float, int, type(None)), name='opacity') _validation.check_instance(scalars, (str, type(None)), name='scalars') actor, _ = self.add_composite( mesh, color=color, style=style, scalars=scalars, clim=clim, show_edges=show_edges, edge_color=edge_color, point_size=point_size, line_width=line_width, opacity=opacity, flip_scalars=flip_scalars, lighting=lighting, n_colors=n_colors, interpolate_before_map=interpolate_before_map, cmap=cmap, label=label, reset_camera=reset_camera, scalar_bar_args=scalar_bar_args, show_scalar_bar=show_scalar_bar, multi_colors=multi_colors, name=name, render_points_as_spheres=render_points_as_spheres, render_lines_as_tubes=render_lines_as_tubes, smooth_shading=smooth_shading, split_sharp_edges=split_sharp_edges, ambient=ambient, diffuse=diffuse, specular=specular, specular_power=specular_power, nan_color=nan_color, nan_opacity=nan_opacity, culling=culling, rgb=rgb, below_color=below_color, above_color=above_color, pickable=pickable, preference=preference, log_scale=log_scale, pbr=pbr, metallic=metallic, roughness=roughness, render=render, show_vertices=show_vertices, edge_opacity=edge_opacity, **kwargs, ) return actor elif copy_mesh and algo is None: # A shallow copy of `mesh` is made here so when we set (or add) scalars # active, it doesn't modify the original input mesh. # We ignore `copy_mesh` if the input is an algorithm mesh = mesh.copy(deep=False) mesh = cast('pyvista.DataSet', mesh) # Parse arguments ( scalar_bar_args, split_sharp_edges, show_scalar_bar, feature_angle, render_points_as_spheres, smooth_shading, clim, cmap, culling, name, nan_color, texture, rgb, interpolation, remove_existing_actor, vertex_color, vertex_style, vertex_opacity, ) = _common_arg_parser( dataset=mesh, theme=self._theme, n_colors=n_colors, scalar_bar_args=scalar_bar_args, split_sharp_edges=split_sharp_edges, show_scalar_bar=show_scalar_bar, render_points_as_spheres=render_points_as_spheres, smooth_shading=smooth_shading, pbr=pbr, clim=clim, cmap=cmap, culling=culling, name=name, nan_color=nan_color, nan_opacity=nan_opacity, texture=texture, rgb=rgb, style=style, **kwargs, ) if show_vertices is None: show_vertices = self._theme.show_vertices if edge_opacity is None and pyvista.vtk_version_info >= (9, 3): edge_opacity = self._theme.edge_opacity if silhouette is None: silhouette = self._theme.silhouette.enabled if silhouette: if isinstance(silhouette, dict): silhouette_actor = self.add_silhouette(algo or mesh, **silhouette) else: silhouette_actor = self.add_silhouette(algo or mesh) silhouette_actor.user_matrix = user_matrix scalar_bar_args = cast('ScalarBarArgs', scalar_bar_args) # Try to plot something if no preference given if scalars is None and color is None and texture is None: # Make sure scalars components are not vectors/tuples scalars = mesh.active_scalars_name # Don't allow plotting of string arrays by default if scalars is not None: # and np.issubdtype(mesh.active_scalars.dtype, np.number): scalar_bar_args.setdefault('title', scalars) else: scalars = None # Make sure scalars is a numpy array after this point original_scalar_name = None scalars_name = pyvista.DEFAULT_SCALARS_NAME if isinstance(scalars, str): mapper.array_name = scalars # enable rgb if the scalars name ends with rgb or rgba if rgb is None and scalars.endswith(('_rgb', '_rgba')): rgb = True original_scalar_name = scalars scalars = get_array(mesh, scalars, preference=preference, err=True) scalar_bar_args.setdefault('title', original_scalar_name) scalars_name = original_scalar_name # Set the active scalars name here. If the name already exists in # the input mesh, it may not be set as the active scalars within # the mapper. This should be refactored by 0.36.0 field = get_array_association(mesh, original_scalar_name, preference=preference) mapper.scalar_map_mode = field.name # set preference for downstream use with actual if field == FieldAssociation.POINT: preference = 'point' elif field == FieldAssociation.CELL: preference = 'cell' if algo is not None: # Ensures that the right scalars are set as active on # each pipeline request algo = active_scalars_algorithm(algo, original_scalar_name, preference=preference) mesh, algo = algorithm_to_mesh_handler(algo) # Otherwise, make sure the mesh object's scalars are set elif field == FieldAssociation.POINT: mesh.point_data.active_scalars_name = original_scalar_name elif field == FieldAssociation.CELL: mesh.cell_data.active_scalars_name = original_scalar_name # Compute surface normals if using smooth shading if smooth_shading: if algo is not None: msg = 'Smooth shading is not currently supported when a vtkAlgorithm is passed.' raise TypeError(msg) mesh, scalars = prepare_smooth_shading( mesh=mesh, scalars=scalars, texture=texture, split_sharp_edges=split_sharp_edges, feature_angle=feature_angle, preference=preference, ) if rgb: show_scalar_bar = False scalars = cast('NumpyArray[float]', scalars) if scalars.ndim != 2 or scalars.shape[1] < 3 or scalars.shape[1] > 4: msg = 'RGB array must be n_points/n_cells by 3/4 in shape.' raise ValueError(msg) if algo is None and not self.theme.allow_empty_mesh and not mesh.n_points: # Algorithms may initialize with an empty mesh msg = ( 'Empty meshes cannot be plotted. Input mesh has zero points. ' 'To allow plotting empty meshes, set `pv.global_theme.allow_empty_mesh = True`' ) raise ValueError(msg) # set main values self.mesh = mesh mapper.dataset = self.mesh if interpolate_before_map is not None: mapper.interpolate_before_map = interpolate_before_map set_algorithm_input(mapper, algo or mesh) actor = Actor(mapper=mapper) actor.user_matrix = user_matrix if texture is not None: if isinstance(texture, np.ndarray): texture = numpy_to_texture(texture) if not isinstance(texture, (_vtk.vtkTexture, _vtk.vtkOpenGLTexture)): msg = f'Invalid texture type ({type(texture)})' raise TypeError(msg) if mesh.GetPointData().GetTCoords() is None: msg = 'Input mesh does not have texture coordinates to support the texture.' raise ValueError(msg) actor.texture = texture # Set color to white by default when using a texture if color is None: color = 'white' if scalars is None: show_scalar_bar = False mapper.scalar_visibility = False # see https://github.com/pyvista/pyvista/issues/950 mesh.set_active_scalars(None) # Handle making opacity array custom_opac, opacity = process_opacity( mesh=mesh, opacity=opacity, preference=preference, n_colors=n_colors, scalars=scalars, use_transparency=use_transparency, ) # Scalars formatting ================================================== if scalars is not None: mapper.set_scalars( scalars=scalars, scalars_name=scalars_name, n_colors=n_colors, scalar_bar_args=scalar_bar_args, rgb=rgb, component=component, preference=preference, custom_opac=custom_opac, annotations=annotations, log_scale=log_scale, nan_color=nan_color, above_color=above_color, below_color=below_color, cmap=cmap, flip_scalars=flip_scalars, opacity=opacity, categories=categories, clim=clim, ) mapper.scalar_visibility = True elif custom_opac: # no scalars but custom opacity mapper.set_custom_opacity( opacity, color=color, n_colors=n_colors, preference=preference, ) mapper.scalar_visibility = True else: mapper.scalar_visibility = False # Set actor properties ================================================ prop_kwargs = dict( theme=self._theme, interpolation=interpolation, metallic=metallic, roughness=roughness, point_size=point_size, ambient=ambient, diffuse=diffuse, specular=specular, specular_power=specular_power, show_edges=show_edges, color=self.renderer.next_color if color is None or color is True else color, style=style if style != 'points_gaussian' else 'points', edge_color=edge_color, render_lines_as_tubes=render_lines_as_tubes, lighting=lighting, line_width=line_width, culling=culling, edge_opacity=edge_opacity, ) if isinstance(opacity, (float, int)): prop_kwargs['opacity'] = opacity prop = Property(**prop_kwargs) actor.SetProperty(prop) if style == 'points_gaussian' and mapper.dataset is not None: mapper.scale_factor = prop.point_size * mapper.dataset.length / 1300 if not render_points_as_spheres and not mapper.emissive and prop.opacity >= 1.0: prop.opacity = 0.9999 # otherwise, weird triangles if render_points_as_spheres: if style == 'points_gaussian': mapper.use_circular_splat(prop.opacity) prop.opacity = 1.0 else: prop.render_points_as_spheres = render_points_as_spheres if backface_params is not None: if isinstance(backface_params, Property): backface_prop = backface_params elif isinstance(backface_params, dict): # preserve omitted kwargs from frontface backface_kwargs = deepcopy(prop_kwargs) backface_kwargs.update(backface_params) backface_prop = Property(**backface_kwargs) else: msg = ( # type: ignore[unreachable] 'Backface params must be a pyvista.Property or a dict, ' f'not {type(backface_params).__name__}.' ) raise TypeError(msg) actor.backface_prop = backface_prop # legend label if label is not None: self._add_legend_label( actor=actor, label=label, scalars=scalars, color=actor.prop.color ) # by default reset the camera if the plotting window has been rendered if reset_camera is None: reset_camera = not self._first_time and not self.camera_set # add this immediately prior to adding the actor to ensure vertices # are rendered if show_vertices and style not in ['points', 'points_gaussian']: self.add_mesh( extract_surface_algorithm(algo or mesh), style=vertex_style, point_size=point_size, color=vertex_color, render_points_as_spheres=render_points_as_spheres, name=f'{name}-vertices', opacity=vertex_opacity, lighting=lighting, render=False, show_vertices=False, ) self.add_actor( actor, # type:ignore[arg-type] reset_camera=reset_camera, name=name, pickable=pickable, render=render, remove_existing_actor=remove_existing_actor, ) # hide scalar bar if using special scalars if scalar_bar_args.get('title') == '__custom_rgba': show_scalar_bar = False # Only show scalar bar if there are scalars if show_scalar_bar and scalars is not None: self.add_scalar_bar(**scalar_bar_args) # type: ignore[call-arg] self.renderer.Modified() return actor def _add_legend_label( self, *, actor: Actor, label: str, scalars: str | NumpyArray[float] | None, color: Color, ) -> None: """Add a legend label based on an actor and its scalars.""" if not isinstance(label, str): msg = 'Label must be a string' # type: ignore[unreachable] raise TypeError(msg) if isinstance(self.mesh, pyvista.DataSet) and self.mesh._glyph_geom is not None: # Using only the first geometry geom: str | PolyData = pyvista.wrap(self.mesh._glyph_geom[0]).extract_geometry() else: geom = 'triangle' if scalars is None else 'rectangle' poly = make_legend_face(geom) addr = actor.GetAddressAsString('') self.renderer._labels[addr] = (poly, label, color) @_deprecate_positional_args(allowed=['volume']) def add_volume( # noqa: PLR0917 self, volume: DataSet | MultiBlock | NumpyArray[float], scalars: str | NumpyArray[float] | None = None, clim: float | tuple[float, float] | None = None, resolution: VectorLike[float] | None = None, opacity: OpacityOptions | NumpyArray[float] = 'linear', n_colors: int = 256, cmap: ColormapOptions | LookupTable | None = None, flip_scalars: bool = False, # noqa: FBT001, FBT002 reset_camera: bool | None = None, # noqa: FBT001 name: str | None = None, ambient: float | None = None, categories: bool | int = False, # noqa: FBT001, FBT002 culling: CullingOptions | bool = False, # noqa: FBT001, FBT002 multi_colors: bool = False, # noqa: FBT001, FBT002 blending: Literal['additive', 'maximum', 'minimum', 'composite', 'average'] = 'composite', mapper: Literal['fixed_point', 'gpu', 'open_gl', 'smart', 'ugrid'] | None = None, scalar_bar_args: ScalarBarArgs | None = None, show_scalar_bar: bool | None = None, # noqa: FBT001 annotations: dict[float, str] | None = None, pickable: bool = True, # noqa: FBT001, FBT002 preference: PointLiteral | CellLiteral = 'point', opacity_unit_distance: float | None = None, shade: bool = False, # noqa: FBT001, FBT002 diffuse: float = 0.7, # TODO: different default for volumes specular: float = 0.2, # TODO: different default for volumes specular_power: float = 10.0, # TODO: different default for volumes render: bool | None = True, # noqa: FBT001, FBT002 user_matrix: TransformLike | None = None, log_scale: bool = False, # noqa: FBT001, FBT002 **kwargs, ) -> Actor | list[Actor]: """Add a volume, rendered using a smart mapper by default. Requires a 3D data type like :class:`numpy.ndarray`, :class:`pyvista.ImageData`, :class:`pyvista.RectilinearGrid`, or :class:`pyvista.UnstructuredGrid`. Parameters ---------- volume : 3D numpy.ndarray | DataSet The input volume to visualize. 3D numpy arrays are accepted. .. warning:: If the input is not :class:`numpy.ndarray`, :class:`pyvista.ImageData`, or :class:`pyvista.RectilinearGrid`, volume rendering will often have poor performance. scalars : str | numpy.ndarray, optional Scalars used to "color" the mesh. Accepts a string name of an array that is present on the mesh or an array with length equal to the number of cells or the number of points in the mesh. If ``scalars`` is ``None``, then the active scalars are used. Scalars may be 1 dimensional or 2 dimensional. If 1 dimensional, the scalars will be mapped to the lookup table. If 2 dimensional the scalars will be directly mapped to RGBA values, array should be shaped ``(N, 4)`` where ``N`` is the number of points, and of datatype ``np.uint8``. clim : sequence[float] | float, optional Color bar range for scalars. For example: ``[-1, 2]``. Defaults to minimum and maximum of scalars array if the scalars dtype is not ``np.uint8``. ``rng`` is also an accepted alias for this parameter. If the scalars datatype is ``np.uint8``, this parameter defaults to ``[0, 256]``. If a single value is given, the range ``[-clim, clim]`` is used. resolution : list, optional Block resolution. For example ``[1, 1, 1]``. Resolution must be non-negative. While VTK accepts negative spacing, this results in unexpected behavior. See: `pyvista #1967 `_. opacity : str | numpy.ndarray, optional Opacity mapping for the scalars array. A string can also be specified to map the scalars range to a predefined opacity transfer function. Or you can pass a custom made transfer function that is an array either ``n_colors`` in length or array, or you can pass a string to select a built in transfer function. If a string, should be one of the following: * ``'linear'`` - Linear * ``'linear_r'`` - Linear except reversed * ``'geom'`` - Evenly spaced on the log scale * ``'geom_r'`` - Evenly spaced on the log scale except reversed * ``'sigmoid'`` - Linear map between -10.0 and 10.0 * ``'sigmoid_1'`` - Linear map between -1.0 and 1.0 * ``'sigmoid_2'`` - Linear map between -2.0 and 2.0 * ``'sigmoid_3'`` - Linear map between -3.0 and 3.0 * ``'sigmoid_4'`` - Linear map between -4.0 and 4.0 * ``'sigmoid_5'`` - Linear map between -5.0 and 5.0 * ``'sigmoid_6'`` - Linear map between -6.0 and 6.0 * ``'sigmoid_7'`` - Linear map between -7.0 and 7.0 * ``'sigmoid_8'`` - Linear map between -8.0 and 8.0 * ``'sigmoid_9'`` - Linear map between -9.0 and 9.0 * ``'sigmoid_10'`` - Linear map between -10.0 and 10.0 * ``'sigmoid_15'`` - Linear map between -15.0 and 15.0 * ``'sigmoid_20'`` - Linear map between -20.0 and 20.0 * ``'foreground'`` - Transparent background and opaque foreground. Intended for use with segmentation labels. Assumes the smallest scalar value of the array is the background value (e.g. 0). If RGBA scalars are provided, this parameter is set to ``'linear'`` to ensure the opacity transfer function has no effect on the input opacity values. n_colors : int, optional Number of colors to use when displaying scalars. Defaults to 256. The scalar bar will also have this many colors. cmap : str | list | LookupTable, default: :attr:`pyvista.plotting.themes.Theme.cmap` If a string, this is the name of the ``matplotlib`` colormap to use when mapping the ``scalars``. See :ref:`named_colormaps` for supported colormaps. Only applicable for when displaying ``scalars``. ``colormap`` is also an accepted alias for this. If ``colorcet`` or ``cmocean`` are installed, their colormaps can be specified by name. You can also specify a list of colors to override an existing colormap with a custom one. For example, to create a three color colormap you might specify ``['green', 'red', 'blue']``. This parameter also accepts a :class:`pyvista.LookupTable`. If this is set, all parameters controlling the color map like ``n_colors`` will be ignored. flip_scalars : bool, optional Flip direction of cmap. Most colormaps allow ``*_r`` suffix to do this as well. reset_camera : bool, optional Reset the camera after adding this mesh to the scene. name : str, optional The name for the added actor so that it can be easily updated. If an actor of this name already exists in the rendering window, it will be replaced by the new actor. ambient : float, optional When lighting is enabled, this is the amount of light from 0 to 1 that reaches the actor when not directed at the light source emitted from the viewer. Default 0.0. categories : bool, optional If set to ``True``, then the number of unique values in the scalar array will be used as the ``n_colors`` argument. culling : str, optional Does not render faces that are culled. Options are ``'front'`` or ``'back'``. This can be helpful for dense surface meshes, especially when edges are visible, but can cause flat meshes to be partially displayed. Defaults ``False``. multi_colors : bool, optional Whether or not to use multiple colors when plotting MultiBlock object. Blocks will be colored sequentially as 'Reds', 'Greens', 'Blues', and 'Grays'. blending : str, optional Blending mode for visualisation of the input object(s). Can be one of 'additive', 'maximum', 'minimum', 'composite', or 'average'. Defaults to 'composite'. mapper : str, optional Volume mapper to use given by name. Options include: ``'fixed_point'``, ``'gpu'``, ``'open_gl'``, ``'smart'``, and ``'ugrid'``. If ``None`` the ``"volume_mapper"`` in the ``self._theme`` is used. If using ``'fixed_point'``, only ``ImageData`` types can be used. .. note:: If a :class:`pyvista.UnstructuredGrid` is input, the 'ugrid' mapper (:vtk:`vtkUnstructuredGridVolumeRayCastMapper`) will be used regardless. .. note:: The ``'smart'`` mapper chooses one of the other listed mappers based on rendering parameters and available hardware. Most of the time the ``'smart'`` simply checks if a GPU is available and if so, uses the ``'gpu'`` mapper, otherwise using the ``'fixed_point'`` mapper. .. warning:: The ``'fixed_point'`` mapper is CPU-based and will have lower performance than the ``'gpu'`` or ``'open_gl'`` mappers. scalar_bar_args : dict, optional Dictionary of keyword arguments to pass when adding the scalar bar to the scene. For options, see :func:`pyvista.Plotter.add_scalar_bar`. show_scalar_bar : bool If ``False``, a scalar bar will not be added to the scene. Defaults to ``True``. annotations : dict, optional Pass a dictionary of annotations. Keys are the float values in the scalars range to annotate on the scalar bar and the values are the string annotations. pickable : bool, optional Set whether this mesh is pickable. preference : str, optional When ``mesh.n_points == mesh.n_cells`` and setting scalars, this parameter sets how the scalars will be mapped to the mesh. Default ``'point'``, causes the scalars will be associated with the mesh points. Can be either ``'point'`` or ``'cell'``. opacity_unit_distance : float, optional Set/Get the unit distance on which the scalar opacity transfer function is defined. Meaning that over that distance, a given opacity (from the transfer function) is accumulated. This is adjusted for the actual sampling distance during rendering. By default, this is the length of the diagonal of the bounding box of the volume divided by the dimensions. shade : bool, default: False Default off. If shading is turned on, the mapper may perform shading calculations - in some cases shading does not apply (for example, in a maximum intensity projection) and therefore shading will not be performed even if this flag is on. diffuse : float, default: 0.7 The diffuse lighting coefficient. specular : float, default: 0.2 The specular lighting coefficient. specular_power : float, default: 10.0 The specular power. Between ``0.0`` and ``128.0``. render : bool, default: True Force a render when True. user_matrix : TransformLike, default: np.eye(4) Matrix passed to the Volume class before rendering. This affects the actor/rendering only, not the input volume itself. The user matrix is the last transformation applied to the actor before rendering. Defaults to the identity matrix. log_scale : bool, default: False Use log scale when mapping data to colors. Scalars less than zero are mapped to the smallest representable positive float. **kwargs : dict, optional Optional keyword arguments. Returns ------- pyvista.Actor Actor of the volume. Examples -------- Show a built-in volume example with the coolwarm colormap. >>> from pyvista import examples >>> import pyvista as pv >>> bolt_nut = examples.download_bolt_nut() >>> pl = pv.Plotter() >>> _ = pl.add_volume(bolt_nut, cmap='coolwarm') >>> pl.show() Create a volume from scratch and plot it using single vector of scalars. >>> import pyvista as pv >>> grid = pv.ImageData(dimensions=(9, 9, 9)) >>> grid['scalars'] = -grid.x >>> pl = pv.Plotter() >>> _ = pl.add_volume(grid, opacity='linear') >>> pl.show() Plot a volume from scratch using RGBA scalars >>> import pyvista as pv >>> import numpy as np >>> grid = pv.ImageData(dimensions=(5, 20, 20)) >>> scalars = grid.points - (grid.origin) >>> scalars /= scalars.max() >>> opacity = np.linalg.norm(grid.points - grid.center, axis=1).reshape(-1, 1) >>> opacity /= opacity.max() >>> scalars = np.hstack((scalars, opacity**3)) >>> scalars *= 255 >>> pl = pv.Plotter() >>> vol = pl.add_volume(grid, scalars=scalars.astype(np.uint8)) >>> vol.prop.interpolation_type = 'linear' >>> pl.show() Plot an UnstructuredGrid. >>> from pyvista import examples >>> import pyvista as pv >>> mesh = examples.download_letter_a() >>> mesh['scalars'] = mesh.points[:, 1] >>> pl = pv.Plotter() >>> _ = pl.add_volume(mesh, opacity_unit_distance=0.1) >>> pl.show() """ # Handle default arguments if user_matrix is None: user_matrix = np.eye(4) # Supported aliases clim = kwargs.pop('rng', clim) cmap = kwargs.pop('colormap', cmap) culling = kwargs.pop('backface_culling', culling) if 'scalar' in kwargs: msg = ( '`scalar` is an invalid keyword argument for `add_mesh`. ' 'Perhaps you mean `scalars` with an s?' ) raise TypeError(msg) assert_empty_kwargs(**kwargs) if show_scalar_bar is None: show_scalar_bar = self._theme.show_scalar_bar or scalar_bar_args # type: ignore[assignment] # Avoid mutating input scalar_bar_args = {} if scalar_bar_args is None else scalar_bar_args.copy() if culling is True: culling = 'backface' if mapper is None: # Default mapper choice. Overridden later if UnstructuredGrid mapper = self._theme.volume_mapper # type: ignore[assignment] # only render when the plotter has already been shown if render is None: render = not self._first_time # Convert the VTK data object to a pyvista wrapped object if necessary if not is_pyvista_dataset(volume): if isinstance(volume, np.ndarray): volume = cast('pyvista.ImageData', wrap(volume)) if resolution is None: resolution = [1, 1, 1] elif len(resolution) != 3: msg = 'Invalid resolution dimensions.' raise ValueError(msg) volume.spacing = resolution _validation.check_instance( volume, (pyvista.DataSet, pyvista.MultiBlock), name='volume' ) else: # HACK: Make a copy so the original object is not altered. # Also, place all data on the nodes as issues arise when # volume rendering on the cells. volume = volume.cell_data_to_point_data() assert isinstance(volume, (pyvista.DataSet, pyvista.MultiBlock)) if name is None: name = f'{type(volume).__name__}({volume.memory_address})' if isinstance(volume, pyvista.MultiBlock): cycler = cycle(['Reds', 'Greens', 'Blues', 'Greys', 'Oranges', 'Purples']) # Now iteratively plot each element of the multiblock dataset actors = [] for idx, block in enumerate(volume): if block is None: continue # Get a good name to use next_name = f'{name}-{idx}' # Get the data object wrapped = wrap(block) if resolution is None: try: block_resolution = wrapped.GetSpacing() except AttributeError: block_resolution = resolution else: block_resolution = resolution color = next(cycler) if multi_colors else cmap a = self.add_volume( wrapped, resolution=block_resolution, opacity=opacity, n_colors=n_colors, cmap=color, # type: ignore[arg-type] flip_scalars=flip_scalars, reset_camera=reset_camera, name=next_name, ambient=ambient, categories=categories, culling=culling, clim=clim, mapper=mapper, pickable=pickable, opacity_unit_distance=opacity_unit_distance, shade=shade, diffuse=diffuse, specular=specular, specular_power=specular_power, render=render, show_scalar_bar=show_scalar_bar, ) a = cast('Actor', a) actors.append(a) return actors # Make sure structured grids are not less than 3D # ImageData and RectilinearGrid should be olay as <3D if isinstance(volume, pyvista.StructuredGrid) and any(d < 2 for d in volume.dimensions): msg = 'StructuredGrids must be 3D dimensional.' raise ValueError(msg) if isinstance(volume, pyvista.PolyData): msg = f'Type {type(volume)} not supported for volume rendering as it is not 3D.' raise TypeError(msg) elif not isinstance( volume, (pyvista.ImageData, pyvista.RectilinearGrid, pyvista.UnstructuredGrid), ): volume = volume.cast_to_unstructured_grid() # Override mapper choice for UnstructuredGrid if isinstance(volume, pyvista.UnstructuredGrid): # Unstructured grid must be all tetrahedrals if not (volume.celltypes == pyvista.CellType.TETRA).all(): volume = volume.triangulate() mapper = 'ugrid' if mapper == 'fixed_point' and not isinstance(volume, pyvista.ImageData): msg = ( f'Type {type(volume)} not supported for volume rendering with the ' f'`"fixed_point"` mapper. Use `pyvista.ImageData`.' ) raise TypeError(msg) elif isinstance(volume, pyvista.UnstructuredGrid) and mapper != 'ugrid': msg = ( f'Type {type(volume)} not supported for volume rendering with the ' f'`{mapper}` mapper. Use the "ugrid" mapper or simply leave as None.' ) raise TypeError(msg) volume = cast('pyvista.DataSet', volume) if opacity_unit_distance is None and not isinstance(volume, pyvista.UnstructuredGrid): opacity_unit_distance = volume.length / (np.mean(volume.dimensions) - 1) if scalars is None: # Make sure scalars components are not vectors/tuples scalars = volume.active_scalars # Don't allow plotting of string arrays by default if scalars is not None and np.issubdtype(scalars.dtype, np.number): scalar_bar_args.setdefault('title', volume.active_scalars_info[1]) # type: ignore[typeddict-item] else: msg = 'No scalars to use for volume rendering.' raise MissingDataError(msg) title = 'Data' if isinstance(scalars, str): title = scalars scalars = get_array(volume, scalars, preference=preference, err=True) scalar_bar_args.setdefault('title', title) elif not isinstance(scalars, np.ndarray): scalars = np.asarray(scalars) # type: ignore[unreachable] scalars = cast('NumpyArray[float]', scalars) if not np.issubdtype(scalars.dtype, np.number): msg = 'Non-numeric scalars are currently not supported for volume rendering.' raise TypeError(msg) if scalars.ndim != 1: if scalars.ndim != 2: msg = '`add_volume` only supports scalars with 1 or 2 dimensions' raise ValueError(msg) if scalars.shape[1] != 4 or scalars.dtype != np.uint8: msg = ( f'`add_volume` only supports scalars with 2 dimension that have ' f'4 components of datatype np.uint8, scalars have shape {scalars.shape} ' f'and datatype {scalars.dtype}' ) raise ValueError(msg) if opacity != 'linear': opacity = 'linear' warnings.warn('Ignoring custom opacity due to RGBA scalars.') # Define mapper, volume, and add the correct properties mappers_lookup = { 'fixed_point': FixedPointVolumeRayCastMapper, 'gpu': GPUVolumeRayCastMapper, 'open_gl': OpenGLGPUVolumeRayCastMapper, 'smart': SmartVolumeMapper, 'ugrid': UnstructuredGridVolumeRayCastMapper, } if not isinstance(mapper, str) or mapper not in mappers_lookup.keys(): msg = ( f'Mapper ({mapper}) unknown. Available volume mappers include: ' f'{", ".join(mappers_lookup.keys())}' ) raise TypeError(msg) self.mapper = mappers_lookup[mapper](theme=self._theme) # Set scalars range min_, max_ = None, None if clim is None: min_, max_ = np.nanmin(scalars), np.nanmax(scalars) clim = (min_, max_) elif isinstance(clim, (float, int)): clim = (-clim, clim) if log_scale and clim[0] <= 0: clim = (sys.float_info.min, clim[1]) volume[title] = scalars volume.active_scalars_name = title # Scalars interpolation approach if scalars.shape[0] == volume.n_points: self.mapper.scalar_map_mode = 'point' elif scalars.shape[0] == volume.n_cells: self.mapper.scalar_map_mode = 'cell' else: raise_not_matching(scalars, volume) self.mapper.scalar_range = clim if isinstance(cmap, pyvista.LookupTable): self.mapper.lookup_table = cmap else: if cmap is None: cmap = self._theme.cmap cmap_obj = get_cmap_safe(cmap) if categories: if categories is True: n_colors = len(np.unique(scalars)) elif isinstance(categories, int): n_colors = categories if flip_scalars: cmap_obj = cmap_obj.reversed() # Set colormap and build lookup table self.mapper.lookup_table.apply_cmap(cmap_obj, n_colors) self.mapper.lookup_table.apply_opacity(opacity) self.mapper.lookup_table.scalar_range = clim self.mapper.lookup_table.log_scale = log_scale if isinstance(annotations, dict): self.mapper.lookup_table.annotations = annotations self.mapper.dataset = volume self.mapper.blend_mode = blending self.mapper.update() self.volume = Volume() self.volume.mapper = self.mapper self.volume.user_matrix = user_matrix self.volume.prop = VolumeProperty( lookup_table=self.mapper.lookup_table, ambient=ambient, shade=shade, specular=specular, specular_power=specular_power, diffuse=diffuse, opacity_unit_distance=opacity_unit_distance, ) if scalars.ndim == 2: self.volume.prop.independent_components = False show_scalar_bar = False actor, _ = self.add_actor( self.volume, # type: ignore[arg-type] reset_camera=reset_camera, name=name, culling=culling, pickable=pickable, render=render, ) # Add scalar bar if scalars are available if show_scalar_bar and scalars is not None: self.add_scalar_bar(**scalar_bar_args) # type: ignore[call-arg] self.renderer.Modified() return cast('Actor', actor) @_deprecate_positional_args(allowed=['mesh']) def add_silhouette( # noqa: PLR0917 self, mesh: NumpyArray[float] | DataSet | MultiBlock | _vtk.vtkAlgorithm | _vtk.vtkAlgorithmOutput, color: ColorLike | None = None, line_width: float | None = None, opacity: float | None = None, feature_angle: float | None = None, decimate: float | None = None, ) -> Actor: """Add a silhouette of a PyVista or VTK dataset to the scene. A silhouette can also be generated directly in :func:`add_mesh `. See also :ref:`silhouette_example`. Parameters ---------- mesh : DataSet | :vtk:`vtkAlgorithm` Mesh or mesh-producing algorithm for generating silhouette to plot. color : ColorLike, optional Color of the silhouette lines. line_width : float, optional Silhouette line width. opacity : float, optional Line transparency between ``0`` and ``1``. feature_angle : float, optional If set, display sharp edges exceeding that angle in degrees. decimate : float, optional Level of decimation between ``0`` and ``1``. Decimating will improve rendering performance. A good rule of thumb is to try ``0.9`` first and decrease until the desired rendering performance is achieved. Returns ------- pyvista.Actor Actor of the silhouette. Examples -------- >>> import pyvista as pv >>> from pyvista import examples >>> bunny = examples.download_bunny() >>> plotter = pv.Plotter() >>> _ = plotter.add_mesh(bunny, color='lightblue') >>> _ = plotter.add_silhouette(bunny, color='red', line_width=8.0) >>> plotter.view_xy() >>> plotter.show() """ mesh, algo = algorithm_to_mesh_handler(mesh) if not isinstance(mesh, pyvista.PolyData): algo = extract_surface_algorithm(algo or mesh) mesh, algo = algorithm_to_mesh_handler(algo) silhouette_params = self._theme.silhouette.to_dict() if color is None: color = silhouette_params['color'] if line_width is None: line_width = silhouette_params['line_width'] if opacity is None: opacity = silhouette_params['opacity'] if feature_angle is None: feature_angle = silhouette_params['feature_angle'] if decimate is None: decimate = silhouette_params['decimate'] # At this point we are dealing with a pipeline, so no `algo or mesh` if decimate: # Always triangulate as decimation filters needs it # and source mesh could have been any type algo = triangulate_algorithm(algo or mesh) algo = decimation_algorithm(algo, decimate) mesh, algo = algorithm_to_mesh_handler(algo) alg = _vtk.vtkPolyDataSilhouette() set_algorithm_input(alg, algo or mesh) alg.SetCamera(self.renderer.camera) if feature_angle is not None: alg.SetEnableFeatureAngle(True) alg.SetFeatureAngle(feature_angle) else: alg.SetEnableFeatureAngle(False) mapper = DataSetMapper(theme=self._theme) mapper.SetInputConnection(alg.GetOutputPort()) actor, prop = self.add_actor(mapper) # type: ignore[arg-type] prop = cast('Property', prop) prop.SetColor(Color(color).float_rgb) # type: ignore[call-overload] prop.SetOpacity(opacity) prop.SetLineWidth(line_width) return cast('Actor', actor) def update_scalar_bar_range( self, clim: float | Sequence[float], name: str | None = None ) -> None: """Update the value range of the active or named scalar bar. Parameters ---------- clim : sequence[float] The new range of scalar bar. For example ``[-1, 2]``. name : str, optional The title of the scalar bar to update. """ if isinstance(clim, (float, int)): clim = (-clim, clim) if len(clim) != 2: msg = 'clim argument must be a length 2 iterable of values: (min, max).' raise TypeError(msg) if name is None: if self.mapper is None: msg = 'This plotter does not have an active mapper.' raise AttributeError(msg) self.mapper.scalar_range = clim return try: # use the name to find the desired actor for mh in self.scalar_bars._scalar_bar_mappers[name]: mh.scalar_range = clim except KeyError: msg = f'Name ({name!r}) not valid/not found in this plotter.' raise ValueError(msg) from None def clear_actors(self) -> None: """Clear actors from all renderers.""" self.renderers.clear_actors() def clear(self) -> None: """Clear plot by removing all actors and properties. Examples -------- >>> import pyvista as pv >>> plotter = pv.Plotter() >>> actor = plotter.add_mesh(pv.Sphere()) >>> plotter.clear() >>> plotter.renderer.actors {} """ self.renderers.clear() self.scalar_bars.clear() self.mesh = None self.mapper = None def link_views(self, views: int | Iterable[int] | None = 0) -> None: """Link the views' cameras. Parameters ---------- views : int | tuple | list, default: 0 If ``views`` is int, link the views to the given view index or if ``views`` is a tuple or a list, link the given views cameras. See Also -------- subplot Examples -------- Not linked view case. >>> import pyvista as pv >>> from pyvista import demos >>> ocube = demos.orientation_cube() >>> pl = pv.Plotter(shape=(1, 2)) >>> pl.subplot(0, 0) >>> _ = pl.add_mesh(ocube['cube'], show_edges=True) >>> _ = pl.add_mesh(ocube['x_p'], color='blue') >>> _ = pl.add_mesh(ocube['x_n'], color='blue') >>> _ = pl.add_mesh(ocube['y_p'], color='green') >>> _ = pl.add_mesh(ocube['y_n'], color='green') >>> _ = pl.add_mesh(ocube['z_p'], color='red') >>> _ = pl.add_mesh(ocube['z_n'], color='red') >>> pl.camera_position = 'yz' >>> pl.subplot(0, 1) >>> _ = pl.add_mesh(ocube['cube'], show_edges=True) >>> _ = pl.add_mesh(ocube['x_p'], color='blue') >>> _ = pl.add_mesh(ocube['x_n'], color='blue') >>> _ = pl.add_mesh(ocube['y_p'], color='green') >>> _ = pl.add_mesh(ocube['y_n'], color='green') >>> _ = pl.add_mesh(ocube['z_p'], color='red') >>> _ = pl.add_mesh(ocube['z_n'], color='red') >>> pl.show_axes() >>> pl.show() Linked view case. >>> pl = pv.Plotter(shape=(1, 2)) >>> pl.subplot(0, 0) >>> _ = pl.add_mesh(ocube['cube'], show_edges=True) >>> _ = pl.add_mesh(ocube['x_p'], color='blue') >>> _ = pl.add_mesh(ocube['x_n'], color='blue') >>> _ = pl.add_mesh(ocube['y_p'], color='green') >>> _ = pl.add_mesh(ocube['y_n'], color='green') >>> _ = pl.add_mesh(ocube['z_p'], color='red') >>> _ = pl.add_mesh(ocube['z_n'], color='red') >>> pl.camera_position = 'yz' >>> pl.subplot(0, 1) >>> _ = pl.add_mesh(ocube['cube'], show_edges=True) >>> _ = pl.add_mesh(ocube['x_p'], color='blue') >>> _ = pl.add_mesh(ocube['x_n'], color='blue') >>> _ = pl.add_mesh(ocube['y_p'], color='green') >>> _ = pl.add_mesh(ocube['y_n'], color='green') >>> _ = pl.add_mesh(ocube['z_p'], color='red') >>> _ = pl.add_mesh(ocube['z_n'], color='red') >>> pl.show_axes() >>> pl.link_views() >>> pl.show() """ if isinstance(views, (int, np.integer)): camera = self.renderers[views].camera camera_status = self.renderers[views].camera.is_set for renderer in self.renderers: renderer.camera = camera renderer.camera.is_set = camera_status return views = np.asarray(views) if np.issubdtype(views.dtype, np.integer): camera = self.renderers[views[0]].camera camera_status = self.renderers[views[0]].camera.is_set for view_index in views: self.renderers[view_index].camera = camera self.renderers[view_index].camera.is_set = camera_status else: msg = f'Expected type is int, list or tuple: {type(views)} is given' raise TypeError(msg) def unlink_views(self, views: int | Iterable[int] | None = None) -> None: """Unlink the views' cameras. Parameters ---------- views : int | tuple | list, optional If ``views`` is None unlink all the views, if ``views`` is int unlink the selected view's camera or if ``views`` is a tuple or a list, unlink the given views cameras. """ if views is None: for renderer in self.renderers: renderer.camera = Camera() renderer.reset_camera() renderer.camera.is_set = False elif isinstance(views, int): self.renderers[views].camera = Camera() self.renderers[views].reset_camera() self.renderers[views].camera.is_set = False elif isinstance(views, Iterable): for view_index in views: self.renderers[view_index].camera = Camera() self.renderers[view_index].reset_camera() self.renderers[view_index].camera_set = False else: msg = f'Expected type is None, int, list or tuple: {type(views)} is given' # type: ignore[unreachable] raise TypeError(msg) @wraps(ScalarBars.add_scalar_bar) def add_scalar_bar( self, title: str = '', **kwargs ) -> _vtk.vtkScalarBarActor: # numpydoc ignore=PR01,RT01 """Wrap for ``ScalarBars.add_scalar_bar``.""" # only render when the plotter has already been shown render = kwargs.get('render') if render is None: kwargs['render'] = not self._first_time # check if maper exists mapper = kwargs.get('mapper') if mapper is None: if self.mapper is None: msg = 'Mapper does not exist. Add a mesh with scalars first.' raise AttributeError(msg) kwargs['mapper'] = self.mapper interactive = kwargs.get('interactive') if interactive is None: interactive = self._theme.interactive if self.shape != (1, 1): interactive = False kwargs['interactive'] = interactive elif interactive and self.shape != (1, 1): msg = 'Interactive scalar bars disabled for multi-renderer plots' raise ValueError(msg) # by default, use the plotter local theme kwargs.setdefault('theme', self._theme) return self.scalar_bars.add_scalar_bar(title, **kwargs) @_deprecate_positional_args(allowed=['scalars']) def update_scalars(self, scalars, mesh=None, render: bool = True) -> None: # noqa: ANN001, FBT001, FBT002 """Update scalars of an object in the plotter. .. deprecated:: 0.43.0 This method is deprecated and will be removed in a future version of PyVista. It is functionally equivalent to directly modifying the scalars of a mesh in-place. .. code-block:: python # Modify the points in place mesh['my scalars'] = values # Explicitly call render if needed plotter.render() Parameters ---------- scalars : sequence Scalars to replace existing scalars. mesh : vtk.PolyData | vtk.UnstructuredGrid, optional Object that has already been added to the Plotter. If None, uses last added mesh. render : bool, default: True Force a render when True. """ # Deprecated on 0.43.0, estimated removal on v0.46.0 warnings.warn( 'This method is deprecated and will be removed in a future version of ' 'PyVista. Directly modify the scalars of a mesh in-place instead.', PyVistaDeprecationWarning, ) if mesh is None: mesh = self.mesh if isinstance(mesh, (Iterable, pyvista.MultiBlock)): # Recursive if need to update scalars on many meshes for m in mesh: self.update_scalars(scalars, mesh=m, render=False) if render: self.render() return if isinstance(scalars, str): # Grab scalars array if name given scalars = get_array(mesh, scalars) if scalars is None: if render: self.render() return if scalars.shape[0] == mesh.GetNumberOfPoints(): data = mesh.GetPointData() elif scalars.shape[0] == mesh.GetNumberOfCells(): data = mesh.GetCellData() else: raise_not_matching(scalars, mesh) vtk_scalars = data.GetScalars() if vtk_scalars is None: msg = 'No active scalars' raise ValueError(msg) s = convert_array(vtk_scalars) s[:] = scalars vtk_scalars.Modified() data.Modified() with contextlib.suppress(Exception): # Why are the points updated here? Not all datasets have points # and only the scalars array is modified by this function... mesh.GetPoints().Modified() if render: self.render() def _clear_ren_win(self) -> None: """Clear the render window.""" # Not using `render_window` property here to enforce clean up if hasattr(self, 'ren_win'): self.ren_win.Finalize() del self.ren_win def close(self) -> None: """Close the render window.""" # optionally run just prior to exiting the plotter if self._before_close_callback is not None: self._before_close_callback(self) # type: ignore[arg-type] self._before_close_callback = None # must close out widgets first super().close() # Renderer has an axes widget, so close it self.renderers.close() self.renderers.remove_all_lights() # Grab screenshots of last render # self.last_image = self.screenshot(None, return_img=True) # self.last_image_depth = self.get_image_depth() # reset scalar bars self.scalar_bars.clear() self.mesh = None self.mapper = None self.text = None # grab the display id before clearing the window # this is an experimental feature if KILL_DISPLAY: # pragma: no cover disp_id = None if self.render_window is not None: disp_id = self.render_window.GetGenericDisplayId() self._clear_ren_win() if self.iren is not None: self.iren.close() if KILL_DISPLAY: # pragma: no cover _kill_display(disp_id) self.iren = None # end movie if self.mwriter is not None: with suppress(BaseException): self.mwriter.close() self.mwriter = None # Remove the global reference to this plotter unless building the # gallery to allow it to collect. if not pyvista.BUILDING_GALLERY and _ALL_PLOTTERS is not None: _ALL_PLOTTERS.pop(self._id_name, None) # this helps managing closed plotters self._closed = True def deep_clean(self) -> None: """Clean the plotter of the memory.""" self.disable_picking() # type: ignore[call-arg] if hasattr(self, 'renderers'): self.renderers.deep_clean() self.mesh = None self.mapper = None self.volume = None self.text = None @_deprecate_positional_args(allowed=['text']) def add_text( # noqa: PLR0917 self, text: str, position: Literal[ 'lower_left', 'lower_right', 'upper_left', 'upper_right', 'lower_edge', 'upper_edge', 'right_edge', 'left_edge', ] | Sequence[float] | None = 'upper_left', font_size: int | None = 18, color: ColorLike | None = None, font: FontFamilyOptions | None = None, shadow: bool = False, # noqa: FBT001, FBT002 name: str | None = None, viewport: bool = False, # noqa: FBT001, FBT002 orientation: float = 0.0, font_file: str | None = None, *, render: bool = True, ) -> CornerAnnotation | Text: """Add text to plot object in the top left corner by default. Parameters ---------- text : str The text to add the rendering. position : str | sequence[float], default: "upper_left" Position to place the bottom left corner of the text box. If tuple is used, the position of the text uses the pixel coordinate system (default). In this case, it returns a more general :vtk:`vtkOpenGLTextActor`. If string name is used, it returns a :vtk:`vtkCornerAnnotation` object normally used for fixed labels (like title or xlabel). Default is to find the top left corner of the rendering window and place text box up there. Available position: ``'lower_left'``, ``'lower_right'``, ``'upper_left'``, ``'upper_right'``, ``'lower_edge'``, ``'upper_edge'``, ``'right_edge'``, and ``'left_edge'``. font_size : float, default: 18 Sets the size of the title font. color : ColorLike, optional Either a string, RGB list, or hex color string. For example: * ``color='white'`` * ``color='w'`` * ``color=[1.0, 1.0, 1.0]`` * ``color='#FFFFFF'`` Defaults to :attr:`pyvista.global_theme.font.color `. font : str, default: 'arial' Font name may be ``'courier'``, ``'times'``, or ``'arial'``. This is ignored if the `font_file` is set. shadow : bool, default: False Adds a black shadow to the text. name : str, optional The name for the added actor so that it can be easily updated. If an actor of this name already exists in the rendering window, it will be replaced by the new actor. viewport : bool, default: False If ``True`` and position is a tuple of float, uses the normalized viewport coordinate system (values between 0.0 and 1.0 and support for HiDPI). orientation : float, default: 0.0 Angle orientation of text counterclockwise in degrees. The text is rotated around an anchor point that may be on the edge or corner of the text. The default is horizontal (0.0 degrees). font_file : str, default: None The absolute file path to a local file containing a freetype readable font. render : bool, default: True Force a render when ``True``. Returns ------- CornerAnnotation | Text Text actor added to plot. Examples -------- Add blue text to the upper right of the plotter. >>> import pyvista as pv >>> pl = pv.Plotter() >>> actor = pl.add_text( ... 'Sample Text', ... position='upper_right', ... color='blue', ... shadow=True, ... font_size=26, ... ) >>> pl.show() Add text and use a custom freetype readable font file. >>> pl = pv.Plotter() >>> actor = pl.add_text( ... 'Text', ... font_file='/home/user/Mplus2-Regular.ttf', ... ) # doctest:+SKIP """ if font_size is None: font_size = self._theme.font.size if position is None: # Set the position of the text to the top left corner window_size = self.window_size x = (window_size[0] * 0.02) / self.shape[0] y = (window_size[1] * 0.85) / self.shape[0] position = [x, y] text_prop = TextProperty( color=color, font_family=font, orientation=orientation, font_file=font_file, shadow=shadow, ) if isinstance(position, (int, str, bool)): actor: CornerAnnotation | Text = CornerAnnotation( position, text, linear_font_scale_factor=font_size // 2 ) else: actor = Text(text=text, position=position) if viewport: actor.GetActualPositionCoordinate().SetCoordinateSystemToNormalizedViewport() actor.GetActualPosition2Coordinate().SetCoordinateSystemToNormalizedViewport() text_prop.font_size = int(font_size * 2) actor.prop = text_prop self.text = actor self.add_actor(actor, reset_camera=False, name=name, pickable=False, render=render) # type: ignore[arg-type] return actor def open_movie( self, filename: str | Path, framerate: int = 24, quality: int = 5, **kwargs ) -> None: """Establish a connection to the ffmpeg writer. Requires ``imageio`` to be installed. Parameters ---------- filename : str | Path Filename of the movie to open. Filename should end in mp4, but other filetypes may be supported. See :func:`imageio.get_writer() `. framerate : int, default: 24 Frames per second. quality : int, default: 5 Quality 10 is the top possible quality for any codec. The range is ``0 - 10``. Higher quality leads to a larger file. **kwargs : dict, optional See the documentation for :func:`imageio.get_writer() ` for additional kwargs. Notes ----- See the documentation for :func:`imageio.get_writer() `. Examples -------- Open a MP4 movie and set the quality to maximum. >>> import pyvista as pv >>> pl = pv.Plotter() >>> pl.open_movie('movie.mp4', quality=10) # doctest:+SKIP """ try: from imageio import get_writer # noqa: PLC0415 except ModuleNotFoundError: # pragma: no cover msg = 'Install imageio to use `open_movie` with:\n\n pip install imageio' raise ModuleNotFoundError(msg) from None if ( isinstance(pyvista.FIGURE_PATH, str) and not Path(filename).is_absolute() ): # pragma: no cover filename = Path(pyvista.FIGURE_PATH) / filename self.mwriter = get_writer(filename, fps=framerate, quality=quality, **kwargs) @_deprecate_positional_args(allowed=['filename']) def open_gif( # noqa: PLR0917 self, filename: str | Path, loop: int = 0, fps: float = 10, palettesize: int = 256, subrectangles: bool = False, # noqa: FBT001, FBT002 **kwargs, ) -> None: """Open a gif file. Requires ``imageio`` to be installed. Parameters ---------- filename : str | Path Filename of the gif to open. Filename must end in ``"gif"``. loop : int, default: 0 The number of iterations. Default value of 0 loops indefinitely. fps : float, default: 10 The number of frames per second. If duration is not given, the duration for each frame is set to 1/fps. palettesize : int, default: 256 The number of colors to quantize the image to. Is rounded to the nearest power of two. Must be between 2 and 256. subrectangles : bool, default: False If ``True``, will try and optimize the GIF by storing only the rectangular parts of each frame that change with respect to the previous. .. note:: Setting this to ``True`` may help reduce jitter in colorbars. **kwargs : dict, optional See the documentation for :func:`imageio.get_writer() ` for additional kwargs. Notes ----- Consider using `pygifsicle `_ to reduce the final size of the gif. See `Optimizing a GIF using pygifsicle `_. See Also -------- :ref:`gif_example` :ref:`moving_cmap_example` :ref:`moving_isovalue_example` Examples -------- Open a gif file, setting the framerate to 8 frames per second and reducing the colorspace to 64. >>> import pyvista as pv >>> pl = pv.Plotter() >>> pl.open_gif('movie.gif', fps=8, palettesize=64) # doctest:+SKIP See :ref:`gif_example` for a full example using this method. """ try: from imageio import __version__ # noqa: PLC0415 from imageio import get_writer # noqa: PLC0415 except ModuleNotFoundError: # pragma: no cover msg = 'Install imageio to use `open_gif` with:\n\n pip install imageio' raise ModuleNotFoundError(msg) from None filename = Path(filename) if filename.suffix != '.gif': msg = 'Unsupported filetype. Must end in .gif' raise ValueError(msg) if isinstance(pyvista.FIGURE_PATH, str) and not filename.is_absolute(): # pragma: no cover filename = Path(pyvista.FIGURE_PATH) / filename self._gif_filename = filename.resolve() kwargs['mode'] = 'I' kwargs['loop'] = loop kwargs['palettesize'] = palettesize kwargs['subrectangles'] = subrectangles if scooby.knowledge.meets_version(__version__, '2.28.1'): kwargs['duration'] = 1000 * 1 / fps else: # pragma: no cover kwargs['fps'] = fps self.mwriter = get_writer(filename, **kwargs) def write_frame(self) -> None: """Write a single frame to the movie file. Examples -------- >>> import pyvista as pv >>> plotter = pv.Plotter() >>> plotter.open_movie(filename) # doctest:+SKIP >>> plotter.add_mesh(pv.Sphere()) # doctest:+SKIP >>> plotter.write_frame() # doctest:+SKIP See :ref:`movie_example` for a full example using this method. """ # if off screen, show has not been called and we must render # before extracting an image if self._first_time: self._on_first_render_request() self.render() mwriter = self._get_mwriter_not_none() self.update() mwriter.append_data(self.image) @_deprecate_positional_args def get_image_depth( self, fill_value: float | None = np.nan, reset_camera_clipping_range: bool = True, # noqa: FBT001, FBT002 ) -> pyvista.pyvista_ndarray: """Return a depth image representing current render window. Parameters ---------- fill_value : float, default: numpy.nan Fill value for points in image that do not include objects in scene. To not use a fill value, pass ``None``. reset_camera_clipping_range : bool, default: True Reset the camera clipping range to include data in view. Returns ------- pyvista.pyvista_ndarray Image of depth values from camera orthogonal to image plane. Notes ----- Values in image_depth are negative to adhere to a right-handed coordinate system. See Also -------- :ref:`image_depth_example` Examples -------- >>> import pyvista as pv >>> plotter = pv.Plotter() >>> actor = plotter.add_mesh(pv.Sphere()) >>> plotter.show() >>> zval = plotter.get_image_depth() """ # allow no render window if self.render_window is None and self.last_image_depth is not None: zval = self.last_image_depth.copy() if fill_value is not None and self._image_depth_null is not None: zval[self._image_depth_null] = fill_value return zval self._check_rendered() self._check_has_ren_win() # Ensure points in view are within clipping range of renderer? if reset_camera_clipping_range: self.renderer.ResetCameraClippingRange() # Get the z-buffer image ifilter = _vtk.vtkWindowToImageFilter() ifilter.SetInput(self.render_window) ifilter.SetScale(self.image_scale) ifilter.ReadFrontBufferOff() ifilter.SetInputBufferTypeToZBuffer() zbuff = run_image_filter(ifilter)[:, :, 0] # Convert z-buffer values to depth from camera with warnings.catch_warnings(): warnings.filterwarnings('ignore') near, far = self.camera.clipping_range if self.camera.parallel_projection: zval = (zbuff - near) / (far - near) else: zval = 2 * near * far / ((zbuff - 0.5) * 2 * (far - near) - near - far) # Consider image values outside clipping range as nans self._image_depth_null = np.logical_or(zval < -far, np.isclose(zval, -far)) if fill_value is not None: zval[self._image_depth_null] = fill_value return zval @_deprecate_positional_args(allowed=['lines']) def add_lines( # noqa: PLR0917 self, lines: NumpyArray[float], color: ColorLike = 'w', width: float = 5, label: str | None = None, name: str | None = None, connected: bool = False, # noqa: FBT001, FBT002 ) -> Actor: """Add lines to the plotting object. Parameters ---------- lines : np.ndarray Points representing line segments. For example, two line segments would be represented as ``np.array([[0, 1, 0], [1, 0, 0], [1, 1, 0], [2, 0, 0]])``. color : ColorLike, default: 'w' Either a string, rgb list, or hex color string. For example: * ``color='white'`` * ``color='w'`` * ``color=[1.0, 1.0, 1.0]`` * ``color='#FFFFFF'`` width : float, default: 5 Thickness of lines. label : str, default: None String label to use when adding a legend to the scene with :func:`pyvista.Plotter.add_legend`. name : str, default: None The name for the added actor so that it can be easily updated. If an actor of this name already exists in the rendering window, it will be replaced by the new actor. connected : bool, default: False Treat ``lines`` as points representing a series of *connected* lines. For example, two connected line segments would be represented as ``np.array([[0, 0, 0], [1, 0, 0], [1, 1, 0]])``. If ``False``, an *even* number of points must be passed to ``lines``, and the lines need not be connected. Returns ------- pyvista.Actor Lines actor. Examples -------- Plot two lines. >>> import numpy as np >>> import pyvista as pv >>> pl = pv.Plotter() >>> points = np.array([[0, 1, 0], [1, 0, 0], [1, 1, 0], [2, 0, 0]]) >>> actor = pl.add_lines(points, color='purple', width=3) >>> pl.camera_position = 'xy' >>> pl.show() Adding lines with ``connected=True`` will add a series of connected line segments. >>> pl = pv.Plotter() >>> points = np.array([[0, 1, 0], [1, 0, 0], [1, 1, 0], [2, 0, 0]]) >>> actor = pl.add_lines(points, color='purple', width=3, connected=True) >>> pl.camera_position = 'xy' >>> pl.show() """ if not isinstance(lines, np.ndarray): msg = 'Input should be an array of point segments' # type: ignore[unreachable] raise TypeError(msg) lines_polydata: pyvista.PolyData = ( pyvista.lines_from_points(lines) if connected else pyvista.line_segments_from_points(lines) ) actor = Actor(mapper=DataSetMapper(lines_polydata)) actor.prop.line_width = width actor.prop.show_edges = True actor.prop.edge_color = color actor.prop.color = color actor.prop.lighting = False # legend label if label: if not isinstance(label, str): msg = 'Label must be a string' # type: ignore[unreachable] raise TypeError(msg) addr = actor.GetAddressAsString('') self.renderer._labels[addr] = (lines_polydata, label, Color(color)) # Add to renderer self.add_actor(actor, reset_camera=False, name=name, pickable=False) # type: ignore[arg-type] return actor @wraps(ScalarBars.remove_scalar_bar) def remove_scalar_bar(self, *args, **kwargs) -> None: # numpydoc ignore=PR01,RT01 """Remove the active scalar bar.""" self.scalar_bars.remove_scalar_bar(*args, **kwargs) @_deprecate_positional_args(allowed=['points', 'labels']) def add_point_labels( # noqa: PLR0917 self, points: MatrixLike[float] | VectorLike[float] | DataSet | _vtk.vtkAlgorithm, labels: list[str | int] | str, italic: bool = False, # noqa: FBT001, FBT002 bold: bool = True, # noqa: FBT001, FBT002 font_size: int | None = None, text_color: ColorLike | None = None, font_family: FontFamilyOptions | None = None, font_file: str | None = None, shadow: bool = False, # noqa: FBT001, FBT002 show_points: bool = True, # noqa: FBT001, FBT002 point_color: ColorLike | None = None, point_size: float | None = None, name: str | None = None, shape_color: ColorLike = 'grey', shape: Literal['rect', 'rounded_rect'] | None = 'rounded_rect', fill_shape: bool = True, # noqa: FBT001, FBT002 margin: int = 3, shape_opacity: float = 1.0, pickable: bool = False, # noqa: FBT001, FBT002 render_points_as_spheres: bool = False, # noqa: FBT001, FBT002 tolerance: float = 0.001, reset_camera: bool | None = None, # noqa: FBT001 always_visible: bool = False, # noqa: FBT001, FBT002 render: bool = True, # noqa: FBT001, FBT002 justification_horizontal: HorizontalOptions | None = None, justification_vertical: VerticalOptions | None = None, background_color: ColorLike | None = None, background_opacity: float | None = None, ) -> _vtk.vtkActor2D: """Create a point actor with one label from list labels assigned to each point. Parameters ---------- points : sequence | DataSet | :vtk:`vtkAlgorithm` An ``n x 3`` sequence points or :class:`pyvista.DataSet` with points or mesh-producing algorithm. labels : list | str List of labels. Must be the same length as points. If a string name is given with a :class:`pyvista.DataSet` input for points, then these are fetched. italic : bool, default: False Italicises title and bar labels. bold : bool, default: True Bolds title and bar labels. font_size : float, optional Sets the size of the title font. text_color : ColorLike, optional Color of text. Either a string, RGB sequence, or hex color string. * ``text_color='white'`` * ``text_color='w'`` * ``text_color=[1.0, 1.0, 1.0]`` * ``text_color='#FFFFFF'`` font_family : str, optional Font family. Must be either ``'courier'``, ``'times'``, or ``'arial``. This is ignored if the `font_file` is set. font_file : str, default: None The absolute file path to a local file containing a freetype readable font. shadow : bool, default: False Adds a black shadow to the text. show_points : bool, default: True Controls if points are visible. point_color : ColorLike, optional Either a string, rgb list, or hex color string. One of the following. * ``point_color='white'`` * ``point_color='w'`` * ``point_color=[1.0, 1.0, 1.0]`` * ``point_color='#FFFFFF'`` point_size : float, optional Size of points if visible. name : str, optional The name for the added actor so that it can be easily updated. If an actor of this name already exists in the rendering window, it will be replaced by the new actor. shape_color : ColorLike, default: "grey" Color of shape (if visible). Either a string, rgb sequence, or hex color string. shape : str, default: "rounded_rect" The string name of the shape to use. Options are ``'rect'`` or ``'rounded_rect'``. If you want no shape, pass ``None``. fill_shape : bool, default: True Fill the shape with the ``shape_color``. Outlines if ``False``. margin : int, default: 3 The size of the margin on the label background shape. shape_opacity : float, default: 1.0 The opacity of the shape in the range of ``[0, 1]``. pickable : bool, default: False Set whether this actor is pickable. render_points_as_spheres : bool, default: False Render points as spheres rather than dots. tolerance : float, default: 0.001 A tolerance to use to determine whether a point label is visible. A tolerance is usually required because the conversion from world space to display space during rendering introduces numerical round-off. reset_camera : bool, optional Reset the camera after adding the points to the scene. always_visible : bool, default: False Skip adding the visibility filter. render : bool, default: True Force a render when ``True``. justification_horizontal : str, optional Text's horizontal justification. Should be either "left", "center" or "right". .. warning:: If the justification is not default, the shape will be out of alignment with the label. If you use other than default, Please use the background color. See: https://github.com/pyvista/pyvista/pull/5407 justification_vertical : str, optional Text's vertical justification. Should be either "bottom", "center" or "top". .. warning:: If the justification is not default, the shape will be out of alignment with the label. If you use other than default, Please use the background color. See: https://github.com/pyvista/pyvista/pull/5407 background_color : Color, optional Background color of text's property. background_opacity : float, optional Background opacity of text's property. Returns ------- :vtk:`vtkActor2D` VTK label actor. Can be used to change properties of the labels. See Also -------- :ref:`point_labels_example` Examples -------- >>> import numpy as np >>> import pyvista as pv >>> pl = pv.Plotter() >>> points = np.array([[0.0, 0.0, 0.0], [1.0, 1.0, 0.0], [2.0, 0.0, 0.0]]) >>> labels = ['Point A', 'Point B', 'Point C'] >>> actor = pl.add_point_labels( ... points, ... labels, ... italic=True, ... font_size=20, ... point_color='red', ... point_size=20, ... render_points_as_spheres=True, ... always_visible=True, ... shadow=True, ... ) >>> pl.camera_position = 'xy' >>> pl.show() """ if font_family is None: font_family = self._theme.font.family # type: ignore[assignment] if font_size is None: font_size = self._theme.font.size point_color = Color(point_color, default_color=self._theme.color) if isinstance(points, (list, tuple)): points = np.array(points) if isinstance(points, np.ndarray): points = pyvista.PolyData(points) # Cast to poly data elif not is_pyvista_dataset(points) and not isinstance(points, _vtk.vtkAlgorithm): msg = f'Points type not usable: {type(points)}' raise TypeError(msg) points, algo = algorithm_to_mesh_handler(points) if algo is not None: if pyvista.vtk_version_info < (9, 1): # pragma: no cover from pyvista.core.errors import VTKVersionError # noqa: PLC0415 msg = 'To use vtkAlgorithms with `add_point_labels` requires VTK 9.1 or later.' raise VTKVersionError(msg) # Extract points filter pc_algo = _vtk.vtkConvertToPointCloud() set_algorithm_input(pc_algo, algo) algo = pc_algo if name is None: name = f'{type(points).__name__}({points.memory_address})' hier = _vtk.vtkPointSetToLabelHierarchy() if not isinstance(labels, str): if algo is not None: msg = ( 'If using a vtkAlgorithm input, the labels must be a named array ' 'on the dataset.' ) raise TypeError(msg) points = pyvista.PolyData(points.points) if len(points.points) != len(labels): msg = 'There must be one label for each point' raise ValueError(msg) vtklabels = _vtk.vtkStringArray() vtklabels.SetName('labels') for item in labels: vtklabels.InsertNextValue(str(item)) points.GetPointData().AddArray(vtklabels) hier.SetLabelArrayName('labels') else: # Make sure PointData if labels not in points.point_data: msg = f'Array {labels!r} not found in point data.' raise ValueError(msg) hier.SetLabelArrayName(labels) if always_visible: set_algorithm_input(hier, algo or points) else: # Only show visible points vis_points = _vtk.vtkSelectVisiblePoints() set_algorithm_input(vis_points, algo or points) vis_points.SetRenderer(self.renderer) vis_points.SetTolerance(tolerance) hier.SetInputConnection(vis_points.GetOutputPort()) # create label mapper label_mapper = _vtk.vtkLabelPlacementMapper() label_mapper.SetInputConnection(hier.GetOutputPort()) if not isinstance(shape, str): label_mapper.SetShapeToNone() elif shape.lower() in 'rect': label_mapper.SetShapeToRect() elif shape.lower() in 'rounded_rect': label_mapper.SetShapeToRoundedRect() else: msg = f'Shape ({shape}) not understood' raise ValueError(msg) if fill_shape: label_mapper.SetStyleToFilled() else: label_mapper.SetStyleToOutline() label_mapper.SetBackgroundColor(Color(shape_color).float_rgb) label_mapper.SetBackgroundOpacity(shape_opacity) label_mapper.SetMargin(margin) text_property = pyvista.TextProperty( italic=italic, bold=bold, font_size=font_size, font_family=font_family, font_file=font_file, color=text_color, shadow=shadow, justification_horizontal=justification_horizontal, justification_vertical=justification_vertical, background_color=background_color, background_opacity=background_opacity, ) hier.SetTextProperty(text_property) # Explicitly set render=False to avoid unnecessary renders self.remove_actor(f'{name}-points', reset_camera=False, render=False) # type: ignore[arg-type] self.remove_actor(f'{name}-labels', reset_camera=False, render=False) # type: ignore[arg-type] # add points if show_points: # Explicitly set render=False to defer rendering to the final add_actor call self.add_mesh( algo or points, color=point_color, point_size=point_size, name=f'{name}-points', pickable=pickable, render_points_as_spheres=render_points_as_spheres, reset_camera=reset_camera, render=False, ) label_actor = _vtk.vtkActor2D() label_actor.SetMapper(label_mapper) self.add_actor( label_actor, # type: ignore[arg-type] reset_camera=False, name=f'{name}-labels', pickable=False, render=render, ) return label_actor @_deprecate_positional_args(allowed=['points', 'labels']) def add_point_scalar_labels( # noqa: PLR0917 self, points: MatrixLike[float] | VectorLike[float] | DataSet, labels: list[str | int] | str, fmt: str | None = None, preamble: str = '', **kwargs, ) -> _vtk.vtkActor2D: """Label the points from a dataset with the values of their scalars. Wrapper for :func:`pyvista.Plotter.add_point_labels`. Parameters ---------- points : sequence[float] | np.ndarray | DataSet An ``n x 3`` numpy.ndarray or pyvista dataset with points. labels : list | str List of scalars of labels. Must be the same length as points. If a string name is given with a :class:`pyvista.DataSet` input for points, then these are fetched. fmt : str, optional String formatter used to format numerical data. preamble : str, default: "" Text before the start of each label. **kwargs : dict, optional Keyword arguments passed to :func:`pyvista.Plotter.add_point_labels`. Returns ------- :vtk:`vtkActor2D` VTK label actor. Can be used to change properties of the labels. """ if not is_pyvista_dataset(points): points, _ = _coerce_pointslike_arg(points, copy=False) if not isinstance(labels, (str, list)): msg = 'labels must be a string name of the scalars array to use or list of scalars' # type: ignore[unreachable] raise TypeError(msg) if fmt is None: fmt = self._theme.font.fmt if fmt is None: fmt = '%.6e' # type: ignore[unreachable] if isinstance(points, np.ndarray): scalars = labels elif is_pyvista_dataset(points): scalars = points.point_data[labels] # type: ignore[assignment, index] phrase = f'{preamble} {fmt}' labels = [phrase % val for val in scalars] return self.add_point_labels(points, labels, **kwargs) def add_points( self, points: MatrixLike[float] | VectorLike[float] | DataSet, style: Literal['points', 'points_gaussian'] = 'points', **kwargs, ) -> Actor: """Add points to a mesh. Parameters ---------- points : numpy.ndarray or pyvista.DataSet Array of points or the points from a pyvista object. style : str, default: 'points' Visualization style of the mesh. One of the following: ``style='points'``, ``style='points_gaussian'``. ``'points_gaussian'`` can be controlled with the ``emissive`` and ``render_points_as_spheres`` options. **kwargs : dict, optional See :func:`pyvista.Plotter.add_mesh` for optional keyword arguments. See Also -------- :ref:`points_gaussian_scale_example` Returns ------- pyvista.Actor Actor of the mesh. Examples -------- Add a numpy array of points to a mesh. >>> import numpy as np >>> import pyvista as pv >>> rng = np.random.default_rng(seed=0) >>> points = rng.random((10, 3)) >>> pl = pv.Plotter() >>> actor = pl.add_points( ... points, render_points_as_spheres=True, point_size=100.0 ... ) >>> pl.show() Plot using the ``'points_gaussian'`` style >>> points = rng.random((10, 3)) >>> pl = pv.Plotter() >>> actor = pl.add_points(points, style='points_gaussian') >>> pl.show() """ if style not in ['points', 'points_gaussian']: msg = ( f'Invalid style {style} for add_points. Should be either "points" or ' '"points_gaussian".' ) raise ValueError(msg) return self.add_mesh(points, style=style, **kwargs) def add_arrows( self, cent: NumpyArray[float], direction: NumpyArray[float], mag: float = 1.0, **kwargs ) -> Actor: """Add arrows to the plotter. Parameters ---------- cent : np.ndarray Array of centers. direction : np.ndarray Array of direction vectors. mag : float, optional Amount to scale the direction vectors. **kwargs : dict, optional See :func:`pyvista.Plotter.add_mesh` for optional keyword arguments. Returns ------- pyvista.Actor Actor of the arrows. Examples -------- Plot a random field of vectors and save a screenshot of it. >>> import numpy as np >>> import pyvista as pv >>> rng = np.random.default_rng(seed=0) >>> cent = rng.random((10, 3)) >>> direction = rng.random((10, 3)) >>> plotter = pv.Plotter() >>> _ = plotter.add_arrows(cent, direction, mag=2) >>> plotter.show() """ if cent.shape != direction.shape: # pragma: no cover msg = 'center and direction arrays must have the same shape' raise ValueError(msg) direction = direction.copy() if cent.ndim != 2: cent = cent.reshape((-1, 3)) if direction.ndim != 2: direction = direction.reshape((-1, 3)) if mag != 1: direction = direction * mag pdata = pyvista.vector_poly_data(cent, direction) # Create arrow object arrow = _vtk.vtkArrowSource() arrow.Update() glyph3D = _vtk.vtkGlyph3D() glyph3D.SetSourceData(arrow.GetOutput()) glyph3D.SetInputData(pdata) glyph3D.SetVectorModeToUseVector() glyph3D.Update() arrows = wrap(glyph3D.GetOutput()) return self.add_mesh(arrows, **kwargs) @staticmethod def _save_image( image: pyvista.pyvista_ndarray, filename: str | Path | io.BytesIO | bool | None, # noqa: FBT001 return_img: bool, # noqa: FBT001 ) -> pyvista.pyvista_ndarray | None: """Save to file and/or return a NumPy image array. This is an internal helper. """ if not image.size: msg = 'Empty image. Have you run plot() first?' raise ValueError(msg) # write screenshot to file if requested if isinstance(filename, (str, Path, io.BytesIO)): from PIL import Image # noqa: PLC0415 if isinstance(filename, (str, Path)): filename = Path(filename) if isinstance(pyvista.FIGURE_PATH, str) and not filename.is_absolute(): filename = Path(pyvista.FIGURE_PATH) / filename if not filename.suffix: filename = filename.with_suffix('.png') elif filename.suffix not in SUPPORTED_FORMATS: msg = ( f'Unsupported extension {filename.suffix}\n' f'Must be one of the following: {SUPPORTED_FORMATS}' ) raise ValueError(msg) filename = filename.expanduser().resolve() Image.fromarray(image).save(filename) else: Image.fromarray(image).save(filename, format='PNG') # return image array if requested return image if return_img else None @_deprecate_positional_args(allowed=['filename']) def save_graphic( # noqa: PLR0917 self, filename: str, title: str = 'PyVista Export', raster: bool = True, # noqa: FBT001, FBT002 painter: bool = True, # noqa: FBT001, FBT002 ) -> None: """Save a screenshot of the rendering window as a graphic file. This can be helpful for publication documents. The supported formats are: * ``'.svg'`` * ``'.eps'`` * ``'.ps'`` * ``'.pdf'`` * ``'.tex'`` Parameters ---------- filename : str Path to fsave the graphic file to. title : str, default: "PyVista Export" Title to use within the file properties. raster : bool, default: True Attempt to write 3D properties as a raster image. painter : bool, default: True Configure the exporter to expect a painter-ordered 2D rendering, that is, a rendering at a fixed depth where primitives are drawn from the bottom up. Examples -------- >>> import pyvista as pv >>> from pyvista import examples >>> pl = pv.Plotter() >>> _ = pl.add_mesh(examples.load_airplane(), smooth_shading=True) >>> _ = pl.add_background_image(examples.mapfile) >>> pl.save_graphic('img.svg') # doctest:+SKIP """ from vtkmodules.vtkIOExportGL2PS import vtkGL2PSExporter # noqa: PLC0415 if self.render_window is None: msg = 'This plotter is closed and unable to save a screenshot.' raise AttributeError(msg) if self._first_time: self._on_first_render_request() self.render() filepath = Path(filename) if isinstance(pyvista.FIGURE_PATH, str) and not filepath.is_absolute(): # pragma: no cover filepath = Path(pyvista.FIGURE_PATH) / filepath filepath = filepath.expanduser().resolve() extension = pyvista.core.utilities.fileio.get_ext(filepath) writer = vtkGL2PSExporter() modes = { '.svg': writer.SetFileFormatToSVG, '.eps': writer.SetFileFormatToEPS, '.ps': writer.SetFileFormatToPS, '.pdf': writer.SetFileFormatToPDF, '.tex': writer.SetFileFormatToTeX, } if extension not in modes: msg = ( f'Extension ({extension}) is an invalid choice.\n\n' f'Valid options include: {", ".join(modes.keys())}' ) raise ValueError(msg) writer.CompressOff() if pyvista.vtk_version_info < (9, 2, 2): # pragma no cover writer.SetFilePrefix(str(filepath.with_suffix(''))) else: writer.SetFilePrefix(filepath.with_suffix('')) # type: ignore[arg-type] writer.SetInput(self.render_window) modes[extension]() writer.SetTitle(title) writer.SetWrite3DPropsAsRasterImage(raster) if painter: writer.UsePainterSettings() writer.Update() @_deprecate_positional_args(allowed=['filename']) def screenshot( # noqa: PLR0917 self, filename: str | Path | io.BytesIO | bool | None = None, # noqa: FBT001 transparent_background: bool | None = None, # noqa: FBT001 return_img: bool = True, # noqa: FBT001, FBT002 window_size: Sequence[int] | None = None, scale: int | None = None, ) -> pyvista.pyvista_ndarray | None: """Take screenshot at current camera position. Parameters ---------- filename : str | Path | io.BytesIO, optional Location to write image to. If ``None``, no image is written. transparent_background : bool, optional Whether to make the background transparent. The default is looked up on the plotter's theme. return_img : bool, default: True If ``True``, a :class:`numpy.ndarray` of the image will be returned. window_size : sequence[int], optional Set the plotter's size to this ``(width, height)`` before taking the screenshot. scale : int, optional Set the factor to scale the window size to make a higher resolution image. If ``None`` this will use the ``image_scale`` property on this plotter which defaults to one. Returns ------- pyvista.pyvista_ndarray Array containing pixel RGB and alpha. Sized: * [Window height x Window width x 3] if ``transparent_background`` is set to ``False``. * [Window height x Window width x 4] if ``transparent_background`` is set to ``True``. See Also -------- :ref:`screenshot_example` Examples -------- >>> import pyvista as pv >>> sphere = pv.Sphere() >>> plotter = pv.Plotter(off_screen=True) >>> actor = plotter.add_mesh(sphere) >>> plotter.screenshot('screenshot.png') # doctest:+SKIP """ with self.window_size_context(window_size): # configure image filter if transparent_background is None: transparent_background = self._theme.transparent_background self.image_transparent_background = transparent_background # This if statement allows you to save screenshots of closed plotters # This is needed for the sphinx-gallery to work if self.render_window is None: # If plotter has been closed... # check if last_image exists if self.last_image is not None: # Save last image if scale is not None: warnings.warn( 'This plotter is closed and cannot be scaled. ' 'Using the last saved image. ' 'Try using the `image_scale` property directly.', ) return self._save_image(self.last_image, filename, return_img) # Plotter hasn't been rendered or was improperly closed msg = 'This plotter is closed and unable to save a screenshot.' raise RuntimeError(msg) if self._first_time and ( hasattr(self, 'off_screen') and not self.off_screen ): # 'off_screen' attribute is specific to Plotter objects. msg = 'Nothing to screenshot - call .show first or use the off_screen argument' raise RuntimeError(msg) # if off screen, show has not been called and we must render # before extracting an image if self._first_time: self._on_first_render_request() self.render() with self.image_scale_context(scale): self._make_render_window_current() return self._save_image(self.image, filename, return_img) @wraps(Renderers.set_background) def set_background(self, *args, **kwargs) -> None: # numpydoc ignore=PR01,RT01 """Wrap ``Renderers.set_background``.""" self.renderers.set_background(*args, **kwargs) @wraps(Renderers.set_color_cycler) def set_color_cycler(self, *args, **kwargs) -> None: # numpydoc ignore=PR01,RT01 """Wrap ``Renderers.set_color_cycler``.""" self.renderers.set_color_cycler(*args, **kwargs) @_deprecate_positional_args def generate_orbital_path( # noqa: PLR0917 self, factor: float = 3.0, n_points: int = 20, viewup: Sequence[float] | None = None, shift: float = 0.0, ) -> pyvista.PolyData: """Generate an orbital path around the data scene. Parameters ---------- factor : float, default: 3.0 A scaling factor when building the orbital extent. n_points : int, default: 20 Number of points on the orbital path. viewup : sequence[float], optional The normal to the orbital plane. shift : float, default: 0.0 Shift the plane up/down from the center of the scene by this amount. Returns ------- pyvista.PolyData PolyData containing the orbital path. Examples -------- Generate an orbital path around a sphere. >>> import pyvista as pv >>> plotter = pv.Plotter() >>> _ = plotter.add_mesh(pv.Sphere()) >>> viewup = [0, 0, 1] >>> orbit = plotter.generate_orbital_path( ... factor=2.0, n_points=50, shift=0.0, viewup=viewup ... ) See :ref:`orbit_example` for a full example using this method. """ if viewup is None: viewup = self._theme.camera.viewup center = np.array(self.center) bnds = self.bounds radius = (bnds.x_max - bnds.x_min) * factor y = (bnds.y_max - bnds.y_min) * factor radius = max(y, radius) center += np.array(viewup) * shift return pyvista.Polygon(center=center, radius=radius, normal=viewup, n_sides=n_points) def fly_to(self, point: Sequence[float]) -> None: """Move the current camera's focal point to a position point. The movement is animated over the number of frames specified in NumberOfFlyFrames. The LOD desired frame rate is used. Parameters ---------- point : sequence[float] Point to fly to in the form of ``(x, y, z)``. """ self._get_iren_not_none().fly_to(self.renderer, point) @_deprecate_positional_args(allowed=['path']) def orbit_on_path( # noqa: PLR0917 self, path: pyvista.PolyData | None = None, focus: Sequence[float] | None = None, step: float = 0.5, viewup: Sequence[float] | None = None, write_frames: bool = False, # noqa: FBT001, FBT002 threaded: bool = False, # noqa: FBT001, FBT002 progress_bar: bool = False, # noqa: FBT001, FBT002 ) -> None: """Orbit on the given path focusing on the focus point. Parameters ---------- path : pyvista.PolyData Path of orbital points. The order in the points is the order of travel. focus : sequence[float], optional The point of focus the camera. For example ``(0.0, 0.0, 0.0)``. step : float, default: 0.5 The timestep between flying to each camera position. Ignored when ``plotter.off_screen = True``. viewup : sequence[float], optional The normal to the orbital plane. write_frames : bool, default: False Assume a file is open and write a frame on each camera view during the orbit. threaded : bool, default: False Run this as a background thread. Generally used within a GUI (i.e. PyQt). progress_bar : bool, default: False Show the progress bar when proceeding through the path. This can be helpful to show progress when generating movies with ``off_screen=True``. Examples -------- Plot an orbit around the earth. Save the gif as a temporary file. >>> from pathlib import Path >>> from tempfile import mkdtemp >>> import pyvista as pv >>> from pyvista import examples >>> mesh = examples.load_globe() >>> texture = examples.load_globe_texture() >>> filename = Path(mkdtemp()) / 'orbit.gif' >>> plotter = pv.Plotter(window_size=[300, 300]) >>> _ = plotter.add_mesh(mesh, texture=texture, smooth_shading=True) >>> plotter.open_gif(filename) >>> viewup = [0, 0, 1] >>> orbit = plotter.generate_orbital_path( ... factor=2.0, n_points=24, shift=0.0, viewup=viewup ... ) >>> plotter.orbit_on_path(orbit, write_frames=True, viewup=viewup, step=0.02) See :ref:`orbit_example` for a full example using this method. """ if focus is None: focus = self.center if viewup is None: viewup = self._theme.camera.viewup if path is None: path = self.generate_orbital_path(viewup=viewup) if not is_pyvista_dataset(path): path = pyvista.PolyData(path) # type: ignore[unreachable] points = path.points # Make sure the whole scene is visible self.camera.thickness = path.length if progress_bar: try: from tqdm import tqdm # noqa: PLC0415 except ImportError: # pragma: no cover msg = 'Please install `tqdm` to use ``progress_bar=True``' raise ImportError(msg) def orbit() -> None: """Define the internal thread for running the orbit.""" points_seq = tqdm(points) if progress_bar else points for point in points_seq: tstart = time.time() # include the render time in the step time self.set_position(point, render=False) self.set_focus(focus, render=False) # type: ignore[arg-type] self.set_viewup(viewup, render=False) # type: ignore[arg-type] self.renderer.ResetCameraClippingRange() if write_frames: self.write_frame() else: self.render() sleep_time = step - (time.time() - tstart) if sleep_time > 0 and ( hasattr(self, 'off_screen') and not self.off_screen ): # 'off_screen' attribute is specific to Plotter objects. time.sleep(sleep_time) if write_frames: self._get_mwriter_not_none().close() if threaded: thread = Thread(target=orbit) thread.start() else: orbit() def export_obj(self, filename: str | Path) -> None: """Export scene to OBJ format. Parameters ---------- filename : str | Path Filename to export the scene to. Must end in ``'.obj'``. Examples -------- Export the scene to "scene.obj" >>> import pyvista as pv >>> pl = pv.Plotter() >>> _ = pl.add_mesh(pv.Sphere()) >>> pl.export_obj('scene.obj') # doctest:+SKIP """ from vtkmodules.vtkIOExport import vtkOBJExporter # noqa: PLC0415 if self.render_window is None: msg = 'This plotter must still have a render window open.' raise RuntimeError(msg) if ( isinstance(pyvista.FIGURE_PATH, str) and not Path(filename).is_absolute() ): # pragma: no cover filename = Path(pyvista.FIGURE_PATH) / filename else: filename = Path(filename).expanduser().resolve() if filename.suffix != '.obj': msg = '`filename` must end with ".obj"' raise ValueError(msg) exporter = vtkOBJExporter() # remove the extension as VTK always adds it in if pyvista.vtk_version_info < (9, 2, 2): # pragma no cover exporter.SetFilePrefix(str(filename.with_suffix(''))) else: exporter.SetFilePrefix(filename.with_suffix('')) # type: ignore[arg-type] exporter.SetRenderWindow(self.render_window) exporter.Write() @property def _datasets(self) -> list[pyvista.DataSet]: """Return a list of all datasets associated with this plotter.""" datasets = [] for renderer in self.renderers: for actor in renderer.actors.values(): mapper = actor.GetMapper() # ignore any mappers whose inputs are not datasets if _mapper_has_data_set_input(mapper): datasets.append(wrap(_mapper_get_data_set_input(mapper))) return datasets def __del__(self) -> None: """Delete the plotter.""" # We have to check here if the plotter was only partially initialized if self._initialized and not self._closed: self.close() self.deep_clean() if self._initialized: del self.renderers @_deprecate_positional_args(allowed=['image_path']) def add_background_image( # noqa: PLR0917 self, image_path: str | Path, scale: float = 1.0, auto_resize: bool = True, # noqa: FBT001, FBT002 as_global: bool = True, # noqa: FBT001, FBT002 ) -> None: """Add a background image to a plot. Parameters ---------- image_path : str Path to an image file. scale : float, default: 1.0 Scale the image larger or smaller relative to the size of the window. For example, a scale size of 2 will make the largest dimension of the image twice as large as the largest dimension of the render window. auto_resize : bool, default: True Resize the background when the render window changes size. as_global : bool, default: True When multiple render windows are present, setting ``as_global=False`` will cause the background to only appear in one window. Examples -------- >>> import pyvista as pv >>> from pyvista import examples >>> plotter = pv.Plotter() >>> actor = plotter.add_mesh(pv.Sphere()) >>> plotter.add_background_image(examples.mapfile) >>> plotter.show() """ if self.renderers.has_active_background_renderer: msg = ( 'A background image already exists. ' 'Remove it with ``remove_background_image`` ' 'before adding one' ) raise RuntimeError(msg) # Need to change the number of layers to support an additional # background layer if not self._has_background_layer: self.render_window.SetNumberOfLayers(3) # type: ignore[union-attr] renderer = self.renderers.add_background_renderer(image_path, scale, as_global) self.render_window.AddRenderer(renderer) # type: ignore[union-attr] # set up autoscaling of the image if auto_resize: # pragma: no cover self._get_iren_not_none().add_observer('ModifiedEvent', renderer.resize) @wraps(Renderers.remove_background_image) def remove_background_image(self) -> None: # numpydoc ignore=PR01,RT01 """Wrap ``Renderers.remove_background_image``.""" self.renderers.remove_background_image() # return the active renderer to the top, otherwise flat background # will not be rendered self.renderer.layer = 0 def _on_first_render_request(self) -> None: """Once an image or render is officially requested, run this routine. For example on the show call or any screenshot producing code. """ # reset unless camera for the first render unless camera is set if self._first_time: for renderer in self.renderers: if not renderer.camera.is_set: renderer.camera_position = renderer.get_default_cam_pos() renderer.ResetCamera() self._first_time = False def reset_camera_clipping_range(self) -> None: """Reset camera clipping planes.""" self.renderer.ResetCameraClippingRange() @_deprecate_positional_args(allowed=['light']) def add_light(self, light: _vtk.vtkLight, only_active: bool = False) -> None: # noqa: FBT001, FBT002 """Add a Light to the scene. Parameters ---------- light : Light | :vtk:`vtkLight` The light to be added. only_active : bool, default: False If ``True``, only add the light to the active renderer. The default is that every renderer adds the light. To add the light to an arbitrary renderer, see :func:`pyvista.Renderer.add_light`. Examples -------- Create a plotter that we initialize with no lights, and add a cube and a single headlight to it. >>> import pyvista as pv >>> plotter = pv.Plotter(lighting='none') >>> _ = plotter.add_mesh(pv.Cube()) >>> light = pv.Light(color='cyan', light_type='headlight') >>> plotter.add_light(light) >>> plotter.show() """ renderers = [self.renderer] if only_active else self.renderers for renderer in renderers: renderer.add_light(light) @_deprecate_positional_args def remove_all_lights(self, only_active: bool = False) -> None: # noqa: FBT001, FBT002 """Remove all lights from the scene. Parameters ---------- only_active : bool, default: False If ``True``, only remove lights from the active renderer. The default is that lights are stripped from every renderer. Examples -------- Create a plotter and remove all lights after initialization. Note how the mesh rendered is completely flat >>> import pyvista as pv >>> plotter = pv.Plotter() >>> plotter.remove_all_lights() >>> plotter.renderer.lights [] >>> _ = plotter.add_mesh(pv.Sphere(), show_edges=True) >>> plotter.show() Note how this differs from a plot with default lighting >>> pv.Sphere().plot(show_edges=True, lighting=True) """ renderers = [self.renderer] if only_active else self.renderers for renderer in renderers: renderer.remove_all_lights() def where_is(self, name: str) -> list[tuple[int, int]]: """Return the subplot coordinates of a given actor. Parameters ---------- name : str Actor's name. Returns ------- list[tuple[int, int]] A list with the subplot coordinates of the actor. Examples -------- >>> import pyvista as pv >>> plotter = pv.Plotter(shape=(2, 2)) >>> plotter.subplot(0, 0) >>> _ = plotter.add_mesh(pv.Box(), name='box') >>> plotter.subplot(0, 1) >>> _ = plotter.add_mesh(pv.Sphere(), name='sphere') >>> plotter.subplot(1, 0) >>> _ = plotter.add_mesh(pv.Box(), name='box') >>> plotter.subplot(1, 1) >>> _ = plotter.add_mesh(pv.Cone(), name='cone') >>> plotter.where_is('box') [(0, 0), (1, 0)] >>> plotter.show() """ return [ tuple(self.renderers.index_to_loc(index).tolist()) for index in range(len(self.renderers)) if name in self.renderers[index]._actors.keys() ] class Plotter(_NoNewAttrMixin, BasePlotter): """Plotting object to display vtk meshes or numpy arrays. Parameters ---------- off_screen : bool, optional Renders off screen when ``True``. Useful for automated screenshots. notebook : bool, optional When ``True``, the resulting plot is placed inline a jupyter notebook. Assumes a jupyter console is active. Automatically enables ``off_screen``. shape : sequence[int], optional Number of sub-render windows inside of the main window. Specify two across with ``shape=(2, 1)`` and a two by two grid with ``shape=(2, 2)``. By default there is only one render window. Can also accept a string descriptor as shape. E.g.: * ``shape="3|1"`` means 3 plots on the left and 1 on the right, * ``shape="4/2"`` means 4 plots on top and 2 at the bottom. border : bool, optional Draw a border around each render window. border_color : ColorLike, default: "k" Either a string, rgb list, or hex color string. For example: * ``color='white'`` * ``color='w'`` * ``color=[1.0, 1.0, 1.0]`` * ``color='#FFFFFF'`` window_size : sequence[int], optional Window size in pixels. Defaults to ``[1024, 768]``, unless set differently in the relevant theme's ``window_size`` property. line_smoothing : bool, default: False If ``True``, enable line smoothing. polygon_smoothing : bool, default: False If ``True``, enable polygon smoothing. lighting : str, default: 'light kit" Lighting to set up for the plotter. Accepted options: * ``'light kit'``: a vtk Light Kit composed of 5 lights. * ``'three lights'``: illumination using 3 lights. * ``'none'``: no light sources at instantiation. The default is a ``'light kit'`` (to be precise, 5 separate lights that act like a Light Kit). theme : pyvista.plotting.themes.Theme, optional Plot-specific theme. image_scale : int, optional Scale factor when saving screenshots. Image sizes will be the ``window_size`` multiplied by this scale factor. Examples -------- >>> import pyvista as pv >>> mesh = pv.Cube() >>> another_mesh = pv.Sphere() >>> pl = pv.Plotter() >>> actor = pl.add_mesh(mesh, color='red', style='wireframe', line_width=4) >>> actor = pl.add_mesh(another_mesh, color='blue') >>> pl.show() """ last_update_time = 0.0 @_deprecate_positional_args def __init__( # noqa: PLR0917 self, off_screen: bool | None = None, # noqa: FBT001 notebook: bool | None = None, # noqa: FBT001 shape: Sequence[int] | str = (1, 1), groups: Sequence[int] | None = None, row_weights: Sequence[int] | None = None, col_weights: Sequence[int] | None = None, border: bool | None = None, # noqa: FBT001 border_color: ColorLike = 'k', border_width: float = 2.0, window_size: list[int] | None = None, line_smoothing: bool = False, # noqa: FBT001, FBT002 point_smoothing: bool = False, # noqa: FBT001, FBT002 polygon_smoothing: bool = False, # noqa: FBT001, FBT002 splitting_position: float | None = None, title: str | None = None, lighting: LightingOptions | None = 'light kit', theme: Theme | None = None, image_scale: int | None = None, ) -> None: """Initialize a vtk plotting object.""" super().__init__( shape=shape, border=border, border_color=border_color, border_width=border_width, groups=groups, row_weights=row_weights, col_weights=col_weights, splitting_position=splitting_position, title=title, lighting=lighting, theme=theme, image_scale=image_scale, ) # reset partial initialization flag self._initialized = False log.debug('Plotter init start') # check if a plotting backend is enabled _warn_xserver() if off_screen is None: off_screen = pyvista.OFF_SCREEN if notebook is None: if self._theme.notebook is not None: notebook = self._theme.notebook else: notebook = scooby.in_ipykernel() self.notebook = notebook if self.notebook or pyvista.ON_SCREENSHOT: off_screen = True self.off_screen = off_screen # initialize render window self.ren_win = _vtk.vtkRenderWindow() self.render_window.SetMultiSamples(0) # type: ignore[union-attr] self.render_window.SetBorders(True) # type: ignore[union-attr] if line_smoothing: self.render_window.LineSmoothingOn() # type: ignore[union-attr] if point_smoothing: self.render_window.PointSmoothingOn() # type: ignore[union-attr] if polygon_smoothing: self.render_window.PolygonSmoothingOn() # type: ignore[union-attr] for renderer in self.renderers: self.render_window.AddRenderer(renderer) # type: ignore[union-attr] # Add the shadow renderer to allow us to capture interactions within # a given viewport # https://vtk.org/pipermail/vtkusers/2018-June/102030.html number_or_layers = self.render_window.GetNumberOfLayers() # type: ignore[union-attr] current_layer = self.renderer.GetLayer() self.render_window.SetNumberOfLayers(number_or_layers + 1) # type: ignore[union-attr] self.render_window.AddRenderer(self.renderers.shadow_renderer) # type: ignore[union-attr] self.renderers.shadow_renderer.SetLayer(current_layer + 1) self.renderers.shadow_renderer.SetInteractive(False) # never needs to capture if self.off_screen: self.render_window.SetOffScreenRendering(1) # type: ignore[union-attr] # vtkGenericRenderWindowInteractor has no event loop and # allows the display client to close on Linux when # off_screen. We still want an interactor for off screen # plotting since there are some widgets (like the axes # widget) that need an interactor interactor = _vtk.vtkGenericRenderWindowInteractor() else: interactor = None # Add ren win and interactor self.iren = RenderWindowInteractor(self, light_follow_camera=False, interactor=interactor) self.iren.set_render_window(self.render_window) self.reset_key_events() self.enable_trackball_style() # type: ignore[call-arg] # internally calls update_style() self.iren.add_observer('KeyPressEvent', self.key_press_event) # Set camera widget based on theme. This requires that an # interactor be present. if self.theme._enable_camera_orientation_widget: self.add_camera_orientation_widget() # Set background self.set_background(self._theme.background) # type: ignore[arg-type] # Set window size self._window_size_unset = False if window_size is None: self.window_size = self._theme.window_size if self.window_size == pyvista.plotting.themes.Theme().window_size: self._window_size_unset = True else: self.window_size = window_size if self._theme.depth_peeling.enabled and self.enable_depth_peeling(): # type: ignore[call-arg] for renderer in self.renderers: renderer.enable_depth_peeling() # set anti_aliasing based on theme if self.theme.anti_aliasing: self.enable_anti_aliasing(self.theme.anti_aliasing) # type: ignore[arg-type] if self.theme.camera.parallel_projection: self.enable_parallel_projection() # type: ignore[call-arg] self.parallel_scale = self.theme.camera.parallel_scale # some cleanup only necessary for fully initialized plotters self._initialized = True log.debug('Plotter init stop') @_deprecate_positional_args def show( # noqa: PLR0917 self, title: str | None = None, window_size: Sequence[int] | None = None, interactive: bool = True, # noqa: FBT001, FBT002 auto_close: bool | None = None, # noqa: FBT001 interactive_update: bool = False, # noqa: FBT001, FBT002 full_screen: bool | None = None, # noqa: FBT001 screenshot: str | Path | io.BytesIO | bool = False, # noqa: FBT001, FBT002 return_img: bool = False, # noqa: FBT001, FBT002 cpos: CameraPositionOptions | None = None, jupyter_backend: JupyterBackendOptions | None = None, return_viewer: bool = False, # noqa: FBT001, FBT002 return_cpos: bool | None = None, # noqa: FBT001 before_close_callback: Callable[[Plotter], None] | None = None, **kwargs, ) -> ( CameraPosition | pyvista_ndarray | EmbeddableWidget | Widget | IFrame | Image | tuple[ CameraPosition | EmbeddableWidget | Widget | pyvista_ndarray | IFrame | Image, ..., ] | None ): """Display the plotting window. Parameters ---------- title : str, optional Title of plotting window. Defaults to :attr:`pyvista.global_theme.title `. window_size : list[int], optional Window size in pixels. Defaults to :attr:`pyvista.global_theme.window_size `. interactive : bool, optional Enabled by default. Allows user to pan and move figure. Defaults to :attr:`pyvista.global_theme.interactive `. auto_close : bool, optional Exits plotting session when user closes the window when interactive is ``True``. Defaults to :attr:`pyvista.global_theme.auto_close `. interactive_update : bool, default: False Allows user to non-blocking draw, user should call :func:`Plotter.update` in each iteration. full_screen : bool, optional Opens window in full screen. When enabled, ignores ``window_size``. Defaults to :attr:`pyvista.global_theme.full_screen `. screenshot : str | Path | io.BytesIO | bool, default: False Take a screenshot of the initial state of the plot. If a string, it specifies the path to which the screenshot is saved. If ``True``, the screenshot is returned as an array. For interactive screenshots it's recommended to first call ``show()`` with ``auto_close=False`` to set the scene, then save the screenshot in a separate call to ``show()`` or :func:`Plotter.screenshot`. See also the ``before_close_callback`` parameter for an alternative. return_img : bool, default: False Returns a numpy array representing the last image along with the camera position. cpos : sequence[sequence[float]], optional The camera position. You can also set this with :attr:`Plotter.camera_position`. jupyter_backend : str, optional Jupyter notebook plotting backend to use. One of the following: * ``'none'`` : Do not display in the notebook. * ``'static'`` : Display a static figure. * ``'trame'`` : Display a dynamic figure with Trame. * ``'html'`` : Use an ebeddable HTML scene. This can also be set globally with :func:`pyvista.set_jupyter_backend`. A dictionary ``jupyter_kwargs`` can also be passed to further configure how the backend displays. return_viewer : bool, default: False Return the jupyterlab viewer, scene, or display object when plotting with Jupyter notebook. When ``False`` and within a Jupyter environment, the scene will be immediately shown within the notebook. Set this to ``True`` to return the scene instead. return_cpos : bool, optional Return the last camera position from the render window when enabled. Default based on theme setting. See :attr:`pyvista.plotting.themes.Theme.return_cpos`. before_close_callback : Callable, optional Callback that is called before the plotter is closed. The function takes a single parameter, which is the plotter object before it closes. An example of use is to capture a screenshot after interaction:: def fun(plotter): plotter.screenshot('file.png') **kwargs : dict, optional Developer keyword arguments. Returns ------- cpos : list List of camera position, focal point, and view up. Returned only when ``return_cpos=True`` or set in the default global or plot theme. image : np.ndarray Numpy array of the last image when either ``return_img=True`` or ``screenshot=True`` is set. Optionally contains alpha values. Sized: * [Window height x Window width x 3] if the theme sets ``transparent_background=False``. * [Window height x Window width x 4] if the theme sets ``transparent_background=True``. widget : Widget | EmbeddableWidget | IFrame | Image IPython widget when ``return_viewer=True``. Notes ----- Please use the ``q``-key to close the plotter as some operating systems (namely Windows) will experience issues saving a screenshot if the exit button in the GUI is pressed. Examples -------- Simply show the plot of a mesh. >>> import pyvista as pv >>> pl = pv.Plotter() >>> _ = pl.add_mesh(pv.Cube()) >>> pl.show() Take a screenshot interactively. Screenshot will be of the first image shown, so use the first call with ``auto_close=False`` to set the scene before taking the screenshot. >>> pl = pv.Plotter() >>> _ = pl.add_mesh(pv.Cube()) >>> pl.show(auto_close=False) # doctest:+SKIP >>> pl.show(screenshot='my_image.png') # doctest:+SKIP Obtain the camera position when using ``show``. >>> pl = pv.Plotter() >>> _ = pl.add_mesh(pv.Sphere()) >>> pl.show(return_cpos=True) # doctest:+SKIP [(2.223005211686484, -0.3126909484828709, 2.4686209867735065), (0.0, 0.0, 0.0), (-0.6839951597283509, -0.47207319712073137, 0.5561452310578585)] """ jupyter_kwargs = kwargs.pop('jupyter_kwargs', {}) assert_empty_kwargs(**kwargs) if before_close_callback is None: before_close_callback = pyvista.global_theme._before_close_callback self._before_close_callback = before_close_callback if interactive_update and auto_close is None: auto_close = False elif interactive_update and auto_close: warnings.warn( textwrap.dedent( """ The plotter will close immediately automatically since ``auto_close=True``. Either, do not specify ``auto_close``, or set it to ``False`` if you want to interact with the plotter interactively. """, ).strip(), ) elif auto_close is None: auto_close = self._theme.auto_close if self.render_window is None: msg = 'This plotter has been closed and cannot be shown.' raise RuntimeError(msg) if full_screen is None: full_screen = self._theme.full_screen if full_screen: self.render_window.SetFullScreen(True) self.render_window.BordersOn() # super buggy when disabled else: if window_size is None: window_size = self.window_size else: self._window_size_unset = False self.render_window.SetSize(window_size[0], window_size[1]) # reset unless camera for the first render unless camera is set self.camera_position = cpos # type: ignore[assignment] self._on_first_render_request() # handle plotter notebook if jupyter_backend and not self.notebook: warnings.warn( 'Not within a jupyter notebook environment.\nIgnoring ``jupyter_backend``.', ) jupyter_disp = None if self.notebook: from pyvista.jupyter.notebook import handle_plotter # noqa: PLC0415 if jupyter_backend is None: jupyter_backend = self._theme.jupyter_backend if jupyter_backend.lower() != 'none': jupyter_disp = handle_plotter(self, backend=jupyter_backend, **jupyter_kwargs) self.render() # initial double render needed for certain passes when offscreen if self.off_screen and 'vtkDepthOfFieldPass' in self.renderer._render_passes._passes: self.render() # This has to be after the first render for some reason if title is None: title = self.title if title: self.render_window.SetWindowName(title) self.title = title # Keep track of image for sphinx-gallery if pyvista.BUILDING_GALLERY: # always save screenshots for sphinx_gallery self.last_image = self.screenshot(screenshot, return_img=True) self.last_image_depth = self.get_image_depth() with suppress(ImportError): self.last_vtksz = self.export_vtksz(filename=None) # See: https://github.com/pyvista/pyvista/issues/186#issuecomment-550993270 if interactive and not self.off_screen: try: # interrupts will be caught here log.debug('Starting iren') self.iren.update_style() # type: ignore[union-attr] if not interactive_update: # Resolves #1260 if os.name == 'nt': # pragma: no cover self.iren.process_events() # type: ignore[union-attr] self.iren.start() # type: ignore[union-attr] if pyvista.vtk_version_info < (9, 2, 3): # pragma: no cover self.iren.initialize() # type: ignore[union-attr] except KeyboardInterrupt: log.debug('KeyboardInterrupt') self.close() raise KeyboardInterrupt # In the event that the user hits the exit-button on the GUI (on # Windows OS) then it must be finalized and deleted as accessing it # will kill the kernel. # Here we check for that and clean it up before moving on to any of # the closing routines that might try to still access that # render window. # Ignore if using a Jupyter display _is_current = self.render_window.IsCurrent() if jupyter_disp is None and not _is_current: self._clear_ren_win() # The ren_win is deleted # proper screenshots cannot be saved if this happens if not auto_close: warnings.warn( '`auto_close` ignored: by clicking the exit button, ' 'you have destroyed the render window and we have to ' 'close it out.', ) self.close() if screenshot: warnings.warn( 'A screenshot is unable to be taken as the render window is not current or ' 'rendering is suppressed.', ) if _is_current: if pyvista.ON_SCREENSHOT: filename = uuid.uuid4().hex self.last_image = self.screenshot(filename, return_img=True) else: self.last_image = self.screenshot(screenshot, return_img=True) self.last_image_depth = self.get_image_depth() # NOTE: after this point, nothing from the render window can be accessed # as if a user pressed the close button, then it destroys the # the render view and a stream of errors will kill the Python # kernel if code here tries to access that renderer. # See issues #135 and #186 for insight before editing the # remainder of this function. # Close the render window if requested if jupyter_disp is None and auto_close: # Plotters are never auto-closed in Jupyter self.close() if jupyter_disp is not None and not return_viewer: # Default behaviour is to display the Jupyter viewer try: from IPython import display # noqa: PLC0415 except ImportError: # pragma: no cover msg = 'Install IPython to display an image in a notebook' raise ImportError(msg) display.display(jupyter_disp) # Three possible return values: (cpos, image, widget) return_values = tuple( val for val in ( self.camera_position if return_cpos else None, self.last_image if return_img or screenshot is True else None, jupyter_disp if return_viewer else None, ) if val is not None ) if len(return_values) == 1: return return_values[0] return return_values or None @_deprecate_positional_args(allowed=['title']) def add_title( # noqa: PLR0917 self, title: str, font_size: int = 18, color: ColorLike | None = None, font: FontFamilyOptions | None = None, shadow: bool = False, # noqa: FBT001, FBT002 ) -> CornerAnnotation | Text: """Add text to the top center of the plot. This is merely a convenience method that calls ``add_text`` with ``position='upper_edge'``. Parameters ---------- title : str The text to add the rendering. font_size : float, default: 18 Sets the size of the title font. color : ColorLike, optional Either a string, rgb list, or hex color string. Defaults to white or the value of the global theme if set. For example: * ``color='white'`` * ``color='w'`` * ``color=[1.0, 1.0, 1.0]`` * ``color='#FFFFFF'`` font : str, optional Font name may be ``'courier'``, ``'times'``, or ``'arial'``. shadow : bool, default: False Adds a black shadow to the text. Returns ------- CornerAnnotation | Text Text actor added to plot. Examples -------- >>> import pyvista as pv >>> pl = pv.Plotter() >>> pl.background_color = 'grey' >>> actor = pl.add_title('Plot Title', font='courier', color='k', font_size=40) >>> pl.show() """ # add additional spacing from the top of the figure by default title = '\n' + title return self.add_text( title, position='upper_edge', font_size=font_size, color=color, font=font, shadow=shadow, name='title', viewport=False, ) def add_cursor( self, bounds: Sequence[float] = (-1.0, 1.0, -1.0, 1.0, -1.0, 1.0), focal_point: Sequence[float] = (0.0, 0.0, 0.0), color: ColorLike | None = None, ) -> _vtk.vtkActor: """Add a cursor of a PyVista or VTK dataset to the scene. Parameters ---------- bounds : sequence[float], default: (-1.0, 1.0, -1.0, 1.0, -1.0, 1.0) Specify the bounds in the format of: - ``(x_min, x_max, y_min, y_max, z_min, z_max)`` focal_point : sequence[float], default: (0.0, 0.0, 0.0) The focal point of the cursor. color : ColorLike, optional Either a string, RGB sequence, or hex color string. For one of the following. * ``color='white'`` * ``color='w'`` * ``color=[1.0, 1.0, 1.0]`` * ``color='#FFFFFF'`` Returns ------- :vtk:`vtkActor` VTK actor of the 2D cursor. Examples -------- >>> import pyvista as pv >>> sphere = pv.Sphere() >>> plotter = pv.Plotter() >>> _ = plotter.add_mesh(sphere) >>> _ = plotter.add_cursor() >>> plotter.show() """ alg = _vtk.vtkCursor3D() alg.SetModelBounds(bounds) alg.SetFocalPoint(focal_point) # type: ignore[call-overload] alg.AllOn() mapper = DataSetMapper(theme=self._theme) mapper.SetInputConnection(alg.GetOutputPort()) actor, prop = self.add_actor(mapper) # type: ignore[arg-type] cast('_vtk.vtkProperty', prop).SetColor(Color(color).float_rgb) # type: ignore[call-overload] return cast('_vtk.vtkActor', actor) @property def meshes( self, ) -> list[pyvista.DataSet | pyvista.MultiBlock]: # numpydoc ignore=RT01 """Return plotter meshes. Returns ------- list[DataSet | MultiBlock] List of mesh objects such as pyvista.PolyData, pyvista.UnstructuredGrid, etc. """ return [ actor.mapper.dataset for actor in self.actors.values() if hasattr(actor, 'mapper') and hasattr(actor.mapper, 'dataset') ] # Tracks created plotters. This is the end of the module as we need to # define ``BasePlotter`` before including it in the type definition. # # When pyvista.BUILDING_GALLERY = False, the objects will be ProxyType, and # when True, BasePlotter. _ALL_PLOTTERS: dict[str, BasePlotter] = {} def _kill_display(disp_id: str | None) -> None: # pragma: no cover """Forcibly close the display on Linux. See: https://gitlab.kitware.com/vtk/vtk/-/issues/17917#note_783584 And more details into why... https://stackoverflow.com/questions/64811503 Notes ----- This is to be used experimentally and is known to cause issues on `pyvistaqt` """ if platform.system() != 'Linux': msg = 'This method only works on Linux' raise OSError(msg) if disp_id: cdisp_id = int(disp_id[1:].split('_')[0], 16) # this is unsafe as events might be queued, but sometimes the # window fails to close if we don't just close it Thread(target=X11.XCloseDisplay, args=(cdisp_id,)).start()